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On dead servers, people leaving, and more.

STAR WARS: The Old Republic > English > General Discussion
On dead servers, people leaving, and more.

kirorx's Avatar


kirorx
06.01.2012 , 06:08 AM | #91
Quote: Originally Posted by Karabal View Post
Yes that's what is needed. If only EA and Bioware could see past the fluff like like dead servers, buggy sounds. And lack of features such as cross server PvP and LFG tools!!!

OH LORDY WEN CAN I HAZ BUBLZ!!!
Since this is nine pages away I doubt you will see this but either way.

I see your sarcasm, but the population issues wont be fixed by server megers. People left because this game is missing alot of small things that accumulate into on big issue...."hanging out of fleet waiting for ques or groups".

If there is nothing to do out of warzones and flashpoints and no reason to leave fleet then people will not stay, and this time next year server mergers or transfers will be brought up once again.

Kthx's Avatar


Kthx
06.01.2012 , 06:13 AM | #92
Quote: Originally Posted by Abominant View Post
The really sad part is that they will most likely charge what WoW charges for transfers, which is currently $25.00 US. WAY overpriced, but you watch; even though SWTOR's subscription numbers can't even hold a candle to WoW's subscriber numbers, EA will insist that we pay the same amount.
When complaining about the current state of the game is not enough: Make stuff up, and then complain about it.

syntxerr's Avatar


syntxerr
06.01.2012 , 06:26 AM | #93
I don't want to quote all of the initial post, but I agree with everything said.
Also, a big point for me, especially everything said regarding planet design and the fun factor of rolling alts.
Why PVP healing is borked since 1.2 you might ask?
Simple: Bioware intended to remove Trauma with the changes to Expertise but someone simply forgot to turn it off.

syntxerr's Avatar


syntxerr
06.01.2012 , 06:32 AM | #94
Quote: Originally Posted by kirorx View Post
Since this is nine pages away I doubt you will see this but either way.

I see your sarcasm, but the population issues wont be fixed by server megers. People left because this game is missing alot of small things that accumulate into on big issue...."hanging out of fleet waiting for ques or groups".

If there is nothing to do out of warzones and flashpoints and no reason to leave fleet then people will not stay, and this time next year server mergers or transfers will be brought up once again.
Exactly. This is the truth, thank you very much.

To illustrate this: have a look at the main community page. The first item listed there is yesterday's community update. Look at the picture they chose. It shows a nice, populated(!) cantina, which sadly is something that doesn't occur in this game. Not in cantinas, not on planets, nowhere except the PVP mission terminal. There is absolutely no interaction and that's all that is wrong with this game and has been from the start.
Why PVP healing is borked since 1.2 you might ask?
Simple: Bioware intended to remove Trauma with the changes to Expertise but someone simply forgot to turn it off.

Januaria's Avatar


Januaria
06.01.2012 , 07:15 AM | #95
Quote: Originally Posted by Karabal View Post
Yes that's what is needed. If only EA and Bioware could see past the fluff like like dead servers, buggy sounds. And lack of features such as cross server PvP and LFG tools!!!

OH LORDY WEN CAN I HAZ BUBLZ!!!
Just speaking for myself, I'd rather have chat bubbles and voice emotes come before any PvP content (which I never did in my 3 yrs at The Other MMO Whose Name Shall Not Be Named) or Ranked War Zones (whatever that is...).

Have a nice day.

DarkZarathustra's Avatar


DarkZarathustra
06.01.2012 , 07:18 AM | #96
Kudos to the OP - this is the most eloquent post on the problem I have read. If only the devs could take note, and at least tell us they recognise this.

I agree with the addition suggested by others here - lack of endgame content + lack of server pop to share it with leads to the exodus of subs. I'm generally more of a PvPer, and my sub is up in mid June. I just dont think that 1.3 is enough to keep me on. And as the OP points out, leveling an alt would be fun if I didn't have to grind through all the same areas and missions again for the fourth time.

I desperately want this game to succeed; but I share the sinking feeling that others do here, and fear it might be too late.

Well, there is always the Elder Scrolls. But if Bioware created a single player MMO then what hope is there for Bethesda?
"Die Erde war zu lange schon ein Irrenhaus!" - Nietzsche on forum users, Genealogy of Morals.

