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What makes a MMO an MMO and how does SW:TOR stack up in this regard?

STAR WARS: The Old Republic > English > General Discussion
What makes a MMO an MMO and how does SW:TOR stack up in this regard?

Dezzi's Avatar


Dezzi
06.04.2012 , 10:56 AM | #61
Quote: Originally Posted by Skidrowbro View Post
World PvP is lacking because, 'you" the players aren't doing it. Next questions is why? Simple answer, because in world PvP you don't get any reward except for the gratification of killing another players. Seriously, does every game being made need to hold peoples hands in order to get them to do anything anymore?
Or maybe it's because the factions were hermetically sealed and compartmentalized in their own stuffy corners of the "galaxy"? I know it's hard for you to believe your love affair with SWTOR is based on a lie, but well... there it is.
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

river's Avatar


river
06.04.2012 , 11:04 AM | #62
it is an mmo, it is just not a good mmo, it doesnt have the living breathing environments and characters you would expect to encounter in a triple A next gen bioware/ea production, no swoopracing/crafting, no swimming or sitting, no day/might cycles, just dead static worlds. space is single player!!!, no housing or sense of actually living in any of the planets with other people building communities pvping freely with rewards and rankings. it is reduced to pvp,questing,operations/raids,fp/instances,datacron collecting (why?) and crap crafting. it is a skeleton of what a next gen trip A starwars mmo should be, the only good thing about tor is the first time i reached 50 with my sw i thought the leveling porcess was grind free thanks to the story, and the statue that came with my CE looks cool. i am not paying a monthly sub to lvl 8 classes, 2 was enough and i doubt i could do the other 6. i have 3 weeks left in my free 30 days and i dont care to log back in, for me there is nothing drawing me to this game after seeing what it has to offer.

Bloodstealer's Avatar


Bloodstealer
06.04.2012 , 11:15 AM | #63
Quote: Originally Posted by Dezzi View Post
Or maybe it's because the factions were hermetically sealed and compartmentalized in their own stuffy corners of the "galaxy"? I know it's hard for you to believe your love affair with SWTOR is based on a lie, but well... there it is.
Actually I think it is you who seems compartmentalized here... yes populations are thin on many servers but every server whether PvP biased or no has Openworld PvP areas... Tattoine, Quesh, Hoth etc etc... but even on populated servers getting Openworld PvP to happen is nothing short of a miracle unless someone or something initiates it... therein lies the issues.. I am not a PvP'er but I should be feeling pretty on edge everytime I decide to cross through the Den on Tattoine, but I dont becuase experience now tells me noone actually bothers with it and so that attitude grows throughout the game.... but that is not really down to BW to address that is down to us to address... like the poster says we run content for shinnies and titles, we run PvP for fun... but by design the game itself takes people on a singleplayer story and so openworld is an unwelcomed distraction and that mould is hard to break unless your actually prepared to up sticks and roll on a PvP server and even then you have to take some responsibility to initiating some openworld with another person/grp etc....
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Dezzi's Avatar


Dezzi
06.04.2012 , 11:22 AM | #64
Quote: Originally Posted by Bloodstealer View Post
Actually I think it is you who seems compartmentalized here... yes populations are thin on many servers but every server whether PvP biased or no has Openworld PvP areas... Tattoine, Quesh, Hoth etc etc... but even on populated servers getting Openworld PvP to happen is nothing short of a miracle unless someone or something initiates it... therein lies the issues.. I am not a PvP'er but I should be feeling pretty on edge everytime I decide to cross through the Den on Tattoine, but I dont becuase experience now tells me noone actually bothers with it and so that attitude grows throughout the game.... but that is not really down to BW to address that is down to us to address... like the poster says we run content for shinnies and titles, we run PvP for fun... but by design the game itself takes people on a singleplayer story and so openworld is an unwelcomed distraction and that mould is hard to break unless your actually prepared to up sticks and roll on a PvP server and even then you have to take some responsibility to initiating some openworld with another person/grp etc....
That's not the point I was making. The point is that BioWare made the line between the factions so broad that there's little "forced" interaction between them. The one PvP experience I had (and I'm not a PvPer either) was in one of the very few places the factions meet. It was on Hoth, in that one cave.

I made it a point not to bring up population issues because I wanted to highlight how well the game does at keeping people apart on its own--even without rampant population decline on many servers.

