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How Many To KIll A Sin/Shadow

STAR WARS: The Old Republic > English > PvP
How Many To KIll A Sin/Shadow

Gidoru's Avatar


Gidoru
06.02.2012 , 12:59 PM | #51
Quote: Originally Posted by NoTomorrow View Post
I see regularly them on freedon nadd. As for madness, i dont know whay you want it buffed for when our sins do 650k damage on voistar.
1. AoE damage from Deathfield and spreading dots. There is no way an Assassin gets 650k damage doing 100% single target damage.
2. Pretty much any other class that has AoEs can do more damage than that if they focus 100% on AoEing.
3. You are right tho they dont need a buff.

Lastot's Avatar


Lastot
06.02.2012 , 01:05 PM | #52
You know this is the thing I hate about a MMO, People are just plain bad players and they want everything nerfed, they don';t enjoy the game unless they win at everything, does another class have something my class does not have? Thats not fair!!!! NERF it!!!! My God the forums are nothing but nerf post, you guys have screamed nerf everything under the sun. Once they have nerfed it all and nothing is left, do you know what? This game will be dead because no one will play it. It is your own fault you suck, yea thats right, you suck. It is not the class, it is you. Nerf's have ruined MANY MMO's in the past and from the looks of it, they will get this game too.

P.S. I play a Gunslinger and I kill Assassin's all the time. Let me guess my class is over powered?
No one will ever hit you harder than life. It doesn't matter how you hit back but how much you move forward, while you suffer through.

Neoforcer's Avatar


Neoforcer
06.02.2012 , 01:21 PM | #53
Quote: Originally Posted by FMLDestroyer View Post
The only reason tankasins do 300k dmg and other tank classes do 150k dmg is because almost all tankasins wear dps gear. PT tanks in dps gear do nearly identical numbers. Jugg tanks perhaps not as much. But everyone in those acs who wears dps gear just goes for the monstrous dmg (to stay in line with the original estimates Pyrotech would do 450-500k dmg, rage jugg 400-450k dmg) of the dps specs. Also as tankasins are basically the only surviving guard since 1.2 we make great healer buddies and as such are frequently pocketed. The longevity provided by a pocket pads our dmg numbers significantly.

Believe me a tankasin in full tank pvp gear will put up that 150k dmg you say tank specs put out.

you be wrong i am a sin and wear tank gear guess what i last along time so my team mates can make it back before i die

Chemic_al's Avatar


Chemic_al
06.02.2012 , 01:25 PM | #54
Harnessed Darkness/Shadows especially in conjunction with force shroud is way too powerful.

They need tweaking, along the lines of

Force lightning damage toned down with HD, and only 3 stacks grants the interrupt immunity, Self heal down to 0.5% health per tick - (cf madness sorc untalented heals from dots)

Force shroud - given to sorcs instead.

And yes, the whole talented force speed removing snares and cooldown is a just a joke.

Oh and make their tank tree, you know tank like and not protected, self healing uber damage dps.

Chemic_al's Avatar


Chemic_al
06.02.2012 , 01:26 PM | #55
Quote: Originally Posted by Cempa View Post
You got to know when to DPS and when to CC a tank sin!

What a load of ....

You got to know when to DPS a Marauder and when to CC..

How many CC's you think a team can use!

You been inside a WZ lately genius? You seen at least x2 tank sins and at least x2 Marauders?

HOW MANY CC's YOU THINK WE GOT!

They take a looong time to die and that's ok for a tank but NOOO and a thousand NOOs to the damage and self healing and utility all combined stun+knock back! Immunity!
+1 this too.

Lastot's Avatar


Lastot
06.02.2012 , 01:36 PM | #56
Quote: Originally Posted by Chemic_al View Post
Harnessed Darkness/Shadows especially in conjunction with force shroud is way too powerful.

They need tweaking, along the lines of

Force lightning damage toned down with HD, and only 3 stacks grants the interrupt immunity, Self heal down to 0.5% health per tick - (cf madness sorc untalented heals from dots)

Force shroud - given to sorcs instead.

And yes, the whole talented force speed removing snares and cooldown is a just a joke.

Oh and make their tank tree, you know tank like and not protected, self healing uber damage dps.
This is some of the dumbest stuff I have ever read, someone saying nerf a tank spec to oh....you know not tank???? **** with tank spec being uber damage, my God learn the game, the spec is not uber damage, the gear they wear is DPS gear.
No one will ever hit you harder than life. It doesn't matter how you hit back but how much you move forward, while you suffer through.

Chemic_al's Avatar


Chemic_al
06.02.2012 , 01:45 PM | #57
Quote: Originally Posted by Lastot View Post
This is some of the dumbest stuff I have ever read, someone saying nerf a tank spec to oh....you know not tank???? **** with tank spec being uber damage, my God learn the game, the spec is not uber damage, the gear they wear is DPS gear.
LoL, really, dumb eh? Let me take you through the logic that so obviously eludes you.

So if it's tank spec, why are they wearing DPS gear?

Oh right, yes, because they are still next to impossible to kill even WITHOUT tank gear. IE they are DPS in tank gear. That doesn't strike you as odd? How would a tank spec Jugg do in DPS gear, eh?

And what does that tell you, eh? Think about it..... they are OP right now, which in turn means, that if they want to tank spec, they shouldn't be able to get away with wearing DPS gear and do well.

So what does that mean, the tank tree is far too DPS oriented, hence why I advocate the tank tree should be changed to favour sins actually wearing TANK gear and act like a tank. Not a DPS with tank survivability.

Seriously, dude you should think before you post.

Dozoku's Avatar


Dozoku
06.02.2012 , 02:28 PM | #58
Quote: Originally Posted by Cempa View Post
You may not be immortal but the resources required to deal with one of you are too high in organized PvP.

Marauder/Sentinel can be CC'ed, just because people do not CC them is actually the players fault!

Assassins/Shadow in DPS gear and in Tank Charges -pure tank or hybrid- can go immune while doing 9xx DPS - 1xxx DPS and self healing!

If nurfs are required this is the the first place to look....
First of all we don't use dps gears, we use tank gears mod with dps mods lolz . if you see a shadow/ sin in dps gears they new to playing. And got a i hate QQ, we been doing this for 4 months now and ppl just complaining? first of all we only self heal if you use burst for tele or regular mele hit. and a whole team is req to kill us pre 50, in level 50 that is not the same because there is a huge damage gab. for the op of this thread l2p plz., but yeah i get the motto if you can't kill them nerf them lolz--->QQ

Lastot's Avatar


Lastot
06.02.2012 , 02:31 PM | #59
Quote: Originally Posted by Chemic_al View Post
LoL, really, dumb eh? Let me take you through the logic that so obviously eludes you.

So if it's tank spec, why are they wearing DPS gear?

Oh right, yes, because they are still next to impossible to kill even WITHOUT tank gear. IE they are DPS in tank gear. That doesn't strike you as odd? How would a tank spec Jugg do in DPS gear, eh?

And what does that tell you, eh? Think about it..... they are OP right now, which in turn means, that if they want to tank spec, they shouldn't be able to get away with wearing DPS gear and do well.

So what does that mean, the tank tree is far too DPS oriented, hence why I advocate the tank tree should be changed to favour sins actually wearing TANK gear and act like a tank. Not a DPS with tank survivability.

Seriously, dude you should think before you post.
Good Lord, I now see why I don't post or get into this stupid stuff on forums. People just don't use sence, they don't think, they get beat by a class and start to QQ. So what is so overpowered? what exactly is the dps of the tank spec, have you played it? Have you looked at it? I am sure you will say yes you have when in fact your own words show that you have not.

Tell me is it the armor increase? Is it the force pull? Is it the speed time reduction? Is it the force regin? All things in the tank spec, what in the tank spec give's them this over powered DPS? Oh, I see it isn't the tank spec, it is the DPS gear with the reg moves on a class that is a Tank/DPS class, so lets nerf a class that is doing the job it was made to do. The class is said to be a tank/DPS class but I be darn they should not do that.

P.S. I really don't care, I play a gunslinger but dang I am SO tired of the QQ of nerf this and that because I suck so bad I can't win VS every other class. Good Lord grow up.
No one will ever hit you harder than life. It doesn't matter how you hit back but how much you move forward, while you suffer through.

Neoforcer's Avatar


Neoforcer
06.02.2012 , 02:39 PM | #60
yup a sin is great dps we do 1099 dps per sec were dps can beat us by 700 dps per sec that's op now. even in dps gear we dont hit as hard as a dps would and as fro survival. You lose alot with out tank stats. the hard to kill is a true tank a tank in dps gear goes down fast but does more damage.


what ppl want is a tank that cant tank in pvp.