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The reason people make premades

STAR WARS: The Old Republic > English > PvP
The reason people make premades

ShadowOfVey's Avatar


ShadowOfVey
05.29.2012 , 10:15 AM | #41
There's always time to call inc even if you waited until late and are already engaged in battle.

You can type "3e" in between GCDs. There's no payoff to not doing so.

TriviumIsGOAT's Avatar


TriviumIsGOAT
05.29.2012 , 10:37 AM | #42
Pugs vs Pugs are the funnest matchs.

DimeStax's Avatar


DimeStax
05.29.2012 , 12:11 PM | #43
It's funny how this thread changed to talking about backpedaling. I'm a dirty fighting gunslinger and backpedaling is extremely helpful to me because sometimes side strafing put's me at an angle where I can't see target while I'm kiting. Also, for any kind of precision moving it is necessary to have ALL your movement options available, not only some of them because you're too arrogant to think you need it. For example mid-air falling (you can still adjust your fall in the air while falling) or simply for positioning yourself on small ledges (happens frequently when you're a sniper). There is no way in hell I would ever unbind my back-pedal. That's just stupid.

Kheg's Avatar


Kheg
05.29.2012 , 12:16 PM | #44
I'm that DPS merc (commando actually). Every once in a while someone is stupid enough to throw the ball to me, but more often than not since I'm sweeping the rafters and owning the ball pit, I'll hop down immediately after a score to snag the ball and advance it.

The part that pisses me off the most though - if I have the ball, GET IN FRONT OF ME. I want to be moving TOWARD the goal, and I DON'T want to have to turn around and find a suitable target to toss to when stuff gets hairy.

Besides, if my team JUST SCORED, shouldn't they already be in proper position to have me come up and throw the ball to an impending scorer anyway?

*sigh*

Astarica's Avatar


Astarica
05.29.2012 , 12:24 PM | #45
Quote: Originally Posted by Hethroin View Post
It really is not that hard to know that you are in the wrong spot on maps like Voidstar (D), Alderaaln/Novare Coast (2 cap).

If you are on an objective point and there are more friendlies there than enemies, than chances are the other point has more enemies than friendlies there. And should, as such, be reinforced, or at the very least looked at.

It baffles me every time when 7 of my teammates beat on 2 tanks and a healer on west door, while I have to solo 5 DPS on east. That's right I didn't call inc, I was too busy targeting and stopping 3 guys on the door, while at the same time CCing the 2 that were DPSing into me, while at the same time pressing defensive cooldowns and medpacks.
I always find it funny people cite communication in reinforcing weak spots as a strength of premade. I pretty much always check the node I'm not currently at if I see an obvious numerical advantage at where I am, since they obviously are not in danger of losing the node. The only time I don't do that is if I'm not sure if the current node can hold, and in that case I really can't be bothered with the state of the other node no matter how dire the situation they face might be.

Another good one is when you go solo to a turret in Alderran, 2 guys from enemy attack you, and your team complained that you didn't call inc even though:

1. You didn't have anyone who could've helped you to begin with (everyone else is at middle, turret isn't capped).
2. The guys in the middle will always see the two guys veer off to the right as they jump down and should've realized what's happening.

BacklashEH's Avatar


BacklashEH
05.29.2012 , 12:29 PM | #46
If you need someone to tell you which node needs help you have very little situational awareness. A lot of the players that run in premades are pretty bad when they are on their own.

Premades can definitely be fun and they can make many things easier, but if you need a full group to pvp, chances are you aren't as good as you think you are.

DimeStax's Avatar


DimeStax
05.29.2012 , 01:02 PM | #47
Quote: Originally Posted by RachelAnne View Post
Everything you said is wrong and full of prejudice. Could it be that you are one of those who are carried by their premade all the time?

I always have to laugh if people expect "incs" and cant do anything unless their leader tells them to, to have map control and awareness is something good players have - there is no need for pointless chat spam with incīs.
You can't have eyes all over the map at once without communication. The person calling out inc's isn't necessarily a leader that everyone has to listen to, but rather a teammate communicating with the rest of his team. If my team just clears out the enemy at snow and there is 7 of us on the node, and then someone at mid says "3 inc to Mid", we know we can appropriately send about 4-5 people to help him out, whereas if they only say "1 inc to mid" maybe only 1 or 2 goes. Communication is absolutely necessary to have map control and awareness as you so put it, so in the event that everyone isn't in a voice communication channel, chat spam with inc's is the next best thing.

I'd like for you to show me a professional sport that doesn't use communication as part of their teamwork, and only uses their "awareness" of the game and I'll show you a team who isn't going to win any games.

LarryRow's Avatar


LarryRow
05.29.2012 , 01:07 PM | #48
Quote: Originally Posted by ShadowOfVey View Post
There's always time to call inc even if you waited until late and are already engaged in battle.

You can type "3e" in between GCDs. There's no payoff to not doing so.
This guy gets it.

And I'm not saying calling incs is a substitute for awareness, but it clearly helps. There's plenty of examples but here's one: Let's say you are fighting for mid on Alderaan, each team has their natural turret capped. Then you notice mid is 7v5 and your defender's health bar is fine. Do you just drop everything and run over there? No. Because those stealthers might be lurking at mid. You wait until he calls.

Another example is any melee who gets drawn into a hut on Novare Coast. Pretty much zero awareness in there. Bioware hates melee

Wintervoid's Avatar


Wintervoid
05.29.2012 , 01:15 PM | #49
One way I keep an eye on other nodes is watching the HPs of the character that is over there and greyed out. It's not perfect since they could be mezzed at full hps, but if I see their HPs start to drop, you know that there is at least one at the other node. As a healer, I am checking Health levels all the time anyway.

Astarica's Avatar


Astarica
05.29.2012 , 01:27 PM | #50
Quote: Originally Posted by DimeStax View Post
I'd like for you to show me a professional sport that doesn't use communication as part of their teamwork, and only uses their "awareness" of the game and I'll show you a team who isn't going to win any games.
Professional football is pretty much all about awareness and no communication because it'd be literally impossible to hear anything anyone is saying in a football stadium once the play started.

In fact, just given the general noise level at a professional sports stadium, communication is often impossible. You run a basketball play, but the play is never going to work exactly like how you draw it up on the board so you hope all your guys know how to get open based on their experience/talent/etc, not because the point guard is saying "SG to left center to right gogogo!"