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On dead servers, people leaving, and more.

STAR WARS: The Old Republic > English > General Discussion
On dead servers, people leaving, and more.

Knockerz's Avatar


Knockerz
05.31.2012 , 06:53 PM | #61
Quote: Originally Posted by Eirienie View Post
Because with each patch, they made things easier to achieve and it began to chase away the hardcore players that had all that energy!


Yep, like I said. Leveling here is too easy, the planets are lame, the class stories are fun for like one playthrough, and the zone layouts are the worst I've ever seen. Who wants to do it again? Too few people do, that is who. So the pop suffers when everyone's accomplished everything and people realize "No way I'm doing it again."


They did make an impressive game. They made an impressive SINGLE PLAYER game. They just about neglected all of the community and grouping aspects. What fun is a dps race EVERY FIGHT, for a hardmode? What fun is being able to gear up in a couple weeks? Where is the challenge, the need to repeat something to get it right, the sense of completion when you finally down a boss or get that piece of gear? It isn't there, because it is all too easily done.


That's like how everyone was supposed to be all excited for Legacy. For WHAT? So they can play XYZ race on the ABC side instead of it's intended original side? So they can buff themselves and get all the buffs of the other classes? Most of that stuff is so useless and pointless that its pathetic.

On top of that. Almost NOTHING is legacy level oriented. Just run your dailies everyday and pool all your money, and unlock anything you want. Where is the achievement factor? I'm legacy 32. What do I get that someone else cant get with money? Nothing. At least nothing worthwhile, even if there is something (which there really isnt).

It's just all lame fish food to keep people popping their heads up and saying "hmm, i might check it out." Rather than something new or enticing where people say "Damn, I HAVE TO check that out."
Hardcore players don't last in my experience. They go through content so quickly and any mmorpg that want's to imitate wow's success needs to consider casuals first. Honestly, if a player is really hardcore why not play EVE. It's about as hardcore as you can get.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

iKlone's Avatar


iKlone
05.31.2012 , 06:55 PM | #62
1. If you understand ELO rating you'll understand the need for a balanced PvP field before ranked comes into play, which in my humble opinion would be never.
2. already forget what you were complaining about, clearly not memorable.
3. Yes.. too many servers.. which is being addressed in 1.3
4. You think server transfers will be paid? lol.
The Shadowlands - Zero Legacy

Murdertrane's Avatar


Murdertrane
05.31.2012 , 07:03 PM | #63
Quote: Originally Posted by Eirienie View Post
There is worse than that out there, too.

Aside from maybe 3 or 4 servers, the average population a night on a fleet is under 30. Some can have less than 10.

Saturday night, 9pm Eastern time, Rubat Crystal server had a mighty 11 people on the fleet.
Rubat Crystal died quick.

I didn't notice it because I basically premade 24/7 and didn't pay much attention. But as my groupmates started moving on, and I started paying attention to the game at-large, it shocked me to see how far it had fallen. So many old faces just here one day, gone the next. And 90% of alts have legacy names I've never seen. So it's not old friends rerolling.

When it was hopping, I think we had one of the best communities in the game. But it crashed hard and fast.

I'm melancholy that I left the game for that reason. But I don't regret it a bit.

R.I.P. Rubat Crystal.

Eirienie's Avatar


Eirienie
05.31.2012 , 07:04 PM | #64
Quote: Originally Posted by Knockerz View Post
Hardcore players don't last in my experience. They go through content so quickly and any mmorpg that want's to imitate wow's success needs to consider casuals first. Honestly, if a player is really hardcore why not play EVE. It's about as hardcore as you can get.
They DO last. The onyl reason they don't last, is when everything was achieved in a few days.

Some games retain their hardcore crowd for years upon years. SWG, AoC, EQ, all of those games retained the same people for years and years. How? By making things difficult to accomplish, and giving them something to work towards.

Only WoW has succeeded with the whole "Lets just give our players everything easily" model. And the hardcore players there don't last. Because of that model. But that game also has the worst community in the history of online communities. It's full of children, whining and more drama than Desperate Housewives.

Abominant's Avatar


Abominant
05.31.2012 , 07:07 PM | #65
Quote: Originally Posted by iKlone View Post
4. You think server transfers will be paid? lol.
Make no mistake, there will be paid server transfers, they said it themselves.

