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Bioware's SWTOR isn't a Blizzard game. Warcraft, even Pre-WOTLK, doesn't come close.

STAR WARS: The Old Republic > English > General Discussion
Bioware's SWTOR isn't a Blizzard game. Warcraft, even Pre-WOTLK, doesn't come close.

Sajikus's Avatar


Sajikus
12.18.2011 , 10:15 AM | #21
This game will be compared to Warcraft rather it should be or not. WoW changed the landscape of the MMO genre, plain and simple. It showcased the successes and failures of a large-scale game with a massive playerbase to which Blizzard needed to appeal.

In fact, this game and all other newer MMO's has WoW as a blueprint for a successful big-market MMORPG, just as Warcraft had previous games as blueprints.

Video game developers do well to consider other games when making their own. They need to see what other games got right and improve on those, and they need to see what other games got wrong, and prevent similar issues from arising (as much as possible) with their own games.
"Whatever the Republic's packing, I'll smash it. Standard rates apply."

Colobulous's Avatar


Colobulous
12.18.2011 , 10:18 AM | #22
Quote: Originally Posted by Smoda View Post
Are you seriously suggesting that traditional crafting mechanics are challenging? Crafting is a meaningless bore in every MMO.
I don't entirely disagree with you on that. The crafting being a rote process in a lot of games isn't at all desirable. I could wish for it being a good bit more interesting all around, instead of click a button, wait 30 seconds, get your microwaved eggs and chow down, but I'm not going to say that TOR is an improvement in terms of what I'd like, just a removal of some of the bother.

AzKnc's Avatar


AzKnc
12.18.2011 , 10:19 AM | #23
You can't compare the state a product that launches now to to the state another product was in 7 years ago..

When wow launched, it had all its contemporary competitors had, + more. Tor is very good, and has some extras but there's loads of missing features as well that should have been in for a fall 2011 mmo, still it has done better than all other post wow failures so far that's for sure.

I hope they get to patching right away.
AzK - Jaded - The Red Eclipse
We're not in the 90's anymore.
Pro Dungeon tool. Pro Cross server. Pro Dual AC. Pro Dual spec.

TheSeventhJedi's Avatar


TheSeventhJedi
12.18.2011 , 10:20 AM | #24
Quote: Originally Posted by Proto View Post

8) Warzones - I love Huttball and I don't think anyone hates it.
That's where you lost me. I HATE Huttball. If I could rid the world of either Huttball or Justin Bieber AND Twilight combined, I would choose Huttball. It's boring. It's lore-breaking. Every time I see Huttball pop up, I quit instantly. If I never play Huttball again, it'll be too soon.
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Proto's Avatar


Proto
12.18.2011 , 10:23 AM | #25
Quote: Originally Posted by Evertal View Post
I love how they manage to put every individual player in the centre even though its a mmo and how they really managed to produce a involving story for each class. Heck, every time you log on you are reminded about your part in the story and why you are special.
This is one of the single best aspects of this game so far for me. Each time I login it feels like I just came back into a movie that I stopped watching for a bit. I remember the NPCs I walk by after going back to a specific zone and I recall certain landmarks that tied in to the story. This is super-rare for me because usually its 'just another npc' in other MMOs I've played.

Crash-X's Avatar


Crash-X
12.18.2011 , 10:25 AM | #26
Agreed. This game is great right now for me. If you feel so just don't mind the haters, go log in and have fun.

I'd like to say though the space combat is fun! I know people don't like that it is on rails but meh, it is what it is and it's something to do say right before you log off and you have a few minutes to waste it does the job well.

Also The companion system is a complete win. I can't wait to see how Bioware will expand on this.

Proto's Avatar


Proto
12.18.2011 , 10:31 AM | #27
Quote: Originally Posted by Colobulous View Post
I don't entirely disagree with you on that. The crafting being a rote process in a lot of games isn't at all desirable. I could wish for it being a good bit more interesting all around, instead of click a button, wait 30 seconds, get your microwaved eggs and chow down, but I'm not going to say that TOR is an improvement in terms of what I'd like, just a removal of some of the bother.
My thoughts on this are that crafting in other MMO's involved too much hunter/gatherer and not enough creation. SWTOR took the boring tedium out of what I didn't like and allowed me to put it on the back-burner as I accomplished other tasks. My complaint, however, is that I never actually craft anything. I can't understand why a crafting system will only allow my crew to create something, but I can't?

