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Suggestion... remove all dialogue trees from all instances

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Suggestion... remove all dialogue trees from all instances

trussasp's Avatar


trussasp
06.02.2012 , 01:12 PM | #1
Hi moderators/whoever:

Suggestion... remove all dialogue trees from all instances. (other than those which would be required to kick off scripted events, of course)


Yes, I fully 100% recognize this would annoy some of your remaining fanbase.


But it would encourage others to return, and more instances would be run by those who are left, increasing investment/play time in the game.


If you want a limited test run, just pick a server at random (with enough population to be a good testbed, of course), and do it.


I guarantee an increased run rate on instances. And yes, you DO track this stuff. Rakghoul participation rate comments by developers, etc. are evidence for this.

You can deduct 10% of my total credits if it doesn't work.

Bluerodian's Avatar


Bluerodian
06.02.2012 , 01:16 PM | #2
How about instead of just making it that way across the board, make it an option that can be switched at the start of an instance. You're less likely to irritate people that way.
Sarcasm is just one of my services.

Long time SWG player from Cradle to Grave. First Kettemoor, then Starsider.

OmegaMayhem's Avatar


OmegaMayhem
06.02.2012 , 01:18 PM | #3
Only 10% of your credits? You don't sound very committed to this idea.

trussasp's Avatar


trussasp
06.02.2012 , 01:19 PM | #4
Hi Bluerodian:

I would vote for that as well.

But from a very early point, wasn't it sort of, well, TORTURE to go through an instance for the 6th or 7th time, with someone who hadn't, and have them listen to all of the dialogue?

I mean, it was, yes?

Bad design, in my opinion...

Bluerodian's Avatar


Bluerodian
06.02.2012 , 01:20 PM | #5
Quote: Originally Posted by trussasp View Post
Hi Bluerodian:

I would vote for that as well.

But from a very early point, wasn't it sort of, well, TORTURE to go through an instance for the 6th or 7th time, with someone who hadn't, and have them listen to all of the dialogue?

I mean, it was, yes?

Bad design, in my opinion...
Welcome to the world of story driven MMOs.
Sarcasm is just one of my services.

Long time SWG player from Cradle to Grave. First Kettemoor, then Starsider.

trussasp's Avatar


trussasp
06.02.2012 , 01:22 PM | #6
Hi Omegamayhem:

I'm extremely committed to this idea, and it would be very successful. If done months ago, it would have really helped the game.

(unfortunately, I believe the game has already reached the tipping point, and so it might not work anyway)

The 10% was just a joke anyway, designed to get the moderators (who I KNOW read each and every post) to pass the idea up the chain of command.

In about three weeks, my credits will be worth nothing to me, anyway, sadly. Maybe I'll mail 'em to you, which server you on?

Elmillia's Avatar


Elmillia
06.02.2012 , 01:23 PM | #7
Would you rather the instances were as plain as those in WoW?

Story is what Bioware games are all about. If you are running the same instance over and over, its like watching the same movie back to back 20 times. Only do it if you enjoy the story.
SWTOR is a MORPG. Multiplayer online Roleplaying game.

There is nothing Massively about it.

Fenshire's Avatar


Fenshire
06.02.2012 , 01:23 PM | #8
No. Terrible idea.
The Trust
The Department of Energy
| Explorer: 67% | Socializer: 67% | Killer: 53% | Achiever: 13% |
Take two kolto packs and call me in the morning!

trussasp's Avatar


trussasp
06.02.2012 , 01:29 PM | #9
Hi Elmilla and Fenshire:

While I respect that this is a bad idea (to you), to many of the people who are not here any longer, this would have been a GREAT idea.

And seriously, seeing that same dialogue over and over again, doesn't annoy you?

The majority of the chatting amongst players in my groups in instances after maybe week three was dominated by things such as "spacebar plz! lol...", and "boring, spacebar..."

Again, it's cool that you might like the dialogue, but many many people... do not.
(I can think of 400,000 right now, for example)


And more importantly, at this point, no matter what you think of the game, wouldn't you agree it might be time for some new ideas to drum up subscriptions?


Test this on ONE server, guys...

mathisk's Avatar


mathisk
06.02.2012 , 02:06 PM | #10
I vote against this idea, too. At best, it should be an option for each character to skip dialog during a flashpoint. Which also means they get to skip all social points and all lightside/darkside points that are in the flashpoint, because you don't get LS/DS/Social points if you don't participate in the dialog sequences.

And, yes. I do actually listen to the dialog during almost all of the flashpoints I run unless I'm in a group and we're trying to get through it fast. On my own, though, I still enjoy the stories and want them kept in the game.