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The layoffs have me confused more then anything else. Help?

STAR WARS: The Old Republic > English > General Discussion
The layoffs have me confused more then anything else. Help?

Mannic's Avatar


Mannic
05.24.2012 , 05:39 AM | #171
Quote: Originally Posted by Wayshuba View Post
Nope. Can't be that way when you also admit you have 800 employees working on it (unless you are paying those employees less than $15k a year). The $80M may have been direct costs, but add to that the indirect costs in excess of $175M (see my earlier post) and you can see how this title exceeded $300M.
The 80 + 20 is how much EA directly paid into the project after purchasing Bioware and the rights to TOR. People seem to forget that's money EA paid out after spending $860 million to acquire Bioware in the first place. It does not include how much Bioware had already spent on the Bioware-Austin studio, a studio built exclusively for TOR development that was finished before EA bought Bioware, or on the initial development of TOR prior to being acquired by EA, nor how much of the $860 million EA paid for Bioware was to obtain the rights to TOR.

Anyone who thinks this game didn't have a direct + indirect cost well in excess of $300 million knows nothing about business. EA didn't spend $860 million on Bioware for ME and DA.

Grevlin's Avatar


Grevlin
05.24.2012 , 05:59 AM | #172
Quote: Originally Posted by Wayshuba View Post
However, and this is a big however, EA stated that included bonus time awarded on paying subs which effectively carried out those three month subs that paid and have since canceled over through the end of April (which is the effective reporting date). Incidentally, this does the same thing for the six month subs. Real subs (those that are still playing and planning too) are a LOT less than 1.3M - otherwise EA wouldn't have given away $18.2M (by their sub admissions) in revenue. That much revenue was sacrificed to deflect the actual sub losses in the game.
Does that mean that WoW is currently in dire straights? They've had more "free game time" specials than I can count, so that must mean they're in serious trouble.

As I said before, they clearly state in the shareholders' materials that the 1.3 million is composed of a much higher number of paying subscribers & regular/hardcore players VS casual (apparently referring to time spent playing the game). If you have a better source, the one where you get the info about the number of "real subs" being "a LOT less than 1.3M" aside from a practice that's almost universal throughout the industry, please provide it.

Quote: Originally Posted by Wayshuba View Post
When it isn't even in their top ten development investments, and worse, WAR made that list. The writing is on the wall.
http://investor.ea.com/annual-proxy-..._Arts-2011.pdf

According to this, their business is primarily "hit" driven. According to them, only a certain number of "hit" titles account for the large majority of income generated among game sales. As such, they focus on developing and/or as many "hit" titles (including those which can have sequels made) as possible. That's the primary drive of their business. As such, it's not unusual to assume that the newer games would be placed on a higher priority, particularly when EA has already discussed gearing up production to be ready for the next generation of console games. Also by the way, SWtOR IS in their top ten list, just not their top 5. Considering they have more than 5 big-name titles coming up, that's not surprising.

(Also, it's not surprising that the next Warhammer installation would make the same list with SWtOR, as developing online and digital distribution/gaming properties is one of their big goals for the next year. Honestly, did you read these materials first?)

Quote: Originally Posted by Wayshuba View Post
You're referring to the games themselves. EA and Blizzard are two different companies. When Blizzard launched WoW, they were betting the farm on it and put everything they had into it. To EA, on the other hand, SWTOR is just another title in their portfolio. Whether it succeeds or fails, EA will go on.
Actually, I was warning against taking the numbers of the loss in and of themselves without context, not trying to make a direct comparison between the games. Also, I doubt Blizzard would have really been killed by a failure of WoW when they have plenty of IPs they could rely on otherwise (or, worse comes to worse, license out/sell).

Quote: Originally Posted by Wayshuba View Post
The $80M was the original expected estimate on development. Current industry sources are saying it exceeded $300M to develop. This, of course, is rumor, but what isn't is that 800 people were on the team. With development starting in 2006 and assuming an average of 500 employees over that time (since 800 was the final tally and most likely the team was smaller in the beginning), you have $175M in average salary costs alone. Add to that the voice overs, equipment, outside vendors, licensing fees and acquisitions, employee benefits, rent, lights, etc. and you can see how this game probably did exceed $300M in costs.
I've only seen $80M - $200M, never as high as $300M. Could you cite your source on that one?

I'd also appreciate your source on how many people were on the SWtOR team. I can't seem to find any statements concerning the number of people on the SWtOR development team except for the wikipedia article on Bioware itself, which quotes a total employee count of 800. If so, that would seem to almost imply that the majority of the Bioware developers were working on SWtOR at the same time they were working on several other projects, which would make your analysis ineffective.