Cyli's Avatar


Cyli
12.18.2011 , 10:35 AM | #28
Nice post!

couldnt agree more.
Just got my spaceship. Havnt bein this excited since Vanilla wow.

icanhasraegtiem's Avatar


icanhasraegtiem
12.18.2011 , 10:37 AM | #29
Quit being so threatened by three little letters that you have to make inane posts justifying your feelings. Just play the game and be happy.
-Listening to people talk isn't gameplay.

CygnusMX's Avatar


CygnusMX
12.18.2011 , 10:42 AM | #30
Quote: Originally Posted by Proto View Post
A game that is very ambitious in its attempt to change the genre in its own big way and I'll try to explain. SWTOR is not something I would compare to WOW because the game has done so much more to push the envelope and take risks that other developers wouldn't have dared try in an MMO. Don't believe me just take a look at Trion's clone disaster: Rift.

For example:

1) Companions - the customization of having a class within a class, (and several of them) that you can gear up, send on missions, craft for you, accompany you, defend or heal you, is unheard of in an MMO besides a mindless pet beast of some sort.

2) Your own housing (starship) right at launch. I'm sure we'll be able to add or modify the inside of our ships at a later date but you can only get done what you can get done on a schedule and budget for launch. Not only that but this "home" has a crew in your companions that come with you throughout your storyline. You also get expanded storage, access to fast inter-galactic travel, shooter mission terminal, etc. Very innovative for an MMO.

3) FPS Shooter built-in to an MMO!? - Yea, that is pretty original. To be able to use your player housing (your ship) as a battle tool for missions and be able to customize your ship with upgrades is fantastic. Never seen it before in any other game.

4) Crew skills - totally different way of crafting and one that doesn't involve me wasting time to gather and craft so I can have fun doing other things is very unique. I never liked crafting in other MMOs until this one came about.

5) Moddable gear - I can use the same light saber I got at level 10 all the way through the game if I want by constantly upgrading it. It is excellent from a lore standpoint and very creative in how they tied all that together with the crafting system.

6) Traveling and binds - Big improvement here. No longer necessary to bind anywhere as in all other MMOs. Here we can simply learn a checkpoint and refer to it within the zone whenever we want. The other speeder/flying travel routes are numerous enough so you never feel you are wasting a huge amount of time walking if you're forced to.

7) Voiceover - there is no need to explain here as this is the only MMO we've seen beyond Age of Conan that has been so nicely voiced over post level 20 Tortage! If you consider how much rich story is in each class for both sides Republic and Empire, only then can you really appreciate how much work has gone into bringing the player into the Star Wars universe and story. Even if this is something you'll only enjoy the first time through, its still wonderfully different and enveloping.

8) Warzones - very different and unique way of doing PVP in an MMO. I love Huttball and I don't think anyone hates it. Bioware can only get better with making changes in the future to this and the other cool warzones out there. Its not your same old "go get a flag or go stand on this spot" like other MMOs. These are like storylines built in to the maps. Destroy a ship, guard a base, plant explosives, etc. Very fun concepts for PVP.

9) Character action consequence - while we all should understand that our character's actions should not permanently change the game world as that would not make sense for all other players, it is nice that we can at least change OUR characters based on the light/dark choices we make. Even visually, we can see as our characters become more evil, etc. This in turn gives us access to different gear based on our alignment. Again, original and I love it.

10) No factions - thank god I can't tell you how happy I am about seeing an MMO with zero faction grinding. One of the WORST developments in MMOs I have ever seen and again I can't begin to explain how pleased I am to see its not in SWTOR!


There are many other great things about this game and of course, the problems. Server queues.... well, you know that they are forced caps to make the impatient leave and spread the population to other servers, right? Its temporary and necessary. The UI? The UI is a disaster, I know. I hope they listen to the community and make changes to it fast. Other than that I have to say its a smooth game, smooth launch, great fun, and very polished for being just released.

So far this game is extremely ambitious for an MMO and I honestly doubt we'll ever see anything come close to this in the near future considering how much time and money was spent on this software. It really is history-making for the gaming industry in this genre.
Totaly agree ,except the UI feels Intuiative to me and works fine, If they improve it thats only a + for me.

Only comparison to WoW i can make ,I quit WoW after 30 days Due to the lack of fun,Had more fun the first day in SWTOR than I ever did in my short 30 day Grind of TRYING to enjoy Wow