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Why don't you play all 8 class story lines?

STAR WARS: The Old Republic > English > General Discussion
Why don't you play all 8 class story lines?

dipstik's Avatar


dipstik
06.03.2012 , 12:14 AM | #281
think ill prolly do a new class quest every few monthes the way things are going. i have a lvl 11 im waiting tilm afte transfers to play

RixoFutu's Avatar


RixoFutu
06.03.2012 , 12:14 AM | #282
Because i don't want to play same missions over and over like nut.
"Once, I thought myself a monster. I played in rivers of blood and laughed as innocents quaked. Yet when I touched the Dread Masters, I saw that my darkness was but a shadow of true depravity."

JeramieCrowe's Avatar


JeramieCrowe
06.03.2012 , 12:24 AM | #283
Quote: Originally Posted by Dezzi View Post
That's what most people believe "branching" means when it comes to video games and storytelling.

Remember, they pulled consequences from the game because their focus groups couldn't handle the consequences of their choices--or so I'm told. They very much meant what most people consider to be branching--dialogue that evolves based on your choices.
It was players, actually, that couldn't handle it. They'd kill off a healing companion, for example, despite being warned that it was permanent, then came to this forum and QQ'd that they couldn't complete content without a healing companion. Which stinks, but it is what it is.

Quote: Originally Posted by Dezzi View Post
In SWTOR, the dialogue leads to the same exact conversations no matter which option--or companion--you choose. There is no choice. There isn't even an illusion of choice (likely a result of the aforementioned pull of truly branching dialogue).
That's very wrong, actually. I've played a smuggler twice. On my first go, my main companion was Bowdaar, and my character was mostly light. On my second playthrough, my character was mostly dark, and used Corso and Risha more extensively. The conversations were very different, and you could even almost double the length of a conversation with extra content by certain choices with certain companions. It's still that way to this day.

Quote: Originally Posted by Dezzi View Post
So add your quote to the list of misstatements, hype, and empty "promises."
No thanks. I don't have horse-blinders on, and I don't think that what's only in front of me is the whole truth. Have you played a class twice through?
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

snwmnx's Avatar


snwmnx
06.03.2012 , 07:08 AM | #284
Quote: Originally Posted by JeramieCrowe View Post
My apologies. I totally misunderstood your post.

Still not quite sure what your point was, actually...
No worries. My points:
1.) You linked to a blog, not an interview. I wanted to show the actual question and answer that was relevant.
2.) The blog covered one sentence, taken somewhat out of context, from the middle of a paragraph talking about the various endgame play that would be available.
3.) The writer of said blog (not you or your post) "conveniently" pulled the one sentence from the interviews response that would support their (blog author, not you) argument / belief while "conveniently" leaving out everything else.
4.) That there are a number of items on that list that are not and never have been in this game.
5.) That PvP was slated to be a big part of their game (since at least 2010 apparently) despite them having been quoted as saying that they had no idea that PvP would be popular and a great many people claiming that PvP was more of an afterthought - a type of mini-game - in ToR by design.
6.) That the man said there would be "all the things people are expecting out of an MMO" lends credence to many complaints on these boards today and over the past several months.

I don't think any of those are directly against anything you have said. Granted, I have only read your two posts in this thread, so I could be wrong. I also don't know if you (or who for that matter) wrote the blog you linked to. So, I suppose I could be refuting you, just not knowingly.

Gibbzter's Avatar


Gibbzter
06.03.2012 , 07:39 AM | #285
Because pre 50 is so damn boring. I have 2 50's right now and I have no motivation to level another through the same linear quests and planets, I'd rather jump off a bridge.

wolfmith's Avatar


wolfmith
06.03.2012 , 08:07 AM | #286
because I'm not here for the story part. I like it, it's a funny thing to do while lvling, but I'm here mainly for the PvP.
Slancerk | Wolfmith
Kyrar Kote Legions Of Lettow
Proud PvP Player -
981h of playtime (26/05) powered by ASUS ROG G74SX

Styxx's Avatar


Styxx
06.03.2012 , 08:51 AM | #287
Quote: Originally Posted by WrecklessMEDIC View Post
I'd say convincing Jaesa to go either lightside or darkside is a huge choice in the game that impacts her whole storyline.
I`d say -6000 gain for a companion, because you are a bit at the opposite spectrum of the morality bar, counts as a kick in the soft spots, not choice.

But this game is about my hero (toon, avatar, char), not some pet I randomly find under a bridge, one rainy afternoon.

And it is really logical for Jaesa, btw.

Spoiler

JeramieCrowe's Avatar


JeramieCrowe
06.03.2012 , 09:49 AM | #288
Quote: Originally Posted by snwmnx View Post
No worries. My points:
1.) You linked to a blog, not an interview. I wanted to show the actual question and answer that was relevant. - Yeah, my bad. Didn't look carefully enough, though it was the actual interview.
2.) The blog covered one sentence, taken somewhat out of context, from the middle of a paragraph talking about the various endgame play that would be available. - The context was that it was part of the endgame. How is it out of context?
3.) The writer of said blog (not you or your post) "conveniently" pulled the one sentence from the interviews response that would support their (blog author, not you) argument / belief while "conveniently" leaving out everything else. - And what are you thinking that argument/belief is?
4.) That there are a number of items on that list that are not and never have been in this game. - I don't see anything on that list that wasn't in the game at launch...
5.) That PvP was slated to be a big part of their game (since at least 2010 apparently) despite them having been quoted as saying that they had no idea that PvP would be popular and a great many people claiming that PvP was more of an afterthought - a type of mini-game - in ToR by design. - They were expecting the typical PvP interest. In TOR, a massive amount of people that don't usually PvP in other MMOs tried it and liked it, and still do to this day. The Ilum Incident was just broken mechanics. It's being totally revamped as we speak.
6.) That the man said there would be "all the things people are expecting out of an MMO" lends credence to many complaints on these boards today and over the past several months. - *shrugs* It has all the things I expected out of an MMO. After all, TOR is right on schedule with the typical timeline of MMO feature implementation, and above the curve with content implementation.

I don't think any of those are directly against anything you have said. Granted, I have only read your two posts in this thread, so I could be wrong. I also don't know if you (or who for that matter) wrote the blog you linked to. So, I suppose I could be refuting you, just not knowingly.
Ok, thanks.

Answers in red.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Sanxxx's Avatar


Sanxxx
06.03.2012 , 10:18 AM | #289
Quote:
where players participate in larger player vs. player battles, where they experience epic Star Wars ground combat on kind of a grand scale
It's a master of understatement to describe the 'promise' above as.....

Quote:
The Ilum Incident was just broken mechanics
In this aspect they completely failed to deliver and expectations for many were clearly not met, it was so poor from a performance and design perspective.

JeramieCrowe's Avatar


JeramieCrowe
06.03.2012 , 10:39 AM | #290
Quote: Originally Posted by Sanxxx View Post
It's a master of understatement to describe the 'promise' above as.....



In this aspect they completely failed to deliver and expectations for many were clearly not met, it was so poor from a performance and design perspective.
Yes, but to say it was never in the game is plain wrong.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight