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On dead servers, people leaving, and more.

STAR WARS: The Old Republic > English > General Discussion
On dead servers, people leaving, and more.

HanzBlix's Avatar


HanzBlix
05.31.2012 , 05:03 PM | #21
To be completely honest, I haven't been playing SWTOR since D3 came out. I plan on playing SWTOR, but with no one left on my server it's just not fun. I enjoy crafting and playing the GTN, with no people you can't really do that. I enjoy PvP, with no people q's are just too long to pop. The raiding is meh, my main is in full Rakata, I don't mind raiding but I primarily did it to run with people I've been playing with for many years. I've raided other games, but raiding has never really been my bag.

So population is a major issue. From a systems perspective, this must be a huge undertaking for Bioware, as I'm sure this correction needs to be made ASAP. I will put any money that they are figuring this out just about every day they come into the office.

The other major issue, which many probably don't even understand, is that there is not a proper carrot for FP's. Instances are an important aspect of just about every MMO. It's a way for a few players to get together and do something with a small group of random players. They should be easy enough to PUG, with some tough enough to run on off raid nights.

I will reference I game I used to play EQ2. What EQ2 did was put a couple of BiS items available from the FP's. You certainly couldn't get all the best gear in the game by doing them, but there was always that very rare drop that came from a FP and people would farm the heck out of it. That item always had PuG's forming to run the zones. It gives PvE folks something to do. Columi pieces just aren't a good enough carrot with how easy story mode raids are.

If you increased population through transfers/merges you create a larger pool for PvP (WZ's etc.). If you add some good drops to FP's you'll have players of different skill levels AND raiders doing some PvE content on off nights. Also some OW PvP certainly wouldn't hurt for those of us who like to do that.

I'm not going to unsub... yet, even though I probably haven't logged in for a couple of weeks. Take my sub money and make some of these changes happen. You have a good game here, but there are some priority issues that need fixing.

SWGVet's Avatar


SWGVet
05.31.2012 , 05:23 PM | #22
I resubscribed earlier as well and noticed how much my server has died within the last few months of my absence. I really hope transfers are coming out within a reasonable time frame. I was quite shocked when I logged in, since "The Swiftsure" and "Anchorhead" use to be the number one full/heavy servers to play on since release. This is a bummer.
Dhath
The Bastion
Sith Marauder

JediRaffa's Avatar


JediRaffa
05.31.2012 , 05:25 PM | #23
I too feel the same way. I really bought into this game hard and joined the pre-release and played up until around April. At that point, I started to feel the affects of the empty servers and missed content due to poor populations and lack grouping.

That is the main reason I unsubbed. I want to see higher pops and a good LFD tool.

But here is the thing. After this has been accomplished, there is yet another problem that we will all face once we have our high pops and LFG tool.

That is the curse of the "holy trinity".

You will find it hard to group because you wont be able to find a tank too fast hence hour long queues and so begins yet another pitfall of modern day MMO's.....

I thought SWTOR would move away from this design but I guess I was wrong

Knockerz's Avatar


Knockerz
05.31.2012 , 05:36 PM | #24
I would leave too if my server was mostly empty. Although the server isn't what it used to be before aussies left or a three months ago. To think I used to think 120 players on fleet was too low now during peak hours there is between 40 and 80 players on fleet.
Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc

SWGVet's Avatar


SWGVet
05.31.2012 , 05:40 PM | #25
There were 54 on the fleet today on my server. I can't fathom how they would let it get to this point. It's really bad. This is worst than the Pre-CU| NGE hit for Star Wars Galaxies.
Dhath
The Bastion
Sith Marauder

JediRaffa's Avatar


JediRaffa
05.31.2012 , 05:41 PM | #26
Quote: Originally Posted by SWGVet View Post
There were 54 on the fleet today on my server. I can't fathom how they would let it get to this point. It's really bad. This is worst than the Pre-CU| NGE hit for Star Wars Galaxies.
Thana Val is around 20-25 on republic on fleet.

that is dreaful.....

Eirienie's Avatar


Eirienie
05.31.2012 , 05:47 PM | #27
Quote: Originally Posted by Lt_Latency View Post
PvP is not easy to get.

You get like 40 coms at a time and you need like 20k. I stop playing because I like toplay on more equal ground and grind for hours on end just wore me out.. I got sick of having to play 3 hours a day just to be become competitive.

Most people don't have time for that they have other things they need to do on top of logging into the same game everyday.

I never had time to do anything but grind warzones when i did play
Sorry, but pvp is still easy to get. Not as easy as PvE lately. But still easy. I got full War-Hero in only a couple weeks. Just takes some persistance, but not very mmuch effort.

Eirienie's Avatar


Eirienie
05.31.2012 , 05:51 PM | #28
Quote: Originally Posted by Marak View Post
I'd personally just like a real horizontal progression. EQ/EQ2 had AAs and I loved it spending all that time getting them.

All we have here is a simple/fast gear grind and the economy. There's no real horizontal end game for PvE'ers on the horizon. Rated WZs will at least work for the PvP'ers though I guess.
Ranked Warzones will do 2 things; neither of them good:

First, it will promote the call of duty gameplay: where you camp, kill as a team, and ignore other objectives for the solepurpose of a Kill-death ratio.

Second, it will promote pvpers to stick around while others continue to leave. And lets face it. While some pvpers are good people who have fun with it, the majority are griefer oriented jerks who'd be happier insulting and harassing someone until they quit game than they would be to hit the jackpot at a casino.

Sammm's Avatar


Sammm
05.31.2012 , 05:51 PM | #29
Quote: Originally Posted by JediRaffa View Post
I too feel the same way. I really bought into this game hard and joined the pre-release and played up until around April. At that point, I started to feel the affects of the empty servers and missed content due to poor populations and lack grouping.

That is the main reason I unsubbed. I want to see higher pops and a good LFD tool.

But here is the thing. After this has been accomplished, there is yet another problem that we will all face once we have our high pops and LFG tool.

That is the curse of the "holy trinity".

You will find it hard to group because you wont be able to find a tank too fast hence hour long queues and so begins yet another pitfall of modern day MMO's.....

I thought SWTOR would move away from this design but I guess I was wrong
Right now, it's so easy to find either a tank or a healer on my server (average of about 60s on Jedi Covenant). I can't believe that it'll suddenly take hours AFTER the population server increases + free transfers. It wouldn't make sense at all.

Eirienie's Avatar


Eirienie
05.31.2012 , 05:52 PM | #30
Quote: Originally Posted by JediRaffa View Post
Thana Val is around 20-25 on republic on fleet.

that is dreaful.....
There is worse than that out there, too.

Aside from maybe 3 or 4 servers, the average population a night on a fleet is under 30. Some can have less than 10.

Saturday night, 9pm Eastern time, Rubat Crystal server had a mighty 11 people on the fleet.