Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Addon support


DarthTHC's Avatar


DarthTHC
05.30.2012 , 09:58 AM | #31
Quote: Originally Posted by terminova View Post
I doubt they are going to give the players the ability to create in-game add-ons after launch, either. The devs have access to the actual game code which means they can create better integrated tools than the players ever could without the players having to constantly ensure all of the add-ons are compatible with the most recent client version. That's one thing from playing WoW I don't miss: having to ensure all of my add-ons were updated after the patch which sometimes was a couple days or so depending on how fast the add-on author was about updating their add-on (some were faster than others).
Yes, it was sort of painful in WoW to make sure your add-ons were up to date. I quickly learned which authors were on top of things and which weren't and chose my add-ons accordingly.

But the interesting thing is, for all the good you say can come from the developers managing the UI, add-ons in WoW were and still are incredibly popular. One popular add-on site has over 5,000 add-ons listed. The most popular 5 of them (combined) get downloaded more times per month than the number of SWTOR active subscriptions.

If the developers were doing things that "right", add-ons wouldn't be nearly as popular.

Marak's Avatar


Marak
05.30.2012 , 11:29 AM | #32
To everyone singing Blizzard's praises for their addon support-- the devs came out and said that they regret not having enough restrictions with their addon support. They feel like they opened Pandora's box and the game became an arm's race which required WAY more work for them to balance classes and content. One could argue that this lead to a more polished game as the community didn't allow for too big of a margin of error, but it also created a mechanical experience rather than a more organic one. The wizard's curtain was pulled back, as it were.

Personally, I think some things are okay. Generic UI replacement is fine (action bars, auction house, bags, etc). BossMods is not. HealerMustDie (PvP addon for targeting healers) is not. Original Healbot (where you just mashed the button and it would auto target the raid member with the least amount of health) is not.

If I had to choose between BW or Blizzard's approach, I would err on the side of caution and not allow them at all and just implement UI features that the public wants into the base UI.

Darth_Bond's Avatar


Darth_Bond
05.30.2012 , 11:31 AM | #33
Quote: Originally Posted by owenthorn View Post
the game engine can't support or handle chat bubbles and you want third party addons.......really.....
lololol
Story is so important i sold starwars to disney and asked jj abrams to direct the new star wars film....and that is why we cant have faction change!

psi_overtake's Avatar


psi_overtake
05.30.2012 , 11:49 AM | #34
Quote: Originally Posted by thomasgallant View Post
addons make me feel like i am no longer playing the game..but running a sophisticated grouping of programs to run the game for me.. Sure it may be more efficent in the long run.. but i play the game for fun, not efficency.
For me, efficiency is fun. I had a great add-on (and then another one when that stopped getting updated) that added a button that allowed me to sell all my junk to the vendor with one click. It also kept track of what was most and least valuable in my inventory. This isn't as relevant in SWTOR, but little things like that are what I would use add-ons for.
PsiSniper Sniper & PsiOvertake Sorcerer (Updated July 5, 2012)
Ascend / Consumed / Art of War
The Brony Legacy
Quote: Originally Posted by CourtneyWoods View Post
Let's show them how Imperial Intelligence handles things! Pa-Chow!

GnatB's Avatar


GnatB
05.30.2012 , 12:03 PM | #35
Quote: Originally Posted by Redat View Post
The Devs have already stated that they WONT be available as it takes the focus away from the game in regards to people actually having to PLAY THE GAME to win other than relying on third party mods to give them the edge (paraphrasing but thats the gist of it).
Who cares about "an edge". If the other players in my party/raid can fight that much better, GREAT. This is an RPG, player skill is SUPPOSED to be fairly irrelevant. All about character stats and whatnot.

mangarrage's Avatar


mangarrage
05.30.2012 , 12:07 PM | #36
Quote: Originally Posted by GalacticKegger View Post
Nice to see Pandaville is expanding to include a legacyesque system, as well beefing up pets with combat abilities. Gee ... how original. Next thing you know, every class will have gearable combat-capable companions who can farm and do background missions.
Don't worry by the time GW2 is out everyone will say that wow originated the concept lol

Adderdin's Avatar


Adderdin
05.30.2012 , 12:32 PM | #37
Quote: Originally Posted by patchew View Post
oh gods no, no addons or even macros ... total game killers, in my opinion.
im still on the edge about key bindings.
why people cant play a game based on the original design, i'll never understand
you know what is the real game killer? people like you.

