Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Unsubscriber's Thread: Tell us a few things

STAR WARS: The Old Republic > English > General Discussion
Unsubscriber's Thread: Tell us a few things

pieteral's Avatar


pieteral
06.04.2012 , 01:13 AM | #951
If in v1.3 the sound issue is not fixed it will be also my number 1 reason to rage quite.
Bioware introduce a bug in v1.2 and lacks the ability to address it properly or at least communicate well about a possible resolution.

Smad's Avatar


Smad
06.04.2012 , 02:22 AM | #952
Good Morning All

Yesterday I unsubscribed two accounts....the number one main reason was the lack of people to interact with on our Server.....it is a real shame as I love this game but I just could not justify the cost......I really hope EA/BW do something constructive in respect to regaining a larger customer base as this game has potential.

Anyways thats my view, maybe in a few months I will come back and the population will have increased significantly but I have my doubts.

Have a nice day folks

Smad

Suturi's Avatar


Suturi
06.05.2012 , 12:03 PM | #953
Enough is enough. Instead of giving 5 reasons, I'll take the liberty to post the same message I wrote to Bioware when I decided to cancel my sub. I add a couple of references to other posts and comments.


From the first moment, I noticed the game was severely lacking in the aspects that have defined the MMORPG genre in the last 15 years. To put it briefly, those aspects are the ones which provide the player with the notion that he is immersed in a breathing, living world where he can develop a unique career through unique decisions, with proper systems and mechanics that encourage socializing and community making. [I even created a thread months ago, sharing my concerns and asking for suggestions, tried to be constructive, you know: http://www.swtor.com/community/showthread.php?t=289349]

I find the game linear, shallow, limited and mind numbing. A pretty carcass with no soul, that it is. I gave you the benefit of the doubt for 6 months, I have been very patient [Check my post history, hehehe]. Now, what I see at this point of the road is that you have no intention of adding some soul to this dead carcass, to put it in a poetic fashion. On the contrary, your "big plans" for the upcoming future is just to add more linear and mind-numbing content (ops, warzones, on trail quests...) into this dead and mind numbing mechanics for the sole sake of the grind. How fun! Like Bretch put it: "try, try again, fail again, fail better"

Do you want a suggestion? Study the classics, the games that defined the genre: Neverwinter Nights (the first one), Ultima Online, Everquest, Asheron's Call, Star Wars Galaxies.

Kind regards, wish you luck (honestly)




I should add that targeting the casual gamers was a terrible, short termish business decision.

In my definition, the difference between "casual" and "hardcore" is not based on the time you commit to the game, it's an attitude towards gaming instead. Let me explain:

- The casual looks for a time-killer, no brainer game where not too many intellectual efforts and role playing capabilities are asked, nor heavy punishments are inflicted (no big consecuences to the player's actions). Examples of casual oriented games: Diablo, World of Warcraft, Call of Duty.

- The hardcore fundamentally looks for a game where he can walk in his character's shoes and see through his eyes. More concentration, consistency and effort is required to play in "hardcore mode". EDIT: Examples of hardcore oriented games: Ultima Online, Star War Galaxies, Battlefield 3

The main point here is the type of player that is going to support a game on the long term are the hardcores because they have the commitment and implication as, after all, their characters are part of their personality . They not only sustain the game, they are the ones who create guilds, forums, blogs, etc... But, of course, you need to have a game with sufficient depth to appeal the hardcores. Definitely, not the case with SWTOR

thaawn's Avatar


thaawn
06.05.2012 , 12:20 PM | #954
1. Lack of challange in endgame PvE.

2. No LFG function at all. (looks like 2000 A.D called, and wanted their LFG global menu back)

3. STILL no ranked pvp, or even world pvp for crap sake.

Game needed another six months development before launch, still feels like an incomplete MMO for 2012.