The really sad part is that they will most likely charge what WoW charges for transfers, which is currently $25.00 US. WAY overpriced, but you watch; even though SWTOR's subscription numbers can't even hold a candle to WoW's subscriber numbers, EA will insist that we pay the same amount.

In their eyes, if they can get $25 out of someone like Blizzard can, then why not? Nevermind the fact that this game is literally bleeding subs daily and that the 6 month wait on server transfers to begin with was their incompetence, we will still be charged some jacked-up price for the process.

And it probably won't even be a smooth one.

Eirienie's Avatar


Eirienie
05.31.2012 , 07:07 PM | #66
Quote: Originally Posted by Murdertrane View Post
Rubat Crystal died quick.

I didn't notice it because I basically premade 24/7 and didn't pay much attention. But as my groupmates started moving on, and I started paying attention to the game at-large, it shocked me to see how far it had fallen. So many old faces just here one day, gone the next. And 90% of alts have legacy names I've never seen. So it's not old friends rerolling.

When it was hopping, I think we had one of the best communities in the game. But it crashed hard and fast.

I'm melancholy that I left the game for that reason. But I don't regret it a bit.

R.I.P. Rubat Crystal.
It sure did. And I remember playing with you quite a bit back then. (I am Aruru). It sucks to see how fast it all sank. But there isn't really any place that hasn't. They're just about all this way. :/ Maybe 3 or 4 that arent. But, just about all of them are.

Eirienie's Avatar


Eirienie
05.31.2012 , 07:12 PM | #67
Quote: Originally Posted by iKlone View Post
1. If you understand ELO rating you'll understand the need for a balanced PvP field before ranked comes into play, which in my humble opinion would be never.
2. already forget what you were complaining about, clearly not memorable.
3. Yes.. too many servers.. which is being addressed in 1.3
4. You think server transfers will be paid? lol.
1. Balanced? What exactly about the pvp here is balanced in any fashion? lol..much as I loved it before 1.2 and the other changes, it's never been balanced and is one of the most obnoxiously imbalanced I've played. That is why the majority of the pvp'ers that do it all day, every day are a select few classes.

3. Being addressed how? By forcing people to use a cross server queue, or have to pug instead of having people readily available? ONly reason WoW uses that system is because most server LFG and Area chats are plagued with requests for Futanari ERP and Whining about who killed who to allow for people to actually use it for the intended reasons.

4. They have said the transfers will be paid. Do you work for free? Neither does BW/EA.

LilSaihah's Avatar


LilSaihah
05.31.2012 , 07:15 PM | #68
Quote:
Only WoW has succeeded with the whole "Lets just give our players everything easily" model. And the hardcore players there don't last. Because of that model. But that game also has the worst community in the history of online communities. It's full of children, whining and more drama than Desperate Housewives.
I personally find the MOBA community far more acidic. I think people take the "x-server killed accountability" slant a bit far; while it certainly didn't help, you didn't get too many people needing on absolutely anything and everything. Besides, votekick tools help to keep people in line.

Making the game more difficult (or more "difficult", read: time-consuming) isn't a worthwhile way to address the population issues. People are more likely to get frustrated and quit than they are to pull up their pants and spend more time trying to play the game, because they expect content to have an easy mode that they can chew through at their own pace. It might cultivate the tougher breed of hardcores but you will lose out massively on everyone else. Giving the game more gristle than WoW would be an awful fix.
The Ebon Hawk
Sarrina | Nazani
Erinya | Tinaria | Laife

Eirienie's Avatar


Eirienie
05.31.2012 , 07:16 PM | #69
Quote: Originally Posted by Abominant View Post
Make no mistake, there will be paid server transfers, they said it themselves.

The really sad part is that they will most likely charge what WoW charges for transfers, which is currently $25.00 US. WAY overpriced, but you watch; even though SWTOR's subscription numbers can't even hold a candle to WoW's subscriber numbers, EA will insist that we pay the same amount.

In their eyes, if they can get $25 out of someone like Blizzard can, then why not? Nevermind the fact that this game is literally bleeding subs daily and that the 6 month wait on server transfers to begin with was their incompetence, we will still be charged some jacked-up price for the process.

And it probably won't even be a smooth one.
Your signature says it all man.

iKlone's Avatar


iKlone
05.31.2012 , 07:18 PM | #70
Quote: Originally Posted by Abominant View Post
Make no mistake, there will be paid server transfers, they said it themselves..
Link please.
The Shadowlands - Zero Legacy