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Do Worlds Feel Lifeless?


Eillack's Avatar


Eillack
06.04.2012 , 08:07 AM | #81
Quote: Originally Posted by Talarchy View Post
It was a game mechanic, get over it. What better way to make a million credits then hunting someone across the galaxy... Some people were so good it took days to take them down because they were so shifty. If you hid in your house it generally means you were afraid to die in a computer game, which is silly. If you played SWG you would know that once you bounty is collected, its done and you are no longer in danger unless you pvp. Alternatively, you could offer a bounty hunter splits in the bounty if you were at a stand off.

As i said, great game.
Lol a typical griefer response.

thomasgallant's Avatar


thomasgallant
06.04.2012 , 08:11 AM | #82
Quote: Originally Posted by Eillack View Post
Lol a typical griefer response.
its funny people want a bounty hunter system , when the biggest issue with that would be.. who is around to bounty?:P seems kinda dumb to institute a system that requires players before the player issue is sorted out
"Many of the truths we cling to depend greatly on our own point of view." Obi-Wan Kenobi

moon-and-mist's Avatar


moon-and-mist
06.04.2012 , 09:21 AM | #83
I re-subbed trying to get into TOR again; mostly because 1.2 was released, and it's (now) the only Star Wars mmo in the "galaxy". Afterall, this "mmo" is why the greatest crafting & player housing mmorpg of all time was shutdown.

However, I had to un-sub again as leveling is soo painfully boring -- everything re-enforces a feeling of artificially. ...How did a company invest hundreds of millions in a supposed "mmorpg" and learn nothing from efforts of the past? If ANYONE else had been given the license they would have done a VASTLY better job.

What is in this "mmorpg" that is supposed to keep people playing? I don't see any mechinisms but a series of static, steril "worlds".
●▬▬▬▬▬๑۩ Nagilum Sadow, Bria ۩๑▬▬▬▬●
Open the Holocron

Goretzu's Avatar


Goretzu
06.04.2012 , 09:21 AM | #84
Quote: Originally Posted by thomasgallant View Post
its funny people want a bounty hunter system , when the biggest issue with that would be.. who is around to bounty?:P seems kinda dumb to institute a system that requires players before the player issue is sorted out
Yeah, but maybe if it was in (along with other things) there'd be more people around.

Even merging to 1 super server isn't really going to fix everything, it's just going to slow wastage from low pops.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Onyx's Avatar


Onyx
06.04.2012 , 09:59 AM | #85
Quote: Originally Posted by Talarchy View Post
No, you are not alone. I think that's the thing that kept me playing SWG for so many years, the fact the planets felt like real planets, mainly for the following reasons:

* No loading screens on planets.. Massive landscapes (sure, graphics a little dated now)
* Player Cities..... BH collecting, camping people in their player house... so much fun
* Mass open world PVP that spanned planets literally..
* Spaceports on each planet that let you go to any planet, from any planet (almost, excepting mustafar)
* Spaceships that were like actual space ships.. Freedom of flight, fly to another planet physically if you
want the nostalgic approach, or hyperspace...
* The allowance of hundreds and hundreds of players on a single map
* Practically zero instancing.
* Exploration - SWG allowed you to explore the landscape and find all the cool landmarks.. SWTOR makes me
run into invisible walls, or my speeder hits an "exhaustion zone"
* Most importantly... The ability to speak to the opposing faction!
^ ^ ^ This. QFE.
Star Wars fan for life
C C X X:
1st Special Forces Group
S . A . N . C . T . U . M . . . O . F . . . T . H . E . . . E . X . A . L . T . E . D
SWG: 2003 thru 12.15.2011 . . . . . Kettemoor ~ Starsider

mattgyver's Avatar


mattgyver
06.04.2012 , 10:01 AM | #86
Quote: Originally Posted by Eillack View Post
Lol a typical griefer response.
You had to kill someone else first for a bounty to be taken out on you.

Onyx's Avatar


Onyx
06.04.2012 , 10:03 AM | #87
Quote: Originally Posted by Talarchy View Post
I agree, it did have some shortcomings... but in it's 8 years I took a good few breaks, but a good solid 5 years and I have to say besides usual NGE gripes, I really do miss it now. But yeah, server pop's dropped swiftly around the 6 year mark and the last 2 years was spent server hopping, rebuilding city... rinse repeat... I started on Kettemoor, that got obliterated, then Bria, then Flurry.
Meh, was trying to send you a PM but you've got that blocked lol.

Who were you back on Kette?
Star Wars fan for life
C C X X:
1st Special Forces Group
S . A . N . C . T . U . M . . . O . F . . . T . H . E . . . E . X . A . L . T . E . D
SWG: 2003 thru 12.15.2011 . . . . . Kettemoor ~ Starsider

TUXs's Avatar


TUXs
06.04.2012 , 10:04 AM | #88
They feel lifeless because every mob reacts the same way. It's always a series of 2 or 3 NPCs who all agro together, eliminating any thought or tactics when killing them. I HATE linked mobs like that. It's just lazy programming. Planets are about as exciting to travel as the interstate system - your path is clear and there are few deviations. You can see a lotta pretty stuff, but you can only get so close/
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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mattgyver's Avatar


mattgyver
06.04.2012 , 10:07 AM | #89
I am hoping that at some point they realize their error and fix the worlds.

-Animated skies that correspond to day/night + weather
-remove exhaustion zones
-Seamless worlds
-randomized mob type/placement/volume
-Content for different levels within the world (would love to have a new level 50 area on Coruscant , or Tython for instance)
-Take out a lot of the instancing so I can be with other players
-Multiple starports and towns on the planets vs. skeletal quest hubs with a lean to and 8 quest givers.

GreySix's Avatar


GreySix
06.04.2012 , 10:27 AM | #90
Quote: Originally Posted by JonJW View Post
I think if ToR had night/day cycles and varying weather like rain, wind, snow etc it would feel more alive. The planets feel static, for instance it's always raining on DK, the sun never sets on Tattooine, It never snows on Hoth, yet the ground is covered in it. I wouldn't say it's game breaking for me, but sometimes it's the little things like that, that can make a game feel more alive.
Concur. How hard would it be for BW to add day/night cycles and weather?