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1.3 Class Nerfs/Buffs

STAR WARS: The Old Republic > English > PvP
1.3 Class Nerfs/Buffs

Henu's Avatar


Henu
06.05.2012 , 05:57 PM | #11
Mercs need a slight buff or a look into the tree, coz 5 stacks from TM does not increase rail shot like stated. or an increase in the shields.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

cycao's Avatar


cycao
06.05.2012 , 06:06 PM | #12
From what I remember about the hints for 1.3 arsenal merc and snipers are getting some changes but I have not heard anything about other classes but who knows whats going on.

Gidoru's Avatar


Gidoru
06.05.2012 , 06:25 PM | #13
Quote: Originally Posted by fearxninja View Post
PT = Big Nerf
Marauder = Slight Nerf
Assassin Tank = Nerf(heard that one floating around but they have such a high amount of burst dmg in dps spec that they need to get nerfed along with PTs.
Sorcerer = dps SLIGHTLY buffed
Operative = who knows now a days lol
Sniper = Most likely staying where they are now since a geared Sniper can blow holes through about anything.
Juggernaut = Staying where it is because its nice and balanced atm.
Mercenary = Meehhhhhh, Not too sure. Probably pyro nerf along with the PTs and boost something else maybe

50 Sorce
50 PT
50 Sin
50 Marauder
50 Juggernaut
45 Sniper
Pretty much ideal balance patch. But i doubt we will get this.

Dozoku's Avatar


Dozoku
06.05.2012 , 06:35 PM | #14
The only class i see being nerf is marauders/snipers. and a little buff to healers.


If the touch the sin/shodow class because of QQ
1.3m population because 5k

Sultan's Avatar


Sultan
06.05.2012 , 06:38 PM | #15
Assassin tanks have high burst damage? Lol ....QQ pew pew
Saltman, Assassin
BELGOTH'S BEACON SERVER

WutangGza
Sawbones Scoundrel, The Fatman

TGBeans's Avatar


TGBeans
06.05.2012 , 07:59 PM | #16
One thing I really want is a rework of the Mara/Sent talent that roots the target during the entire Master Strike / Ravage. Even with a Mara this just feel super cheap being able to take such a chunk out of someone with just a single button setup.
Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose against statistically long odds. - HK-47

fungihoujo's Avatar


fungihoujo
06.05.2012 , 08:07 PM | #17
Sorcs will get a big nerf to their burst and have two of their roots removed.
Sins will get a dps buff and have their combat stealth make them immune to damage for the first 4 seconds.
Operatives will get a nerf to their burst from stealth damage and have their stuns reworked because BW is legally bound to do that every single time they release a patch.
Marauders will get the ability to tank and wear heavy armour because BW knows that they're the only players still subbing so they have to keep them happy or the game will just vanish.
Mercs will get a buff to their class by reducing the damage to tracer missile by 25% but increasing the damage of DfA by 5% to compensate.
Juggernauts will gain the ability to fly and shoot lasers from their eyes.
And Snipers will no longer be immune to interrupts or force leap while in cover, and entrench will no longer make you immune to all CC, but instead make you immune to snares only- and only while not moving. This is in order to appease marauders who have complained that snipers are the one class that can beat them and how unfair that is.


Naw, just kidding- that's far more logical than the utter ******** that BW will pull tomorrow.

fungihoujo's Avatar


fungihoujo
06.05.2012 , 08:13 PM | #18
Quote: Originally Posted by Mookind View Post
Well bioware seems to be running on some unknown metrics I assume aren't just soley game play. We are talking about a quarter billion dollar game.

Underplayed classes like the sniper get random buffs?

Sorc gets gutted the hardest of all the classes in 1.2 and it just so happens to be the most played?

Doesn't take a genius to figure out game play is not the only metric involved in Bio-ware's decision making process when it comes to class balance. Excluding my two stretches above this is a huge investment. And MMO's are designed to be a time sink. And keep you playing. Re rolling alts is a great way to recycle content. If they are going to accept everything isn't going to be in perfect balance. Why not encourage re rolls? They got me

Game developers are no different than guys who design slot machines. They both want to keep you playing. And have spent a lot of time and energy learning how.
Yeah, it's clear they were planning to do that in 1.2- buff up the least played classes, nerf the crap out of the most played classes... it did half work- the hugely buffed classes became extremely popular, so much that they went from barely played to most played class in the game (marauders).

Too bad that most of the people who had 50s in those popular classes... got mad at the nerfs and instead just quit.


You don't make much money when you make people leave your product and never want to come back.

Good job BW, really thought that one through.

Sulvan's Avatar


Sulvan
06.05.2012 , 08:17 PM | #19
Quote: Originally Posted by captindoom View Post
no nuffs are required to any class. learn to play your class instead
Tell that to all the healing sages/sorc out there.

Sulvan's Avatar


Sulvan
06.05.2012 , 08:20 PM | #20
Quote: Originally Posted by Sultan View Post
Assassin tanks have high burst damage? Lol ....QQ pew pew
What they do is were the stalker pvp set so they get 2 piece survivor and 2 piece stalker giving them mad dps.