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The elephant in the room


Unkknownsith's Avatar


Unkknownsith
06.05.2012 , 08:44 PM | #101
Quote: Originally Posted by Celebrus View Post
Wow was built by a hardcore player base that kept the game alive for quite a long time. Wow didn't become the facerolling easy-fest that it is today for several years. It is catering to the EXTREME casuals, which is why even wow's subs are in decline, the game is basically on cruise control at this point while they push Titan out of the factory.

I'm not talking about hardcore *raiders* by the way, I'm talking about hardcore players. You're not a hardcore raider unless you're clearing the absolute most difficult content, which most of us aren't. But you really can't be defined as a casual player if you play for 15-20 hours per week. I'm sorry, but we're talking part time job hours here, thats not casual, whether you raid or not.

Thats the kind of player I'm talking about, you seem confused as to the context of my message. I wasn't saying that the top 1% of raiders keep the game alive, I was saying that people that actually play the game are what keep it alive. And the fact that this game is so mind numbingly boring at end game and everything is streamlined down to the most easily understandable and achievable state that it possibly could be is what is pushing those potentially dedicated players away from the game.

You can't please everyone, but you're certainly not going to keep dedicated players by pushing out a game with basically no complexity to speak of. It's just too damn easy, and thats one of the biggest problems hampering it's success. Btw. Wow does *nothing* for me, not everything, and it's because they have geared the game towards people that can't find the time to get good at the game so they require it to have a system in place to hand out epics to you the moment you get to ding 85. Much like this game does. It is those extreme casuals that I speak of that have caused the clouds in wow to literally rain epics.
Hate to burst you bubble bud, but wow lost 2.2 million accounts for the same reasons TOR is taking a bloodbath. People hit max level in WOW and unless you are a hardcore raider and raiding 3 or more times a week Cataclysm has nothing else to do if your not raiding.

They even lost some of their hardcore raiders as well, NOT because the raids were to EZ/EASY. Not at all, everyone forgot including Wow's devs, that hardcore raiders had talked their families, extended families into playing wow. Those WHO were NOT raiding with their guilds often did other things in game, in Wrath it was so easy for extended families to play while a main family member raided. When there was nothing for families to do it breaks up a shared hobby. I know of 10 people who dumped wow because family had nothing to do in game, these 10 people use to raid and after they raided would join their families in game and do stuff, when their families bailed it left them very upset.

There was ALWAYS SOMETHING to do in Wrath. In cata there wasn't and it cost them 2.2 Million accounts. Same thing is happening in TOR - woo whooo you made 50 now the boredom begins. Sadly, half the player base can't even do the TOR raids, because finding a stable group to actually raid and raid on a consistant basis on all servers (excluding the lucky 3 servers that managed to retain decent numbers) is NON EXISTANT.

This is entertainment for a lot of people, if they are being bummed out and bored and frustrated, they will leave. It's a fact of real world. Time all you guys who keep yelling crap learned, especially in hard times people will be much more discriminating with where their disposable income goes; that's real world deal with it.

Illville's Avatar


Illville
06.05.2012 , 08:56 PM | #102
Transfers.. are the elephant in the room. What's the point of playing a group based game if when you log on there are 8 people on the fleet for your faction? I'd like to play but I am finding it very difficult to do on my completely dead server(Mandalore the Indomitable). Subscriptions are not painitng an accurate picture of the ghost towns that some of the servers are. I tried to re-roll on another server but I miss my lvl 50 toon. I can't get excited about any of the new upcoming content without the knowledge that there will be other players to play with. Clean up your servers then worry about adding and fixing things like sitting in chairs. Just to make sure I'm being absolutely clear..

TRANSFERS!
Merger Servers!
Transfers!
Transfers!
Transfers!
Damn it.

Blakinik's Avatar


Blakinik
06.05.2012 , 08:57 PM | #103
Honestly I am torn.

My primary server (Hanharr) is basically dead. I will log in and sign up immediate for PvP and on weeknights I can go the whole evening without a single PvP match starting up. Also since I take my jolly sweet time and not powerlevel my rear to 50, I find it next to impossible to find more than 4 or 5 people a planet at a single time. But the true deathkneel of that server - I listed all republic players on a friday night during prime time and it totalled 37 players. It did spike up to 45 at one point.

Guess my questions are if they doing server merges soon, how will it work, will it cost me (Sorry but Bioware is owned by EA, and years of UO taught me if there is a buck to be made, EA will do it), and will they do it on a guild basis for moving people or do we all need to make individual decisions (I kinda like my guildmates).

