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Class changes and balance in Game Update 1.3

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Class changes and balance in Game Update 1.3
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CourtneyWoods's Avatar

06.05.2012 , 05:01 PM | #1 Click here to go to the next staff post in this thread. Next  
Senior Designer Austin Peckenpaugh lets us in on details around class changes and balance in Game Update 1.3.

I think it’s important to first communicate that not all class changes are meant to address balance. In fact, I try and treat usability, quality of life, and balance all as equal parts of good class design. To that end, when class changes come to a server near you, it doesn’t necessarily mean that your class was “too good” or “too bad” prior to the patch. In fact, it’s just as likely that these changes are meant to address kinks or even pains in your day-to-day play, ability functionality, and rotations.

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-Dench's Avatar

06.06.2012 , 08:11 AM | #2
Any Operative changes coming?
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jgelling's Avatar

06.06.2012 , 08:12 AM | #3
Surprised they didn't tweak sorc/sage healing.

Really, really surprised they didn't tweak sorc/sage healers.

WulfSolaris's Avatar

06.06.2012 , 08:14 AM | #4
Some very interesting (and good) changes alluded to here. Can't wait to see the full patch notes! Just hope healers will be seeing a little love and attention to! All in all, while this might be a content-light patch, I'm hoping the number of balance and quality of life issues being addressed will be quite large.
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johnnyreece's Avatar

06.06.2012 , 08:14 AM | #5
Saw some things referencing Tank AoE damage not affecting CC. Any word on if this will apply to any other AoE? I know I'd like to be able to cast Death Field with my Sorc and not break CC...
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Magnesium's Avatar

06.06.2012 , 08:16 AM | #6
Interesting read.

I know details are spoken about DPS/Tanking updates, but are those the only changes coming in 1.3? or additional updates not specifically mentioned?

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TempestasSilva's Avatar

06.06.2012 , 08:22 AM | #7
What about Healers?

Edit: Never mind. Saw the full patch notes. No changes to healing.
Devs: Please make healing more interesting and fun by increasing options and meaningful decisions. Let a good healer be judged by the decisions they make, not who pressed the buttons in a certain order. Or which class has the most output.

Iwipe's Avatar

06.06.2012 , 08:26 AM | #8
I thought it was mentioned previously that they will improve the useablility of healers and I see no mention of that here or in the full patch notes

Zannis's Avatar

06.06.2012 , 08:28 AM | #9
Quote: Originally Posted by johnnyreece View Post
Saw some things referencing Tank AoE damage not affecting CC. Any word on if this will apply to any other AoE? I know I'd like to be able to cast Death Field with my Sorc and not break CC...
I doubt it. Tanks worry about Threat gen, positioning, and proper timing of cooldowns. Making the new AoE smart for them makes sense.

DPS on the other hand focus on one thing only, and that's DPS. It's the least mentally taxing role to play in any MMO, and keeping your DPS up without breaking CC is part of your job.

At least with these new changes, a tank can much more easily pull packs of mobs away from CC so that the DPS can AoE unhindered.

TheBBP's Avatar

06.06.2012 , 08:29 AM | #10
Thank you SOOO much for the tank love!!!!
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