Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

how do I gear up my guild with flashpoints?

WooliestWorm's Avatar

06.02.2012 , 06:55 AM | #11
Without a player healer you'll have difficulty with almost any fp, the fact that companions don't move at all and a lot of fps have bosses that drop high damage aoe attacks that need to be moved out of means they'll probably die, add to that the fact that player healing is much better than companion healing. Starting off in HMs you should really take a full group, and if you drop any roll it should probably be one of the dps.

Toogeloo's Avatar

06.02.2012 , 08:48 AM | #12
Yeah, I would agree with the above poster.

The most important role to have in the group is definitely the Healer. I would roll a Tank companion before a Healer companion, but they are just as important too. Definitely try to Pickup a random player if you can, or convince one of your guildies to re-specialize into a Healing role and pick up a Dps. Even a dps-geared Healing spec is ok since Talents are more important.