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The reason people make premades

STAR WARS: The Old Republic > English > PvP
The reason people make premades

LiveandDieinLA's Avatar


LiveandDieinLA
05.29.2012 , 01:31 PM | #51
Quote: Originally Posted by Astarica View Post
Professional football is pretty much all about awareness and no communication because it'd be literally impossible to hear anything anyone is saying in a football stadium once the play started.

In fact, just given the general noise level at a professional sports stadium, communication is often impossible. You run a basketball play, but the play is never going to work exactly like how you draw it up on the board so you hope all your guys know how to get open based on their experience/talent/etc, not because the point guard is saying "SG to left center to right gogogo!"
In the NFL the captains have audio inside their headsets.

Have you ever even watched an NFL game? All of the audibles called at the line don't qualify as communication?

How about baseball? where an entire language of hand signals is used.
Saying there is no communication in sports is ********.
Aeryon / Aerror
Bastion
West Coast PVP

DimeStax's Avatar


DimeStax
05.29.2012 , 01:42 PM | #52
Quote: Originally Posted by Astarica View Post
Professional football is pretty much all about awareness and no communication because it'd be literally impossible to hear anything anyone is saying in a football stadium once the play started.

In fact, just given the general noise level at a professional sports stadium, communication is often impossible. You run a basketball play, but the play is never going to work exactly like how you draw it up on the board so you hope all your guys know how to get open based on their experience/talent/etc, not because the point guard is saying "SG to left center to right gogogo!"
First of all, do you know ANYTHING about Sports?

In the NFL the Head Coach relays the play to the Quarterback via headset, and the Quarterback gives the play to his team in the huddle... guess what that's communication. At the line of scrimmage, the quarter back evaluates the field gives cadence calls and can audible to a different play if he see's a defense vulnerable to a certain play, he uses his cadence calls to audible... guess what that's communication. Receivers on the line of scrimmage may see a corner back ready to jump his route and can also give a hand signal back to the quaterback to let him know he's changing the route on his own... guess what that's communication. The defense goes through roughly the same communication process on the opposite side.

In basketball the Head Coach calls the play in the time out and a series of plays is practiced at practice. During the game, the point guard sets up at the top of the key and uses cadence calls and hand signals to run plays like pick and rolls etc... guess what that's communication. Even when a player makes a hand gesture to "throw it up" for an alley-oop, that's communication too.

Your anology is really bad and it proves you know nothing about team orientated games.

Astarica's Avatar


Astarica
05.29.2012 , 01:55 PM | #53
The guys who worship communication in SWTOR and now professional sports need to see David Blaine's commercial on the NBA Playoffs. Then again maybe people really believe that Steve Nash secretly has a high frequency transmitter detailing his alley-oop passes instructions to fellow teammates because 'there really is no other possible explanation'.

The funny thing is if all this stuff people claim about communicating actually works, then there is nothing special about Steve Nash doing a no look pass because if there was a secret handshake or someone holding up a mirror to pull it off, then any PG can pull it off and we'd be seeing no look passes in every game, instead of being amazed by Steve Nash's court vision and mastery of where everyone is at the court at the same time.

Communication is easy. Awareness is not. That's why a lot of you can talk about how you're supposed to communicate in professional sports, but none of you could pull off something like a no look pass (indeed even most NBA players can't do it with any reliability which is why it's an amazing thing to pull off).

kitsinni's Avatar


kitsinni
05.29.2012 , 02:38 PM | #54
Here is the reason people don't make premades .. how do you lose in this game in a premade? I guess there is a small chance you run up against another premade but other than that what would be the point? If I wanted to just win everytime without a challenge I wouldn't bother playing anymore.

ShadowOfVey's Avatar


ShadowOfVey
05.29.2012 , 02:48 PM | #55
Quote: Originally Posted by kitsinni View Post
Here is the reason people don't make premades .. how do you lose in this game in a premade? I guess there is a small chance you run up against another premade but other than that what would be the point? If I wanted to just win everytime without a challenge I wouldn't bother playing anymore.
Guess it depends what server you play on. If you play on one that has a lot of people queueing for WZs, you actually have a pretty good chance of being in your own premade and facing another premade. Just depends how much people like grouping up on your server and how many people they know.

Premades certainly aren't an autowin either. There's plenty of good players that run in the solo queue too. Maybe they just like solo queueing, maybe their friends aren't on etc. I run into them all the time. Sometimes the enemy team just has a combination of good players on it, they play better than you that game, and you lose. It happens. I've been in many full pug groups that beat premades, and I've been in premades that lost to a pug group. You still have to get it done in the WZ and that's on you. Even good players don't play well every game every time, especially since if you happen to have something strong going and win over and over for hours, it's easy to start phoning it in (and then lose to someone you shouldn't)

There's also premades that aren't set out for dominance. Sometimes it's just some friends in a casual guild that decide to queue up together. They might not be any good, they just had friends on and said "lets play some WZs". You've probably beaten many premades and not even realized they were premades.