The cost of a product is recorded as direct materials, direct labor, and overhead costs (indirect costs & costs to maintain production facilities) used to produce that product and ONLY that product. Without a more precise quote on how much was spent for direct materials, how many hours of direct labor it took, etc, there's no way of knowing just how much of that was put into the development of SWtOR and no meaningful way to decipher development costs aside from guesswork. Taking the count of employees over that time, assuming an average salary, and then deriving production cost from that ignores several other possible factors, and frankly wouldn't be considered acceptable in any analysis.

Quote: Originally Posted by Wayshuba View Post
But here is the big one everyone keeps missing that I haven't seen anywhere. No one knows what the on-going licensing fees (i.e., take of the profit) is going to LucasArts. This could have a dramatic effect on profitability if these are in the 15%-25% range (which is fairly standard for on-going share).
True, or it could be less based on the fact that an MMO is an ongoing property with more potential for long-term revenue. I'm as in the dark on this as you are, but judging from the accounting records they've published thus far, their marginal costs are quite a bit lower than their marginal revenues (well, they'd have to be, otherwise they'd report a net loss).

However, I don't think anybody's tried to make a guess at the contribution margin of SWtOR's monthly fees. Most of the discussion in this area has centered around the comment that SWtOR only needed 500k subscribers to remain profitable. I'd assume this would include factoring in the various licensing fees.

kirorx's Avatar


kirorx
05.24.2012 , 06:11 AM | #173
Yoda would say "Difficult to see. Always in motion is the future".

When dealing with LUCAS ARTS and this particular IP....THE FUTURE IS UNCERTAIN.

Journeyer's Avatar


Journeyer
05.24.2012 , 06:16 AM | #174
In short, OP, it means that BW needs to consolidate its team and do a hard reset.
There were, for example, a disgusting number of posts following the announcement directed at the former Community Manager that were mocking, taunting, insulting, or downright rude. These would indicate to me that at this point in the game's development, player expectations and realistic development time frames are not lining up, and for Bioware, the best bet is to trim excess and change the faces of some of its PR, just to temper the mood.

I don't like it, but I don't think it's doom. Just disappointing. (This is my first MMO, and I'm afraid that all I've heard of the "mmo types" seems to be true)
I make useful, game-expanding suggestions.
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Grevlin's Avatar


Grevlin
05.24.2012 , 06:20 AM | #175
Quote: Originally Posted by Wayshuba View Post
They have two positions there, which are "damage control" (CRM Manager) and "hope you can save us" role. The rest are all being outsourced to contract. So 200 positions cut, 2 positions up for hire.

Also, this isn't over yet. EA announced the layoffs would go from now until the end of September. Don't count chickens before they hatch because I bet there will be one or two more rounds of layoffs before that time.
https://performancemanager4.successf...5CPJjfXB4JY%3d

Actually, there are 8 upper-level positions available specifically at Bioware Austin, with the "careers" page encouraging anyone interested in a position to send a resume to a specific email address depending on the studio they wish to work at. Now, if you look at the job-search function on EA's page, you'll notice something peculiar- out of the 692 listings they have, only 185 are for "software engineering". If you look further at Bioware's listings, most of the listings for items related to game programming are attributed to their headquarters in Alberta, Canada (including the only "Programmer" listing). The language of these listings doesn't seem to indicate positions that are unique to the Bioware Austin location. There's also this bit from a listing for the "programmer" position in Edmonton, Canada:

Quote:
BioWare’s Edmonton studio is currently looking for a Lead Game Programmer to work on our massively multiplayer online game, Star Wars: The Old Republic.
So, yeah, I doubt Austin's the whole story.

Alkiii's Avatar


Alkiii
05.24.2012 , 06:41 AM | #176
Quote: Originally Posted by Grevlin View Post
My comments were simply based on the fact that you apparently, as an investor, were unaware of the market conditions affecting your own investment. NO serious investor does that.

Sir, I've quoted every word you've said to me on this topic, I haven't deleted a single punctuation, I read it all the way through and tried to address you as best I could. If you posted something I misunderstood, please enlighten me rather than elude to it before running away.

By the way, the links are what we call "citing your sources". It's a good practice for a debate above the level of trolling.

I never implied that I knew everything at any point. All I did was challenge the weaknesses in your arguments. You ignored my points, maintained your errors in spite of counter-evidence, and provided me with no new information in the process of debating me. No, I lost this exchange in every way.

