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Bioware's SWTOR isn't a Blizzard game. Warcraft, even Pre-WOTLK, doesn't come close.

STAR WARS: The Old Republic > English > General Discussion
Bioware's SWTOR isn't a Blizzard game. Warcraft, even Pre-WOTLK, doesn't come close.

Smoda's Avatar


Smoda
12.18.2011 , 10:46 AM | #31
Quote: Originally Posted by Colobulous View Post
I don't entirely disagree with you on that. The crafting being a rote process in a lot of games isn't at all desirable. I could wish for it being a good bit more interesting all around, instead of click a button, wait 30 seconds, get your microwaved eggs and chow down, but I'm not going to say that TOR is an improvement in terms of what I'd like, just a removal of some of the bother.
I'd say removing some bother is an improvement

CygnusMX's Avatar


CygnusMX
12.18.2011 , 10:46 AM | #32
Quote: Originally Posted by icanhasraegtiem View Post
Quit being so threatened by three little letters that you have to make inane posts justifying your feelings. Just play the game and be happy.
So who is the 1 threatened by the 3 little letters? LOL
No make that 5 little letters !

Smoda's Avatar


Smoda
12.18.2011 , 10:47 AM | #33
Quote: Originally Posted by icanhasraegtiem View Post
Quit being so threatened by three little letters that you have to make inane posts justifying your feelings. Just play the game and be happy.
It was a well written post. At least he/she didn't say "OMGZ WoW WILL FAIL SWTOR FTW!1!!"

Zilliztra's Avatar


Zilliztra
12.18.2011 , 10:49 AM | #34
Quote: Originally Posted by Proto View Post
6) Traveling and binds - Big improvement here. No longer necessary to bind anywhere as in all other MMOs. Here we can simply learn a checkpoint and refer to it within the zone whenever we want. The other speeder/flying travel routes are numerous enough so you never feel you are wasting a huge amount of time walking if you're forced to.
I dont agree with this point.

Traveling in this game is horrible compared to wow.

takes 15-20 min to get from illum to voss. Try it.

Illum -> run to flight path -> run to orbital ship -> run to elevator -> run to ship phase -> run to ship -> run to glalaxy map -> exit ship -> run to elevator -> run to space station -> run to orbital ship -> land on voss -> take flight path.

This is traveling in SWTOR and sucks.

When people get to high level gaming they will see this and go: ***!

Colobulous's Avatar


Colobulous
12.18.2011 , 10:50 AM | #35
Quote: Originally Posted by Smoda View Post
I'd say removing some bother is an improvement
I'd still prefer they make a better crafting system, to a form that I consider more interesting.

But I guess if it's not going to happen that way, the least bothersome way is better.

Smoda's Avatar


Smoda
12.18.2011 , 10:54 AM | #36
Quote: Originally Posted by Colobulous View Post
I'd still prefer they make a better crafting system, to a form that I consider more interesting.

But I guess if it's not going to happen that way, the least bothersome way is better.
Unfortunately it will never happen. If you make it too complex it only caters to the most interested and devoted crafters. It has to be simple enough for everyone to use and enjoy. Just like everything else that is simple enough for everyone, it is boring.

Colobulous's Avatar


Colobulous
12.18.2011 , 10:57 AM | #37
Quote: Originally Posted by Smoda View Post
Unfortunately it will never happen. If you make it too complex it only caters to the most interested and devoted crafters. It has to be simple enough for everyone to use and enjoy. Just like everything else that is simple enough for everyone, it is boring.
Maybe, but I've not give up hope entirely, though I would not say that the system I want would necessarily be complex. I'd prefer it be simple, but interesting, which is, if anything a bigger challenge.

Like say, Angry Birds. A simple game, but very interesting despite lacking complexity.

Smoda's Avatar


Smoda
12.18.2011 , 10:59 AM | #38
Quote: Originally Posted by Colobulous View Post
Maybe, but I've not give up hope entirely, though I would not say that the system I want would necessarily be complex. I'd prefer it be simple, but interesting, which is, if anything a bigger challenge.

Like say, Angry Birds. A simple game, but very interesting despite lacking complexity.
Well said

elvinu's Avatar


elvinu
12.18.2011 , 11:00 AM | #39
thats "a lot" of "innovation" for a x years/hundreds of millions of $ MMORPG.

/sarcasm

not even a button to skip all the cinematic.. not asking for innovation..

edit: dont mention space bar
"Victory is the only truth that matters" one smart Zealot.

Proto's Avatar


Proto
12.18.2011 , 11:18 AM | #40
Quote: Originally Posted by Colobulous View Post
I'd still prefer they make a better crafting system, to a form that I consider more interesting.

But I guess if it's not going to happen that way, the least bothersome way is better.
I'm not sure but did you play SWG? I only ask because that game had one of the most developed crafting systems I've seen and I recall how many people loved it. I really doubt that we'll ever see that here in SWTOR. Too involved and doesn't cater to the majority. =\
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