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How Many To KIll A Sin/Shadow

STAR WARS: The Old Republic > English > PvP
How Many To KIll A Sin/Shadow

SinnedWill's Avatar


SinnedWill
06.04.2012 , 11:49 AM | #121
Quote: Originally Posted by Kawiki View Post
The only thing that needs to change is:

Scoundrels/OPs need a slight buff.
Sages/Sorcs need a slight buff to their surviability.
Commando/merc needs a buff.
Sentinels/Maras should be immune to healing during their undying rage.

Shadows are a strong class (so are several others) but some of the claims in this thread have no basis in reality.
Run as a 31/2/8 tankassin for a bit (in dps gear). Your burst damage gets significant (luck-dependant for your procs, yes, but they will happen). And I know I shouldn't be taking out all 3 people (sure, sometimes I might only get 2) at the start of a civil war where I'm solo at a node (yes, I pop relic/adrenal, but at least one of them does, as well). My concern with tankassins is that they can dish out some hefty dps (both burst and sustained) and still have incredible survivability - you can't be ignored until everyone else has died (like other tank-specs) due to the damage you bring (in addition to taunts/debuffs) - and the self-healing from a tankassin even puts other tank-specs' cooldowns for survivability to shame on its own - I shouldn't be in "god-mode" (well, as close as possible to it) as tankassin so long as I have 1 healer on my team still alive and nor should I require anywhere near as much dedicated focus-fire while still surviving for a very long time - tankassins is the closest thing I've played to broken out of all my toons (madness sorcerer, carnage marauder, MM-sniper, tankassin, and pyro p-tech - ok, pyro powertech and possibly annihilation marauder -which I'm not anymore- can come pretty dam close but they don't require as much effort/dedication from the enemy teams compared to the tankassin).
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

Astarica's Avatar


Astarica
06.04.2012 , 11:55 AM | #122
Quote: Originally Posted by SinnedWill View Post
True enough (though I run with a 31/2/8 build, so maul procs are a significant portion of my dps). I agree that the snare break on force speed (though the cooldown reduction should remain) should belong to deception. I also think madness could use our passive force regen rate (honestly, it is giving us a bit too much burst/sustained dps). And I think the melee damage debuff from melee attacks while in dark form should be more significant (I can come close to breaking 5k damage with procced maul crits even as tankassin and assassinate does 2800-4200 depending on the class I'm using it on) - the 5% melee damage debuff for being in dark form isn't enough, IMO Also, I'm pretty sure applying force slow to a target that has wither active causes a stacking movement speed debuff (can't recall for certain due to its force slow's short duration - it's either that or my cybertech grenades with a slow effect that are causing a stacking debuff, possibly all 3).
I don't think the snare number stacks because given I always have Wither on all my enemies (30%), and that there's a whole mess of 50% snares out there, if they stack in the sense that 30% + 50% = 80% then I should see a lot of people basically unable to move which is simply not the case. I'd assume the higher one takes precedence, and going from 30% to 50% is significant (70% speed is close to 50% faster than 50% speed) but it's overkill for a class with mobility like us.

Maul's damage comes at the expense of giving up range so that's a different issue there, though it certainly is a very strong attack. It's definiltely up there as one of the hardest hitting skills in terms of tooltips.

The easiest way to balance Tanksin would be to just trade talents with Deception/Madness. If we're supposed to be balanced before then trading talents leaves the class balanced. If we're overpowered then losing our powerful talents at least makes other trees viable (the other two trees certainly can use some buffs). It's not the best way to do it but at least it's pretty safe.

Since nobody is going to kill a WH gear guy from 30% to 0% (that'd require a hit doing 5000+ damage), the fact that Assassinate is our only real good burst DPS mode is irrelevent. If you're supposed to be a good burst DPS then you'll have to be able to get the enemy under 30%, but at that point I use Assassinate which is a better move than any move you possibly have access to, and by definition at this point I am a better burst DPS than you. Yes the other guy can say, "I did all the work getting him down to 30%" but the point of burst DPS is to get the kill. After all, if you want to talk about sustained DPS we very rarely lose to anybody on leaderboard scores.

TwitchWINs's Avatar


TwitchWINs
06.04.2012 , 11:55 AM | #123
Quote: Originally Posted by Leafy_Bug View Post
Is that team that bad?


P.S: I think the whole SWTOR community is laughing not Blizzard if you can't kill my class. Sorry bro, we are not immortal and we die pretty easily. You gotta know what to do.
Agreed Sin/Shadow is very strong specially towards sorc/sage when playing tank hybrid, I still can put up a good fight and beat even best sin/shadow over 50% of the time. Oh yea that 50% win rate is when i am playing Lightning(GIMP) if playing madness 7/3/31 would be closer to 90%+ win rate.
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Astarica's Avatar


Astarica
06.04.2012 , 12:07 PM | #124
Quote: Originally Posted by TwitchWINs View Post
Agreed Sin/Shadow is very strong specially towards sorc/sage when playing tank hybrid, I still can put up a good fight and beat even best sin/shadow over 50% of the time. Oh yea that 50% win rate is when i am playing Lightning(GIMP) if playing madness 7/3/31 would be closer to 90%+ win rate.
The reason why class balance sucks in this game is because a lot of people are still in denial. Tankasin dominates Sorc in every possible matchup and it's not even a remotely fair fight. We have Republic Sages that we suspect might be using hacks (or they might just be really good), but even they can't come close to beat a Tankasin 1on1. The good Sages do use teamwork to beat me because they know they cannot possibly pull it off 1on1.

wadecounty's Avatar


wadecounty
06.04.2012 , 12:12 PM | #125
Quote: Originally Posted by Astarica View Post
The reason why class balance sucks in this game is because a lot of people are still in denial. Tankasin dominates Sorc in every possible matchup and it's not even a remotely fair fight. We have Republic Sages that we suspect might be using hacks (or they might just be really good), but even they can't come close to beat a Tankasin 1on1. The good Sages do use teamwork to beat me because they know they cannot possibly pull it off 1on1.
And this is a symptom of the "I beat him so therefore I must be more skilled" crowd. Ranked warzones are going to be the true determining factor, and they are coming, so we'll see then. If the majority of teams carry 3-4 tanksins or shadows, we'll know there's a balance issue that has nothing to do with player A being more skilled than player B.