People who will be the "nay sayers", those who refuse others to even get options of using the new features or not by simply not giving them any.


Because of people like you, this game is a failure, seems like there is alot of you, working for bioware.
demotivators.despair.com/customerdisservicedemotivator.jpg

Quote:
Originally Posted by Vordy
Well great, then they dont have to fix this because you are leaving anyways....

vojinsa's Avatar


vojinsa
05.30.2012 , 12:38 PM | #38
add ons are for pansies and male blood elves.
Quote:
Imperial Agent-If I brought you flowers, what would you do?
Kaliyo- Go look for a man?
I love Kaliyo.

rhirne's Avatar


rhirne
05.30.2012 , 12:57 PM | #39
Devs have already stated that add-ons will eventually come at some point in the future. The thing they are trying to determine is just how much of the SWTOR-API to open up to the User-Community. Open too little, and add-ons become useless, open too much, and you've now exposed quite a bit of your game mechanics to the user-Community.

There's a fine line to walk there. You want them to be able to be usefull, but not all-inclusive. Then you have to think about patches - how much will they support the add-ons and if so, which ones and what would determine it? Patches tend to break mods, which can then break the game for you (and others depending on the add-on). Now you have a bunch of people - some with, some without the add-on experiencing problems; if you think they are slow tracking down issues now, wait til then.

Things such as UI add-ons (change how your UI looks), how PC / NPC characters look on your screen only are probably no biggie; but things such as damage calculations, re-spawn timers, etc... would probably be no-no's for them.
On Tatooine, and in Balmorra's night
No Sith shall escape my sight
To those who follow the Dark Side's plight
Beware the power - A JEDI'S LIGHT

Ranid's Avatar


Ranid
05.30.2012 , 01:01 PM | #40
Quote: Originally Posted by CJ_SAX_MAN View Post
Are there any yellow posts on this recently, if so can someone link them, i want to know biowares stance on them as of late
No yellow post, I don't think there were yellow post were made stating that they were not going to allow addons either.

This is from a recent expo Q&A.
Quote:
Q: Coming from a previous big MMO, I quite like numbers and I find it quite hard in SWTOR, for example, without having any addon support. Damage meters are invisible so I actually don’t know how well I am doing and it is very hard to diagnose for example, if you are dying in a group situation to find out where the problem is. Are you plannin to let on addons into the field or implenting damage/healing meters.

A: We released in 1.2 a way for players to build damage meters, it is not instantaneous – it is not something you can see while you play but basically we have introduced a kind of format where all the combat logs is outputted to the hard drive. Within days, the community has created really good tools to analyze not only your own damage but share the files with your guild mates. There are now fan made apps that overlay damage meter on top of your game so you guys are doing the work for us! Seriously the players are going to be able to define what they want much better than what we could.

As for addons, it has always being our plan to do that and that is something we being plugged at it. It is fairly complicated, there is a lot of security and fairness issues in the sense (i.e. if someone made an addon that is so good it gave you an advantage then everyone has to play with it).


http://www.twitch.tv/gamespot/b/319398572 - Link to Vid
http://www.swtor.com/community/showthread.php?t=466178 - Link to SWTOR thread discussion.
***
Organ Harvester: "Are you deaf? I asked for Iridonian hearts! Not Rodian, Not Ithorian! Iridonian!"
Organ Harvester: "What do you want me to do, put them back?"