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How Many To KIll A Sin/Shadow

STAR WARS: The Old Republic > English > PvP
How Many To KIll A Sin/Shadow

FMLDestroyer's Avatar


FMLDestroyer
06.02.2012 , 11:59 AM | #41
Quote: Originally Posted by NoTomorrow View Post
Servers are full of scoundrels and ops, the nerf did not stop ppl interest in playing those classes. Darkness needs to be brought in line with other tanking specs.
Fine then deception and madness need to be brought in line with other dps specs, aka buffed.

(and no joke I havent seen a dps scoundrel or op in pvp in weeks on my server)

cashogy's Avatar


cashogy
06.02.2012 , 11:59 AM | #42
Quote: Originally Posted by Cempa View Post
Q: How many players does it take to kill a Assassin/Shadow Tank/DPS?
1 player, assuming their brain is fully functional
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

wadecounty's Avatar


wadecounty
06.02.2012 , 12:08 PM | #43
Quote: Originally Posted by cashogy View Post
1 player, assuming their brain is fully functional
Assuming the tanksin/shadow also possesses a fully functioning brain, and at least BM gear, this is not the case.

cashogy's Avatar


cashogy
06.02.2012 , 12:09 PM | #44
Quote: Originally Posted by wadecounty View Post
Assuming the tanksin/shadow also possesses a fully functioning brain, and at least BM gear, this is not the case.
sure.
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads

FMLDestroyer's Avatar


FMLDestroyer
06.02.2012 , 12:15 PM | #45
The only reason tankasins do 300k dmg and other tank classes do 150k dmg is because almost all tankasins wear dps gear. PT tanks in dps gear do nearly identical numbers. Jugg tanks perhaps not as much. But everyone in those acs who wears dps gear just goes for the monstrous dmg (to stay in line with the original estimates Pyrotech would do 450-500k dmg, rage jugg 400-450k dmg) of the dps specs. Also as tankasins are basically the only surviving guard since 1.2 we make great healer buddies and as such are frequently pocketed. The longevity provided by a pocket pads our dmg numbers significantly.

Believe me a tankasin in full tank pvp gear will put up that 150k dmg you say tank specs put out.

KBSIP's Avatar


KBSIP
06.02.2012 , 12:27 PM | #46
A: me. sintanks are fun, very nice test of your awareness of the enemy's buffs and procs since they give off a buff visual q when it happens.

Cempa's Avatar


Cempa
06.02.2012 , 12:28 PM | #47
You got to know when to DPS and when to CC a tank sin!

What a load of ....

You got to know when to DPS a Marauder and when to CC..

How many CC's you think a team can use!

You been inside a WZ lately genius? You seen at least x2 tank sins and at least x2 Marauders?

HOW MANY CC's YOU THINK WE GOT!

They take a looong time to die and that's ok for a tank but NOOO and a thousand NOOs to the damage and self healing and utility all combined stun+knock back! Immunity!
“When I left you, I was but the learner, now I am the master.”

KBSIP's Avatar


KBSIP
06.02.2012 , 12:30 PM | #48
Quote: Originally Posted by Cempa View Post
You got to know when to DPS and when to CC a tank sin!

What a load of ....

You got to know when to DPS a Marauder and when to CC..

How many CC's you think a team can use!

You been inside a WZ lately genius? You seen at least x2 tank sins and at least x2 Marauders?

HOW MANY CC's YOU THINK WE GOT!
I would imagine 2+ per ops member

NoTomorrow's Avatar


NoTomorrow
06.02.2012 , 12:49 PM | #49
Quote: Originally Posted by FMLDestroyer View Post
Fine then deception and madness need to be brought in line with other dps specs, aka buffed.

(and no joke I havent seen a dps scoundrel or op in pvp in weeks on my server)
I see regularly them on freedon nadd. As for madness, i dont know whay you want it buffed for when our sins do 650k damage on voistar.

Gidoru's Avatar


Gidoru
06.02.2012 , 12:57 PM | #50
Quote: Originally Posted by Cempa View Post
Q: How many players does it take to kill a Assassin/Shadow Tank/DPS?

A: The entire team!

PvP balance at its best! Blizzard must be laughing.
LOL? LOL?
This is the most ridiculous exaggeration ive seen on these forums yet.

1. Assassin DPS are not overpowered. How many people does it take to kill them 1. They are extremely squishy.
2. Assassin tanks in DPS gear are somewhat overpowered and extremely easy to play. How many people does it take to kill them 1 if you are good enough because most are beyond terrible as is typical with fotm classes.