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Undying Rage


UGLYMRJ's Avatar


UGLYMRJ
05.24.2012 , 11:49 AM | #121
Quote: Originally Posted by Armelle View Post
...says the guys who likes his marauder for his ability to survive 3 on 1s . Clearly your escapability/defenses are better than most for you make this statement, so "pretty well balanced" in your case means: "it's working out great for me".
LMFAO! Busted...

All joking aside tho... I can be shut down. My surviving a 3v1 is only when the 3 are bad. There is an assassin and a merc in my guild that can hand me my *** in a duel most of the time. When played properly each class can be beast AND can be shut down. It's all about adjusting and coming in with the right game plan.

Valsdad's Avatar


Valsdad
05.24.2012 , 11:49 AM | #122
Quote: Originally Posted by UGLYMRJ View Post
I love how some of you keep re-wording what I said to prove me wrong instead of maybe admitting that I could be right. I never said they would trade... nor should they. I said it's the marauders replacement or equivalent of a knock back or stun. Would it make sense for a sorc/sage to have this ability since you want people in range? No, that's why they have knock backs and that's why warriors have undying rage. And the warriors undying rage is on what I believe is a 3 minute cooldown... how long are those stun and knock backs cool downs?

What I'm getting at... and some of you try not to give it a new meaning just so you can have something to complain about. It makes sense for the class. Each class has tools to survive. A knock back makes no sense for a melee class and a stun... well damn... I just don't think the game needs any more damn stuns. We all have an 'oh****' button... Undying rage is the marauders... don't be bad. They're only OP if you don't know how to counter them.
I'm not rewording anything. In your own words you are saying that a 99% damage reduction is equivocal to other classes having a stun or a KB. To that sentiment I can only politely laugh right in your face.

It makes sense for the class to have 99% damage reduction when the time is right. What doesn't make sense to anyone not swinging two sabers is why you feel as though you need the same damage output while essentially immune to death.

Your only solution to give us to "don't be bad" is to save CC's until you have, by all intents and purposes, straight up beaten the mara / sent once. That is just asinine reasoning and not in anyway a solution because there are plenty of dps classes that don't do as much damage as mara / sent, but actually die when they are brought to 5% HP.
Overtrebel, a right and proper scoundrel

Armelle's Avatar


Armelle
05.24.2012 , 11:51 AM | #123
Quote: Originally Posted by UGLYMRJ View Post
I love how some of you keep re-wording what I said to prove me wrong instead of maybe admitting that I could be right. I never said they would trade... nor should they. I said it's the marauders replacement or equivalent of a knock back or stun. Would it make sense for a sorc/sage to have this ability since you want people in range? No, that's why they have knock backs and that's why warriors have undying rage. And the warriors undying rage is on what I believe is a 3 minute cooldown... how long are those stun and knock backs cool downs?

What I'm getting at... and some of you try not to give it a new meaning just so you can have something to complain about. It makes sense for the class. Each class has tools to survive. A knock back makes no sense for a melee class and a stun... well damn... I just don't think the game needs any more damn stuns. We all have an 'oh****' button... Undying rage is the marauders... don't be bad. They're only OP if you don't know how to counter them.
Why are you comparing a knockback of 2 steps that is on a delay and often does not even work, and that only serves to keep a melee at bay in concert with snares, to a button that makes you invulnerable to any number of players at any range for 5 seconds? I guarantee you knockback only gives a person about 2 seconds of respite from 1-2 players at best.

It's kind of funny, though. You're arguing like if you don't pile the L2Ps on often enough, the devs might notice something. They already know. The change is only a matter of time in coming and all you can hope for is that they won't overnerf you.

UGLYMRJ's Avatar


UGLYMRJ
05.24.2012 , 11:52 AM | #124
Quote: Originally Posted by Armelle View Post
...says the guys who likes his marauder for his ability to survive 3 on 1s . Clearly your escapability/defenses are better than most for you make this statement, so "pretty well balanced" in your case means: "it's working out great for me".
LMFAO! Busted...

All joking aside tho... we can be shut down in a 1v1. I have an assassin and a merc... yes a merc in my guild, that can hand me my *** in a duel most of the time. And I'm not a bad marauder... top 5 over all dmg consistently in WZ's. What I'm trying to say is we all have our tools in any class... the difference is knowing how and when to use them. It seperates the good from the bad players in PvP.

LiveandDieinLA's Avatar


LiveandDieinLA
05.24.2012 , 11:54 AM | #125
Quote: Originally Posted by Valsdad View Post
I'm not rewording anything. In your own words you are saying that a 99% damage reduction is equivocal to other classes having a stun or a KB. To that sentiment I can only politely laugh right in your face.

It makes sense for the class to have 99% damage reduction when the time is right. What doesn't make sense to anyone not swinging two sabers is why you feel as though you need the same damage output while essentially immune to death.