Nothing about inviting people to a group before joining a warzone guarantees a win.

DimeStax's Avatar


DimeStax
05.29.2012 , 02:54 PM | #56
Quote: Originally Posted by Astarica View Post
The guys who worship communication in SWTOR and now professional sports need to see David Blaine's commercial on the NBA Playoffs. Then again maybe people really believe that Steve Nash secretly has a high frequency transmitter detailing his alley-oop passes instructions to fellow teammates because 'there really is no other possible explanation'.

The funny thing is if all this stuff people claim about communicating actually works, then there is nothing special about Steve Nash doing a no look pass because if there was a secret handshake or someone holding up a mirror to pull it off, then any PG can pull it off and we'd be seeing no look passes in every game, instead of being amazed by Steve Nash's court vision and mastery of where everyone is at the court at the same time.

Communication is easy. Awareness is not. That's why a lot of you can talk about how you're supposed to communicate in professional sports, but none of you could pull off something like a no look pass (indeed even most NBA players can't do it with any reliability which is why it's an amazing thing to pull off).
While "no look passes" are exciting to watch you have to realize that they are exciting for a reason; because they are rare and not many people can do it well. For this reason you don't build a team strategy around the "no look pass", but if you did, you would use communication to relay it. If you want to compare playing SWTOR to Steve Nash's no look passes, then try winning a WZ with your eyes closed. That would be pretty amazing to watch too! Until people are doing that consistently, communication works great imo. You should try it sometime.

MobiusZero's Avatar


MobiusZero
05.29.2012 , 02:56 PM | #57
Quote: Originally Posted by BacklashEH View Post
If you need someone to tell you which node needs help you have very little situational awareness. A lot of the players that run in premades are pretty bad when they are on their own.

Premades can definitely be fun and they can make many things easier, but if you need a full group to pvp, chances are you aren't as good as you think you are.
Amen to that!

The reason most people make premades, is because they can't handle losing, and just want to roflstomp PuGs. But guess what? Losing makes you a better player.

I'd rather be paired with crappy players and have more of a challenge, then PuG stomp as a premade.

I LOVE pwning elitists. It's what I live for in MMORPGs.

DimeStax's Avatar


DimeStax
05.29.2012 , 03:06 PM | #58
Quote: Originally Posted by MobiusZero View Post
Amen to that!

The reason most people make premades, is because they can't handle losing, and just want to roflstomp PuGs. But guess what? Losing makes you a better player.

I'd rather be paired with crappy players and have more of a challenge, then PuG stomp as a premade.

I LOVE pwning elitists. It's what I live for in MMORPGs.
We don't run premades because we can't pvp on our own, or we're not very good; we run premades because we enjoy playing with our friends, teamwork works a lot better when you can instantly verbally communicate with your team, and playing a team orientated game is much more fun when you have people who you can rely on. It has nothing to do with wanting to stomp PUGS, ego boosts, or being too bad to win any other way. It has everything to do with wanting to be part of a fun and enjoyable team orientated pvp experience. If you like playing by yourself, go for it, but don't hate premades just because you are too lazy to make or join one.

DimeStax's Avatar


DimeStax
05.29.2012 , 03:13 PM | #59
3 teams are given a warzone scenario. One team is allowed to use teamspeak or ventrilo and has all their players in the server channel; another team is not allowed to use ventrilo or teamspeak but has a chat channel where they can type out communication to their teammates; and finally the last team does not have a chat window at all and is not allowed to use teamspeak. All skill-levels and game experience/awareness the same, who has the advantage of winning?

Seriously if this is even a discussion you kids need to go back to high school communication or speech.

Varicite's Avatar


Varicite
05.29.2012 , 03:19 PM | #60
Quote: Originally Posted by DimeStax View Post
We don't run premades because we can't pvp on our own, or we're not very good; we run premades because we enjoy playing with our friends, teamwork works a lot better when you can instantly verbally communicate with your team, and playing a team orientated game is much more fun when you have people who you can rely on. It has nothing to do with wanting to stomp PUGS, ego boosts, or being too bad to win any other way. It has everything to do with wanting to be part of a fun and enjoyable team orientated pvp experience. If you like playing by yourself, go for it, but don't hate premades just because you are too lazy to make or join one.
This. Heh, DimeStax and I don't often agree, but this is pretty much just common sense.

Why is it so hard to grasp the concept of people actually just wanting to play WITH SOMEONE ELSE at the same time in a massive-multiplayer game?

Why must there be all these ulterior motives and sinister connotations? So much hatred, mistrust, and flat-out misguided prejudice.

I never played in premades before this past weekend. Now I have. Did my personality suddenly change over the weekend into that of someone who revels in demoralizing undergeared opponents, or my decent PvP skills suddenly evaporate to the point that I now have to be "carried" by friends in order to play the same game I've been playing since December?

Of course not.

Quit being delusional.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.