So we agree, you just misunderstood me. There is no incentive to PvP, correct, but there is no dynamic happenstance open-world PvP either. And that's not a population issue--it's a design one.
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

Skidrowbro's Avatar


Skidrowbro
06.04.2012 , 11:53 AM | #65
Quote: Originally Posted by Dezzi View Post
I made it a point not to bring up population issues because I wanted to highlight how well the game does at keeping people apart on its own--even without rampant population decline on many servers..
There is nothing from keeping population apart aside for the players actually put forth the effort to invite players to a group. Do you purposely go out of your way to ignore people when you see in chat, "LF questing buddy?"

Quote: Originally Posted by Dezzi View Post
So we agree, you just misunderstood me. There is no incentive to PvP, correct, but there is no dynamic happenstance open-world PvP either. And that's not a population issue--it's a design one.
Not a design issue. Again, does the game designers have to hold your hand and place it in the other players hand in order to get you to do something? Do they have to throw a shiny in the middle of you and your opponent in order to get you guys to fight?

Dezzi's Avatar


Dezzi
06.04.2012 , 11:55 AM | #66
Quote: Originally Posted by Skidrowbro View Post
There is nothing from keeping population apart aside for the players actually put forth the effort to invite players to a group. Do you purposely go out of your way to ignore people when you see in chat, "LF questing buddy?"

Not a design issue. Again, does the game designers have to hold your hand and place it in the other players hand in order to get you to do something? Do they have to throw a shiny in the middle of you and your opponent in order to get you guys to fight?
Do you know what "happenstance" means? You're basically telling me that for dynamic happenstance PvP to happen, players have to arrange it.

You also apparently ignored the rest of my previous post which outlines exactly how this game goes out of its way to wall off players. Truth hurts.

PS - Your signature "I'm sorry, I couldn't understand you. i don't speak stupid" should read, "I'm sorry, I couldn't understand you. I don't speak stupid."
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

Darth_Victus's Avatar


Darth_Victus
06.04.2012 , 11:57 AM | #67
Quote: Originally Posted by kitsinni View Post
SWTOR meets every definition of an MMO, the people that say it isn't an MMO are trying to make the argument that whatever aspect of the game they don't like disqualifies it from MMO status. It is the equivalent of one soccer player telling another player on their team "your not a real soccer player".
This pretty much.

Yes the game currently does lack in the community department, but communities take time to develop too.

Skidrowbro's Avatar


Skidrowbro
06.04.2012 , 12:10 PM | #68
Quote: Originally Posted by Dezzi View Post
Do you know what "happenstance" means? You're basically telling me that for dynamic happenstance PvP to happen, players have to arrange it.
You see player, you kill it. Is that not a simple concept?

Quote: Originally Posted by Dezzi View Post
You also apparently ignored the rest of my previous post which outlines exactly how this game goes out of its way to wall off players. Truth hurts.
Again, "you", the player, have the choice to group or not to group. If they didn't make most of this game single player do you honestly think people would enjoy it?

Holden_Dissent's Avatar


Holden_Dissent
06.04.2012 , 12:14 PM | #69
Quote: Originally Posted by Dezzi View Post
Or maybe it's because the factions were hermetically sealed and compartmentalized in their own stuffy corners of the "galaxy"? I know it's hard for you to believe your love affair with SWTOR is based on a lie, but well... there it is.
Not sure what you mean by this. I saw tons of Imps on several different planets. If you wanted pvp you knew where to find it. You also don't have to be rewarded for everything you do.

Dezzi's Avatar


Dezzi
06.04.2012 , 12:16 PM | #70
Quote: Originally Posted by Skidrowbro View Post
You see player, you kill it. Is that not a simple concept?

Again, "you", the player, have the choice to group or not to group. If they didn't make most of this game single player do you honestly think people would enjoy it?
That's the problem then, isn't it? When you spend most of your time insulated in your own faction and said faction only meets the other at less then a handful of places during the leveling experience, world PvP is necessarily arranged--not dynamic. I don't know how else to explain this to you: The developers made a conscious decision to insulate the two factions for much of the game, a decision which means emergent PvP difficult at best and non-existent at worst.

Enjoy? That's subjective, of course, as everyone has different requirements for enjoyment. In terms of an MMO, however, where players are looking for a massively multiplayer experience, single-player content is counter-intuitive. Much (read: most) of the game is single-player friendly, which in itself isn't a bad thing, but it certainly encourages anti-social behavior and does little to inspire communities to form.
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.