Your only solution to give us to "don't be bad" is to save CC's until you have, by all intents and purposes, straight up beaten the mara / sent once. That is just asinine reasoning and not in anyway a solution because there are plenty of dps classes that don't do as much damage as mara / sent, but actually die when they are brought to 5% HP.
You make it sound like it's a logical and common idea that characters should have a damage debuff put on them when they use a defensive cooldown, when that isn't the case with any cooldown in the game. The burden of proof is on you to show why it doesn't make sense for a dps class to be able to dps while they have a cooldown activated.
Aeryon / Aerror
Bastion
West Coast PVP

Valsdad's Avatar


Valsdad
05.24.2012 , 12:01 PM | #126
Quote: Originally Posted by LiveandDieinLA View Post
You make it sound like it's a logical and common idea that characters should have a damage debuff put on them when they use a defensive cooldown, when that isn't the case with any cooldown in the game. The burden of proof is on you to show why it doesn't make sense for a dps class to be able to dps while they have a cooldown activated.
That's cute. Where is your line? What if undying rage was 10 seconds or 20 seconds? Would you still support it?

It's gaming 101 dude. Pop an invulnerability cooldown in any other game ever made and see if you're not debuffed on damage output.

For that matter; the adrenal in this game that increases your tech and force stat actually debuffs your damage output. So, there is your proof of intent.
Overtrebel, a right and proper scoundrel

UGLYMRJ's Avatar


UGLYMRJ
05.24.2012 , 12:02 PM | #127
To both of you guys above... the only aspect I'm comparing it too is that it's a defensive ability. All ranged classes have a stun... as a ranged class stun and run keeps you alive. A marauders is undying rage... it's comparable IMO. And at the end of the day... it can be shut down... and on top of that. Let's say a WZ takes 15 minutes... we get undying rage 5 times during that WZ while a stun at 75 sec CD get's to use it around a dozen times in one WZ.

In the end, they're all tools for defense and they make sense for the classes they are assigned to... IMO obviously. All you need to do is understand one to beat one. Adjust and overcome... I've had problems with assassins until I took the time to look at their abilities.

I said it earlier and I'll say it again... maybe I am bias since a marauder is my main. But throw a 2-3 second cast on with it being interruptable. THEN, good players can shut it down and we'll KNOW that anyone complaining for the most part is just bad.

And none of this matters... the most annoying thing about posts like this is there is no such thing as perfect balance in an MMO. Next patch people will complain about the next class that get's buffed when we get nerfed. It happens in every MMO with every patch.

Armelle's Avatar


Armelle
05.24.2012 , 12:02 PM | #128
Quote: Originally Posted by LiveandDieinLA View Post
You make it sound like it's a logical and common idea that characters should have a damage debuff put on them when they use a defensive cooldown, when that isn't the case with any cooldown in the game. The burden of proof is on you to show why it doesn't make sense for a dps class to be able to dps while they have a cooldown activated.
Actually it's not. Where there's smoke, there's fire, and when Brazil is blanketed in a dark could you can be pretty sure the firemen (swtor devs) are going to notice the rainforest needs some attention.

Instead of massing to defend yourselves in PvP forum threads, you should be doing your damndest to convince other players not to roll marauders because every new pair of red lightsabers swinging as they run in straight lines to their victims seemingly without a care in the world just brings you that much closer to the end of this run of good fortune. And I see new names every day now. Yesterday we had a match with 6 maras, 1 jugg, and 1 PT. It's absurd. Maras are like a virus.

I'm still not sure why sentinels are somewhat slower to catch up, but I have a feeling it's the kiddy factor. If you're a sith you should be mowing things down while a jedi should be protecting others. Being a mara is just "cooler" than being a sentinel.

LiveandDieinLA's Avatar


LiveandDieinLA
05.24.2012 , 12:14 PM | #129
Quote: Originally Posted by Armelle View Post
Actually it's not. Where there's smoke, there's fire, and when Brazil is blanketed in a dark could you can be pretty sure the firemen (swtor devs) are going to notice the rainforest needs some attention.

I have no idea what this means so I'll just respond to the part of your post that is coherent.

nstead of massing to defend yourselves in PvP forum threads, you should be doing your damndest to convince other players not to roll marauders because every new pair of red lightsabers swinging as they run in straight lines to their victims seemingly without a care in the world just brings you that much closer to the end of this run of good fortune. And I see new names every day now. Yesterday we had a match with 6 maras, 1 jugg, and 1 PT. It's absurd. Maras are like a virus.
Really? you had a match with 6 maras?

I had a match with 7 inquisitors, 5 or them sorcs. Does this mean sorcs are op? No.

And why would I want less bad maras in wzs? those guys are like free kills.
Aeryon / Aerror
Bastion
West Coast PVP

UGLYMRJ's Avatar


UGLYMRJ
05.24.2012 , 12:17 PM | #130
Quote: Originally Posted by LiveandDieinLA View Post

And why would I want less bad maras in wzs? those guys are like free kills.
I <3 bad marauders.... super squishy! I can walk away from those guys with 80-90% HP most of the time. They're rampant too just cuz everyone keeps SAYING they are OP. Getting rolled like crazy right now. Bring em on!