Tahana's Avatar


Tahana
06.01.2012 , 07:34 AM | #97
Quote: Originally Posted by Januaria View Post
Just speaking for myself, I'd rather have chat bubbles and voice emotes come before any PvP content (which I never did in my 3 yrs at The Other MMO Whose Name Shall Not Be Named) or Ranked War Zones (whatever that is...).

Have a nice day.

and to counter I would rather have more content, decent pvp and dual spec way before anything that I toggle off in any other game.
What lies behind us and what lies before us are tiny matters compared to
what lies within us. - Ralph Waldo Emerson -

Raeln's Avatar


Raeln
06.01.2012 , 07:46 AM | #98
Quote: Originally Posted by Eirienie View Post
I guess this is why I played Age of Conan for 4 years. it was HARD. Everything required time, effort. And when you finished something, you felt like you achieved something - and above all, you felt like you got your money's worth out of the game. And the leveling, raiding, etc were so hard that you were EAGER to see how well you'd handle it as another character class. So you go through it all again with excitement.

But that same difficulty is why it was never a huge success. And the lack of difficulty is why WoW is a huge success. Choosing to appeal to the childish pick up and play and be great model, or the advanced lots of learning curve and strategy model, is hard on a company. They see games like AoC and say, well, that company isnt making billions. But WoW is. So lets go the WoW model. The problem is, WoW is the EXCEPTION, not the rule.

Some of the best MMOs in gaming history were of the difficult, time consuming, effort requiring models. And those games put MMOs on the map. EQ, UO, etc were hard and had a cult following of millions of players who stayed to the bitter end of the game, and were heartbroken when such a journey ended. While WoW players come and go like a revolving door, make the community one of the worst in any MMO in history.
TOR is not failing due to lack of difficulty. If anything, the increased difficulty of EC is driving away the meat and potatoes of the raid_willing playerbase. Pre-1.2, we could pick up a 8th dps from an alliance guild and do HM EV/KP without barely slowing down. It was great. Post-1.2, we can barely find anyone and no one wants to even think about bringing fresh blood to an EC run - it's just too much headache to train them.

My Ops team finally just gave up.

TOR will not pull this from the whirlpool of death by trying to up the challenge. What TOR is missing is core features. Without server transfers for players to relocate to a vibrant server and LFD for people to get a group going in moderate amount of time - people leave. On top of that, the rewards for HM Flashpoints need buffed a bit so that there is actually a reason for people who still raid to run them and bolster the queue times.

It's poor development that is killing TOR. TOR had some solid ideas and a decent launch but EA/Bioware has drastically fumbled the football by being too slow to get support features in place.

Raeln's Avatar


Raeln
06.01.2012 , 07:48 AM | #99
Quote: Originally Posted by Eirienie View Post
But now raids have become a major part of the MMO scene. The only newer MMOs to do without them are of the korean origin, where killing hordes of non-epic everyday stuff is as fun at level 1 and it is at level 50/60/80/99 or whatever the cap is.
Raids are very unpopular - in another generation or two, I believe we'll be lucky to find any more than 1 or 2 single boss raids - tossed in just so the developers say, yeah, we have raids too.

If raiding was so popular, keeping an ops team full would not be so much of a chore in every MMORPG to date.

Raeln's Avatar


Raeln
06.01.2012 , 07:53 AM | #100
Quote: Originally Posted by Eirienie View Post
Sorry, but pvp is still easy to get. Not as easy as PvE lately. But still easy. I got full War-Hero in only a couple weeks. Just takes some persistance, but not very mmuch effort.
Persistence is effort. It takes "effort" to reach valor rank 70. It requires many hours of waiting in a queue and hundreds of Warzones to earn the valor. That is "effort".

The word you are looking for is "skill". No MMORPG will ever deny gaining PvP points again (read: WoW failure) when losing. Someone always has to lose in PvP and people that consistently lose tend to quit playing very quickly. This is also why ratings killed the WoW Arena system. Complimentary points are what ensures they stick around.

The fail part of PvP in an MMORPG is that the developers keep wanting to attach gear progression to it just like they do PvE.