I might come back in 5-6 months.
Personal Sith code of Darth Baras
Spoiler

curzen's Avatar


curzen
06.05.2012 , 12:31 PM | #955
my subscription runs out tomorrow. the game is too linear in pretty much every respect, if you don't do Operations all you can do is level alts or grind dailies, given how linear leveling is playing alts was no fun, the personal storyline for my character felt like forced roleplaying for dummies, for optimum char progress you are forced to either go max dark or light side, the playable races aren't varied enough, lfg tool and many other basic staple MMO tools are missing. the game just wasn't as much fun as I hoped it would be. Was nice to level to 50 once and I wish I could have played more Flashpoints (server was too dead for that) but I feel like I have beaten the game and I'm just throwing my money away at this point if I'd continue my subscription.

river's Avatar


river
06.05.2012 , 01:22 PM | #956
Quote: Originally Posted by Trevuar View Post
http://www.swtor.com/community/showthread.php?t=470564

Having played my first subscribed MMORPG I realize why I cancelled my sub today.

MMO and RPG don't belong in the same gamespace. You can't do true "role" playing when the story line calls you the special person and everyone just happens to be just as special as you.

IF EVERYONE IS SPECIAL..... NO ONE IS.

http://www.mediafire.com/convkey/997...s5qdicxb5g.jpg
one of the many downfalls to this game, i just got a wow time card

river's Avatar


river
06.05.2012 , 01:23 PM | #957
Quote: Originally Posted by curzen View Post
my subscription runs out tomorrow. the game is too linear in pretty much every respect, if you don't do Operations all you can do is level alts or grind dailies, given how linear leveling is playing alts was no fun, the personal storyline for my character felt like forced roleplaying for dummies, for optimum char progress you are forced to either go max dark or light side, the playable races aren't varied enough, lfg tool and many other basic staple MMO tools are missing. the game just wasn't as much fun as I hoped it would be. Was nice to level to 50 once and I wish I could have played more Flashpoints (server was too dead for that) but I feel like I have beaten the game and I'm just throwing my money away at this point if I'd continue my subscription.
exactly how i feel

RobertoCortes's Avatar


RobertoCortes
06.06.2012 , 04:37 PM | #958
I began to play SW:TOR cause I'm really SW fanboy. I grow up watching the movies, playing the games and everything else.

I knew, since the beginning, that SW:TOR would be a WoW clone, with a SW theme and with all that dialogue/story thing - the Bioware's best signature. So, I found that would be a very cool game, and It really is!

But there's a problem: once you reach the level cap, there's nothing else to do! It's simple. I can't do daylies cause I don't like daylie quests: looks repetitive, boring to the bones... I wanna play to see interesting things, not the have a "second job" in a virtual world.

I really love to play with other, and even better if i don't know the other players. The actual LFG tool system from WoW is just fantastic. But SWTOR don't have a LFG system and the wors part is: the servers are DEAD! There's no one else to play with you.

So, cause of this, I'm leaving for now... maybe I can go back someday...

Darth_Urtani's Avatar


Darth_Urtani
06.06.2012 , 04:45 PM | #959
Lack of server merges,
CE VIP

Malcho's Avatar


Malcho
06.07.2012 , 12:00 AM | #960
I played WoW for about 6 years and mostly raided (PVE). I joined a pvp arena team once but never played, dabbled in battlegrounds but nothing serious. Yet something happened with TOR, I got massively addicted to the warzones. My wife and I would spend hours a day PVP'n and would squeal with delight when Huttball came up. She would yell Huuuuuuutttballl! Then 1.2 landed and it all came to an end. As a sage I couldn't keep myself alive let alone try and save others. Even if I focused on 1 person I couldn't keep him/her alive even if they were fighting one enemy. I persevered thinking BW would see the error of their ways but alas no large change (dont count relic/arena nerf). I'll never understand why such massive changes were made to PVP, I could forgive the waste of time grinding BM gear. But the hugely reduced TTK is baffling. Oh well, when I lost complete interest my wife and best friend also cancelled. I've gone back to World of Tanks and good old PS3/Xbox.