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The layoffs have me confused more then anything else. Help?

STAR WARS: The Old Republic > English > General Discussion
The layoffs have me confused more then anything else. Help?

Kthx's Avatar


Kthx
05.25.2012 , 10:45 AM | #221
Quote: Originally Posted by Leggomy View Post
Also with 1.3 being delayed with no eta in sight you think its normal to go in and layoff half the QA testers?
Where is the announcement that 1.3 was delayed? And where does it say the internal QA staff were layed off?

Leggomy's Avatar


Leggomy
05.25.2012 , 10:48 AM | #222
Quote: Originally Posted by Kthx View Post
Where is the announcement that 1.3 was delayed? And where does it say the internal QA staff were layed off?
They havent even announced the ETA on it yet. They said they would roll out patches every month starting with 1.2. If you read its all over twitter who was laid off. Google QA bioware layoffs you will find dozens of posts about it. Also its LAID off.

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Unkknownsith
05.25.2012 , 11:16 AM | #223
Quote: Originally Posted by MarshalVaako View Post
I read sopposdly they are already looking to replace Reid, not cut his position completely. Now I liked Reid but maybe their just looking for people to blame and again are replacing some figures as well as firing. I also read there were 800 freaking people total working on things at least somewhat related to swtor so even 200 firings isnt that huge depending on who it was.

Is there no way this good be good news? I want to make sure before I open my vodka

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Roflmao in short with your signature why don't you just come right out and say it. Let the game die a miserable death! Because if Bioware listens to your signature; that's the only result that will happen.

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MarshalVaako
05.25.2012 , 12:39 PM | #224
I've been doing alot of thinking and reading...


And I have decided this really could be a good thing. The entire original team was 800 people first of all. So firing 200 isn't nearly the big deal its made out to be. Second of all nobody will say SWTOR doesn't have some issues and these issues aren't being handled fast enough. So I say good fire all the incompetents, the fools, the lazies, and the entire QA team who apparently wouldn't know a bug if it bit them.
Bioware is hiring, not to replace all positions of course but they are hiring, new QA people for example.


So I think this is the wake up call they needed and hopefully content will come faster and actually bug free, or at least more bug free lol.
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MarshalVaako
05.25.2012 , 12:40 PM | #225
Quote: Originally Posted by Unkknownsith View Post
Roflmao in short with your signature why don't you just come right out and say it. Let the game die a miserable death! Because if Bioware listens to your signature; that's the only result that will happen.

I actually tried to edit my sig to remove the cross server and macros part but the bloody thing wont work. I think the changed the max sig size or something and I dont want to lose my giant letters. I still stand by all the other stuff though.
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otherworlder
05.25.2012 , 12:59 PM | #226
Quote: Originally Posted by Grevlin View Post
Actually, the original 1.7 million number was the largely inflated one IIRC, as that included people who hadn't yet cycled out of their trial periods. The 1.3 million, as stated in the shareholders report, was composed of a far higher percentage of paying subscribers who had signed up for a regular subscription. And remember, they'd have to lose another 800,000 before they would have to consider downsizing at all (such as downsizing the work force and shutting down servers) , much less shut down. Considering that they're going to continue sinking money into SWtOR and expanding their overall workforce (9,200 to 9,700), they certainly aren't acting like they're having problems with it.

It all comes down to perspective, though. WoW lost more than that number after SWtOR came out, and I don't remember too many people claiming doomsday. Could be the 10 million strong subscriber base on their end.

Also, from the perspective of the company's management, the development costs stop being relevant once they've been spent. It's a "sunk cost", unrecoverable, and irrelevant to future operation (take a business finance or microeconomics course if you don't believe me). What's relevant to future & current operation is marginal revenue versus marginal cost. If the former is greater than the latter, operations continue. If vice versa, that's when you (net) downsize or reduce production (remember, EA's planning to EXPAND their net head count and shift the ratio of engineers to other employees).

Now, that doesn't mean development costs don't matter, but they matter up to the point you pay them. When a company decides what projects to pursue, they do an analysis of how much they'll be paying to develop the project in each year. These values are then calculated with the expected interest rate to determine the present & future value of the money that would be spent. Analysis is done to determine the range of expected profits and the statistical likelihood of different outcomes. This is all put together and then compared against other, similar projects. It's based on this analysis (weighted average cost of capital, or WACC) that a company decides what projects to pursue. That's when the development costs are relevant.

Also, Bioware/EA currently haven't released their own numbers for how much SWtOR cost to develop, so those numbers come from various analysts. The lower range of estimates is $80,000,000. The upper range is $200,000,000. A difference of $120,000,000 between estimates doesn't instill a lot of confidence in me as far as their accuracy, so I'd prefer to wait until EA releases their own numbers about it (if they do, though by that point they may be even less relevant to the customers/shareholders.).
Funny how some people can stand on the edge of a nuclear blast and tell everyone it's just really bright out.

Wake up and smell the roses folks. Warhammer, part 2. I'm no happier about it than you are, but it's time to move on.

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BlueFromMoon
05.25.2012 , 01:08 PM | #227
Quote: Originally Posted by otherworlder View Post
Funny how some people can stand on the edge of a nuclear blast and tell everyone it's just really bright out.

Wake up and smell the roses folks. Warhammer, part 2. I'm no happier about it than you are, but it's time to move on.
Agreed and also Elder Scroll Online isnt that far, maybe 8 month. Time to face the reality! No more dreaming. Fun to see theres still somekind of bubble.

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Rouge
05.25.2012 , 01:13 PM | #228
Quote: Originally Posted by BlueFromMoon View Post
Agreed and also Elder Scroll Online isnt that far, maybe 8 month. Time to face the reality! No more dreaming. Fun to see theres still somekind of bubble.
And how many weeks or months you intend to stay on Elder Scrolls Online before you jump from that ship and declare it's going down?

Some people spent more time waiting for new MMOs than playing current ones...
Think of this: If you will play a Jedi or a Sith, now you will never get to take your apprentice to fight with you in flashpoints, warzones or raids. You will never face together any of the big end-game bosses.

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JeramieCrowe
05.25.2012 , 01:21 PM | #229
Quote: Originally Posted by Rouge View Post
And how many weeks or months you intend to stay on Elder Scrolls Online before you jump from that ship and declare it's going down?

Some people spent more time waiting for new MMOs than playing current ones...
He just joined this month (same month TESO was announced) and almost 100% of his posts are pushing TESO. Makes me go "Hmmm..." Maybe he's just really excited for it, though.
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MikelGoff
05.25.2012 , 01:25 PM | #230
Quote: Originally Posted by Leggomy View Post
They havent even announced the ETA on it yet. They said they would roll out patches every month starting with 1.2. If you read its all over twitter who was laid off. Google QA bioware layoffs you will find dozens of posts about it. Also its LAID off.
No, they said they would be rolling out "stuff". They didn't say a giant .x release every month. They were vague about it, which makes me mad. They're not helping themselves.