But as to everyone complaining about endgame - go start a new character and SLOW DOWN. Honestly I am enjoying the stories. Granted the 4th time I run the planet 'mission' series it gets old, but I love just messing with the NPCs in my dialogues.

OrionSol's Avatar


OrionSol
06.05.2012 , 08:58 PM | #104
Quote: Originally Posted by chadicus View Post
They lost 400k subs after giving every account with a level 50 30 days free. So, 400k people quit before they even hit 50. With 90 servers at less than 100 people online EVER...... perhaps you are need of some math tutoring.
Where are you getting your numbers from?
Or-ion Sol
Founder of THE JEDl ORDER (Guild Website)
"As I was, I am, I will..."

Durasturan's Avatar


Durasturan
06.05.2012 , 09:36 PM | #105
Quote: Originally Posted by USMCjv View Post
WoW went from 12 million subs in WoTLK to 10.3 million that is not 25% of their subscription base; not to mention this is in a game that is 7 years old. http://wow.joystiq.com/2012/02/09/wo...riber-numbers/
To the first bolded statement; while MMO's do lose some of their subscriber base, a 25% loss is not good. This graph was done before the 1.3 million was announced and shows that those MMO's (having a peak active subscriber number greater than 1 million) don't lose such a huge percentage of their customers right after launch. http://users.telenet.be/mmodata/Charts/Subs-1.png As to your second statement, who says this? Do you have an actual source for this information?
EDIT: also TOR pads it's numbers just like WoW it's called business that is what they do. They gave everyone a free month which will extend the 6 month subs to pad the next quarterly report as well.
Sub numbers aren't nearly as important here as online subscription revenue. WoW has it's numbers bolstered by literally millions of Asian accounts that pay only a fraction of what their Western accounts pay. From Q1 2011 to Q1 2012 WoW went from $395M over a three month period or $131M/mo to $256M over three months or $85M/mo which is a 36% decline in Online Subscription revenue. That amount doesn't just include subs either, that's boxed sales of WoW and all expansions, paid transfers and service revenue and liscensing from merchandise. Regardless of how they inflated or manipulated their sub numbers, the revenue doesn't lie. They can offer free accounts out of their butts, doesn't change the fact that the recession dropped their online subscription revenue from WoW by 36%.

http://investor.activision.com/secfi...264&CIK=718877

Page 15

MaximusRex's Avatar


MaximusRex
06.05.2012 , 09:56 PM | #106
Quote: Originally Posted by Kalfear View Post
Your right its not closing anytime soon but games are veiwed as dead and gone long before they forced to close up shop.
By this standard every MMO running today is dead.

Driveinns's Avatar


Driveinns
06.05.2012 , 10:41 PM | #107
Quote: Originally Posted by Toweleeeie View Post
1.3 mil includes the free month given out. We really have no clue how many people are actually playing.
This is wrong, they released a news story about how they calculate population and taking the free subscribers and people in their first month were among those they DO NOT count.

And no I am not posting the article again, it would be redundant as its on these forums somewhere, use the search.

For some reason everyone who post stuff on these forums seem to post absolutes, like they work for Bioware or are hiding out in their offices, well that's not the case. Those people are making a guess at best, and yes they try to back it up with so called 'news' articles they find on the internet, some of which could be legit, most seem just as dodgy as they claims being made about them.

Thanks.

revial's Avatar


revial
06.05.2012 , 10:43 PM | #108
Not to get off topic, but I always giggle when people use Wow's sub numbers in a discussion about healthy servers, considering most of those numbers are Chinese players.

Bluerodian's Avatar


Bluerodian
06.05.2012 , 10:44 PM | #109
Quote: Originally Posted by MaximusRex View Post
By this standard every MMO running today is dead.
Pretty much, yes. Not every MMO, but a large number of them are considered dead in the grand scheme of things.
Long time player of SWG from cradle to grave. First Kettemoor, then Starsider.

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Mallorik's Avatar


Mallorik
06.05.2012 , 10:50 PM | #110
Quote: Originally Posted by Celebrus View Post
Wow was built by a hardcore player base that kept the game alive for quite a long time. Wow didn't become the facerolling easy-fest that it is today for several years. It is catering to the EXTREME casuals, which is why even wow's subs are in decline, the game is basically on cruise control at this point while they push Titan out of the factory..
Wow may have seemed "Hardcore" to someone whos first mmo was wow, but for people who have been around alot longer wow was just another step towards "Ez mode" mmos even when it released.