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Achievements System: The Answer to "There's Nothing to Do"

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Achievements System: The Answer to "There's Nothing to Do"

Enderet's Avatar


Enderet
06.03.2012 , 07:43 PM | #51
Support

Cerdo_hormiguero's Avatar


Cerdo_hormiguero
06.03.2012 , 09:02 PM | #52
Achievements are not content. It's a fluff feature, inferior even to the crappy Legacy system.

SWTOR needs real content. Ranked WZs, new WZ maps, new Ops, etc.

TalkingDinosaur's Avatar


TalkingDinosaur
06.03.2012 , 09:05 PM | #53
I support for a flashly rectangle that makes an awsum sound effect and says "Achievement Unlocked" People love those.
TALKINGDINOSAUR
Squadron
11-11-11

WrecklessMEDIC's Avatar


WrecklessMEDIC
06.03.2012 , 09:21 PM | #54
Quote: Originally Posted by Cerdo_hormiguero View Post
Achievements are not content. It's a fluff feature, inferior even to the crappy Legacy system.

SWTOR needs real content. Ranked WZs, new WZ maps, new Ops, etc.
I'd take a fluffy achievement system over broken Ranked Warzones anyday.

Gruug's Avatar


Gruug
06.03.2012 , 09:56 PM | #55
Achievements? No thanks! It is just another grinding wheel for the mice to chase the cheese. I want substance...not cheese.


Give me an MMO that I can visit and have fun! Where what I pay for is not going to those that play for free.

Wugan's Avatar


Wugan
06.03.2012 , 10:40 PM | #56
The nice thing about more content is that it makes people happy with the game, even if it's not the content that you personally want to play. For example, I will probably only dabble in ranked warzones. But if ranked warzones make a lot of players happy and keeps them subscribed or brings them back, then that is good for the game, and by extension my enjoyment of the game since I want an MMO to have an active, lively atmosphere.

You don't have to personally like achievements or be motivated by them to accept that others might like them and that they might be a good addition to the game.
A home for busy adults seeking high level PvE in a respectful, mature atmosphere.
Wugan --- Sage

WrecklessMEDIC's Avatar


WrecklessMEDIC
06.03.2012 , 10:54 PM | #57
Quote: Originally Posted by Wugan View Post
The nice thing about more content is that it makes people happy with the game, even if it's not the content that you personally want to play. For example, I will probably only dabble in ranked warzones. But if ranked warzones make a lot of players happy and keeps them subscribed or brings them back, then that is good for the game, and by extension my enjoyment of the game since I want an MMO to have an active, lively atmosphere.

You don't have to personally like achievements or be motivated by them to accept that others might like them and that they might be a good addition to the game.
True enough. The more features the better.

AFKGCWBOT's Avatar


AFKGCWBOT
06.03.2012 , 10:58 PM | #58
Quote: Originally Posted by Cerdo_hormiguero View Post
Achievements are not content. It's a fluff feature, inferior even to the crappy Legacy system.

SWTOR needs real content. Ranked WZs, new WZ maps, new Ops, etc.
@Cerdo_Hormiguero: WOW is that way -------->

In other words.... I support this thread.

Henu's Avatar


Henu
06.03.2012 , 11:24 PM | #59
I have to agree with OP, the lack of single player end game is frustrating, my guild has gone from having 100 on at a time down to 16 (ish) people are board, raid teams have cleared everything and now not even logging in.

I started a new toon on the new Aussie server and already have full Rakarta, BM/WH PVP gear, i do a few dailies but am board with them, over black hole and daily raids that are in farm mode, crafting is waaayy to easy, space is boring/rail shooter crap.. this game has nothing to keep me playing.. i will wait till 1.3 but if there is nothing new and exciting in the patch then I will have to give this game up.. im not paying $15 a month for this anymore.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

Inzi's Avatar


Inzi
06.04.2012 , 01:16 PM | #60
Quote: Originally Posted by Henu View Post
I have to agree with OP, the lack of single player end game is frustrating, my guild has gone from having 100 on at a time down to 16 (ish) people are board, raid teams have cleared everything and now not even logging in.

I started a new toon on the new Aussie server and already have full Rakarta, BM/WH PVP gear, i do a few dailies but am board with them, over black hole and daily raids that are in farm mode, crafting is waaayy to easy, space is boring/rail shooter crap.. this game has nothing to keep me playing.. i will wait till 1.3 but if there is nothing new and exciting in the patch then I will have to give this game up.. im not paying $15 a month for this anymore.
What's great is that it doesn't JUST add single player end game. It adds things you can do solo, or in a group. Some things you'd need a group for, some things you don't. The possibilities really are endless.

I realize that not everybody is in the exact same boat. For example, Henu here has 1 alt in full Rakata and wants more single player game. I have 3 or 4 characters in full rakata or better and prefer things I can do in a group but also things to keep me entertained at 3am when not many people are online.

My hope is that they add more "time sinks" like achievements. Not everybody will enjoy them or want them, but there's a broad enough appeal that they will enhance the game overall, in my opinion.
A home for busy adults seeking high level PvE in a respectful, mature atmosphere.
Ferne R'y | Sage