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Community Q&A: May 25th, 2012 – Special Edition: Game Update 1.3

STAR WARS: The Old Republic > English > General Discussion
Community Q&A: May 25th, 2012 – Special Edition: Game Update 1.3
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CourtneyWoods's Avatar


CourtneyWoods
05.25.2012 , 03:05 PM | #1 Click here to go to the next staff post in this thread. Next  
Hey everyone,

Please discuss this week's Community Q&A blog in this thread!
Courtney Woods | Lead Community Coordinator
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TylerTrojan's Avatar


TylerTrojan
05.25.2012 , 04:17 PM | #2
Overall a good Q&A with some good information. A lot was already out there in one form or another - but I hadn't heard about the plans for ranked WZs to be included in 1.3 before reading this.

I do with that we were able to get some more firm dates than "soon" "very very soon" "imminent" etc. - at least for when the blogs will be up with more details about the content. Also, would have liked more information about the "super-servers" and why/how that is going to be implemented. I guess I'll have to wait until "soon"

Coldin's Avatar


Coldin
05.25.2012 , 04:23 PM | #3
Anyone else kind of confused about the answer to Character Bios? How many data are characters using that they can't also include a small text block for a bio. Text files are just so incredibly small.

ALXinstincts's Avatar


ALXinstincts
05.25.2012 , 04:23 PM | #4
Ranked WZs on-track for 1.3 is the best news. Aggro changes sound good... transfers can't come quickly enough though so I really hope that's a priority for, or before, 1.3.

Curious about this bit: "Crafting also has a role to play, especially if your guild has a lot of extra Operation gear they can reverse engineer. It allows you to augment your gear more quickly and cheaply, customize the look of your gear, and help gear up your new guild-mates with powerful crafted mods and items."

Does that mean, to obtain Augment Kit parts, we can RE end-game gear instead of Orange Crafted 50 stuff, for a greater return?

TylerTrojan's Avatar


TylerTrojan
05.25.2012 , 04:25 PM | #5
I thought with reference to crafting, he was talking about RE-ing the high-lvl mods that you can extract, and learn recipes for. You then can make them and distribute to guild-mates, making gearing-up much faster.

Darzil's Avatar


Darzil
05.25.2012 , 04:25 PM | #6
Quote: Originally Posted by TylerTrojan View Post
Also, would have liked more information about the "super-servers" and why/how that is going to be implemented. I guess I'll have to wait until "soon"
My assumption (and we all know how wrong those can go!) is that it is becoming clear that with the large number of game areas (planets) the playerbase is so split up that it can be hard to find players to do stuff with. This leads to not finding groups, which leads to leaving the game. Having servers able to handle much larger numbers would mean larger numbers on each planet, so easier to find groups, so fewer people leaving. Server transfers to largers servers may thereby lead to higher player retention than server transfers to current sized servers.

Owsley's Avatar


Owsley
05.25.2012 , 04:26 PM | #7
Quote:
If you enjoy solo content playing the daily mission hubs on Ilum, Belsavis and Corellia can help rack up the credits and accelerate your early end-game gear progression. The Galactic Trade Network provides opportunities to buy powerful mods and items with all those credits, while providing a decent income for the end-game crafters.
I don't understand this statement since there is no real end game crafting. Where are schematics for lvl 50 mods, enhancements, armor, etc. I just got my 400 Artifice to 50 and can't make anything anyone would want to buy. IMO all the best gear should come from crafters, not drops, and certainly not from NPC vendors.
"But war, organised war, is not a human instinct. It is a highly planned and co-operative form of theft."
Jacob Bronowski - The Ascent of Man

ALXinstincts's Avatar


ALXinstincts
05.25.2012 , 04:27 PM | #8
Quote: Originally Posted by TylerTrojan View Post
I thought with reference to crafting, he was talking about RE-ing the high-lvl mods that you can extract, and learn recipes for. You then can make them and distribute to guild-mates, making gearing-up much faster.
Aye I think he meant that too, but he also said there "It allows you to augment your gear more quickly." So wondering if the shells themselves will yield Augment Kit parts... it'd be a good feature.

Lord_Karsk's Avatar


Lord_Karsk
05.25.2012 , 04:28 PM | #9
Nothing on char transfear that they promised last week.And nothing again on the death to lvl 50
pvp because of TTK and bad class balance.Also funny that they talk about tanks when tanks in pvp just like healers have no function now that pvp is a gibbfest. But i guess we are talking about pve

Giolon's Avatar


Giolon
05.25.2012 , 04:31 PM | #10
Quote:
Ixum: Daniel Erickson said in his interview that there will be no new gear sets in Game Update 1.3. Does this mean there will not be any new orange gear as well?

Daniel: Although there are no new gear sets, the addition of Adaptive Gear opens up a range of new options for characters, especially those wearing medium and heavy armor. Now any of the social gear sets can be used by any class and they will automatically change stats to be the correct armor level. With the addition of the Augment Tables, players can additionally take that social gear and get Augment slots added that will make it competitive with any gear in the game—once the right mods and augments are gathered, of course.
This did not answer the question. We players were told in dev blogs and prior Q&As that 1.2 would give us the ability reverse engineer nearly any piece of gear into a craftable, Orange moddable version. This didn't happen. This can only be done with Campaign armor. We were mislead. We were also told that a host of new moddable patterns were being added via Crafting Missions. This also did not happen. Not a single new wearable pattern was added via crafting missions (Yes, a small handful of weapon patterns were added but that is not what we were lead to believe). The only patterns that were added were PvP patterns w/ Valor requirements.

So Bioware, in light of this I ask you again to answer the question put before you: Will 1.3 introduce more craftable, Moddable gear? If so, how will it be obtained? If not, why not?
Da'ru Ar'lya - Jedi Seer
¤~Giolon