Lymain's Avatar


Lymain
06.04.2012 , 12:25 PM | #126
Lots of reasonable suggestions in this thread. I like the idea to remove the CC immunity on force shroud but keep the damage immunity/reduction. As others have said, Tanksin DPS/survivability is strong, but it's not blatantly imbalanced. The issue is everything else on top of the strong DPS/survivability.

Astarica's Avatar


Astarica
06.04.2012 , 12:29 PM | #127
Quote: Originally Posted by wadecounty View Post
And this is a symptom of the "I beat him so therefore I must be more skilled" crowd. Ranked warzones are going to be the true determining factor, and they are coming, so we'll see then. If the majority of teams carry 3-4 tanksins or shadows, we'll know there's a balance issue that has nothing to do with player A being more skilled than player B.
It's more like I beat this guy with 3 guys that I didn't see so it must be all me.

Here's a fairly common scenario against a Sage. I start out walking to them, they root me, I Force Speed to break out of it, but there's a Sentinel in the path to the Sage. The Sent either charge roots me, or hits Awe. Now I"m stuck somewhere while the Sage has time to re-establish distance and maybe even win.

Note that if the Sent used Awe it isn't even strictly a 2on1. He could simply see 3 reds around him and ifgure 'good time to hit Awe'. Teamwork does trump class imbalances, but in an equal world I should have teammates I can count on too, so it's not a counter. If I have a friendly Marauder nearby that roots/awes the Sage, that Sage is definitely very dead.

Kawiki's Avatar


Kawiki
06.04.2012 , 12:29 PM | #128
Quote: Originally Posted by SinnedWill View Post
Run as a 31/2/8 tankassin for a bit (in dps gear). Your burst damage gets significant (luck-dependant for your procs, yes, but they will happen). And I know I shouldn't be taking out all 3 people (sure, sometimes I might only get 2) at the start of a civil war where I'm solo at a node (yes, I pop relic/adrenal, but at least one of them does, as well). My concern with tankassins is that they can dish out some hefty dps (both burst and sustained) and still have incredible survivability - you can't be ignored until everyone else has died (like other tank-specs) due to the damage you bring (in addition to taunts/debuffs) - and the self-healing from a tankassin even puts other tank-specs' cooldowns for survivability to shame on its own - I shouldn't be in "god-mode" (well, as close as possible to it) as tankassin so long as I have 1 healer on my team still alive and nor should I require anywhere near as much dedicated focus-fire while still surviving for a very long time - tankassins is the closest thing I've played to broken out of all my toons (madness sorcerer, carnage marauder, MM-sniper, tankassin, and pyro p-tech - ok, pyro powertech and possibly annihilation marauder -which I'm not anymore- can come pretty dam close but they don't require as much effort/dedication from the enemy teams compared to the tankassin).
I would love to see footage of you taking out 3 people. There is no way a Tankasin takes out three average or better players.

I play a 31/2/8 and we are a very strong pressure/PITA class with RNG burst. We don't do anything the best and we don't have any glaring weekness.

In the 10-49 we are gods after level 35 or so. There is no class that even comes close. In the 50 bracket we are well balanced PITA for the other team. That is what our roll is. You change the tanking tree and you break the class completly both in PVE and PVP.

I am all for buffing some classes because I know they have 0 chance against a Tankasin. But to say we can't be beat or can easily take out 3 on our own is just trolling.

Tremont's Avatar


Tremont
06.04.2012 , 12:35 PM | #129
Quote: Originally Posted by Lastot View Post
You know this is the thing I hate about a MMO, People are just plain bad players and they want everything nerfed, they don';t enjoy the game unless they win at everything, does another class have something my class does not have? Thats not fair!!!! NERF it!!!! My God the forums are nothing but nerf post, you guys have screamed nerf everything under the sun. Once they have nerfed it all and nothing is left, do you know what? This game will be dead because no one will play it. It is your own fault you suck, yea thats right, you suck. It is not the class, it is you. Nerf's have ruined MANY MMO's in the past and from the looks of it, they will get this game too.

P.S. I play a Gunslinger and I kill Assassin's all the time. Let me guess my class is over powered?
This^^^

I have never had any problems 1v1 playing on my Pyro Powertech, with one exception who happens to be a guildmate and knows the class well. But of course many are screaming the Pyro's are too OP also.
Look unimportant, they may be low on ammo.

Kailaurius's Avatar


Kailaurius
06.04.2012 , 12:42 PM | #130
Quote: Originally Posted by wadecounty View Post
And this is a symptom of the "I beat him so therefore I must be more skilled" crowd. Ranked warzones are going to be the true determining factor, and they are coming, so we'll see then. If the majority of teams carry 3-4 tanksins or shadows, we'll know there's a balance issue that has nothing to do with player A being more skilled than player B.
Yeah, so a word to the wise, if you're really good at your skills don't win, or else your class will eventually get nerfed.