I'm sorry if this conversation has offended your sensibilities, and I wish you luck in the future.
More assumptions, more false accusations and more self-proclaimed expertise. Again, your little school book has taught you little and now you're just being naive.

I'm not offended, I just have better things to do than be called a troll (which I think you misunderstand the definition of what a troll actually is), and/or be lectured by a young man who's portfolio more than likely has no actual real money associated with it. (See, I can make assumptions too!)

The point in this entire thread is this ... layoffs have been made, subs are declining at a rapid rate, consumers are not happy, stock value is down, investors aren't happy and EA is doing nothing more than posturing in their attempt to recover by saying they're "restructuring."
“When I die, I want to go peacefully like my Grandfather did, in his sleep ... not screaming like the passengers in his car.”

Grevlin's Avatar


Grevlin
05.24.2012 , 06:45 AM | #177
Quote: Originally Posted by Wayshuba View Post
It wasn't that long ago that EA was leading investors to believe this could be a HUGE revenue stream for them. EAs president, in 2008, did claim that 11M subs was their goal. Now they are backpedaling. Also, their claim of profitability was noted as single-digit millions. To a multi-billion dollar company this is a needle in a haystack and not something that is ever discussed in board meetings and will always be the first on the chopping block when reallocating resources (which is what EA just stated they were doing over the course of this year).
Could you cite a source for the claim about the EA president stating that their goal was 11 million subscribers in 2008? The only references to this I can find refer to SWtOR competing with WoW, which had 11 million subscribers at the time.

So, EA is being honest when they say they're reallocating resources, but being dishonest when they say that one of their priorities over the next year is to enhance SWtOR's profitability through new content releases & developing their online/digital offerings? How does that work?

By the way, general operating procedure is to maintain any project whose marginal revenues exceed marginal costs. This is true for all businesses. Any profit is a profit. The profits from SWtOR don't amount to a great deal when compared to the total of EA's profits (which isn't surprising. How many games has EA released over the past year?), but it certainly isn't chump change. Considering the fact that the game has more potential profitability, and they'll probably wait to downsize in the event that patches 1.3 & 1.4 fail to start attracting back subscribers. However, that's just guessing on my part.

Quote: Originally Posted by Wayshuba View Post
They invested $18.2M in a free month to shore up the sub reporting numbers. That is a lot of cash to dump just to make the numbers look better at reporting time.
Could you cite a source for the $18.2M figure?

Which is why most companies don't do that for failing projects. Again, WoW has done this before, and some games like Eve have the potential to give away several months for free assuming you accumulate enough in-game money to purchase PLEX. That doesn't indicate bad health on either WoW's or EVE's part, so why should it be so for SWtOR?

Quote: Originally Posted by Wayshuba View Post
The CEO himself has stated how this wasn't even a top five priority, just that it was a bit higher than Tiger Woods, and that investors were placing too much emphasis on it. This is the a typical deflection of failure going on here and in two more quarters, SWTOR will barely even be mentioned in performance reporting. Also, when they list their development priorities, Tiger Woods made the list, as well as WAR (yes, WAR) but SWTOR didn't at all.
You mean a game that has finished primary development and been released didn't get mentioned in their development priorities? The horror!

By the way, citation pl0x? Just about every piece of investor material listed SWtOR in the top ten of their priority list, above Tiger Woods which is important to them as a part of their business focus (the "hit" games that can generate multiple sequels). Every piece of information about SWtOR emphasized the future development and specific content initiatives. If SWtOR was in as much trouble as you claim, you'd expect them to be making claims about redirecting SWtOR's resources to other projects, or that they intended to just maintain its profitability rather than work on increasing it.

Quote: Originally Posted by Wayshuba View Post
Two months ago, EA categorically denied the layoff rumors. Two months later, here we are with big layoffs.
EA categorically denied the specific rumor that layoffs had already occurred, not that there were no layoffs or restructuring in the future. There's a difference between the two that I'm sure you're capable of noticing.

Also, didn't you already claim that EA was restructuring rather than making net layoffs based on what was stated in their shareholders' conference? Do you just pick and choose different contradictory premises to support different arguments?

Quote: Originally Posted by Wayshuba View Post
The writing is on the wall. You're choosing to emphasize the spin instead of following the actual trends here. Smart investors follow trends and forecast what they think is REALLY going to happen. Ill advised ones follow the spin and buy Facebook stock on the day of IPO release.
You've failed to demonstrate any trends, cite any sources for the majority of your claims (and when you did, you either quoted incorrectly from the shareholders' information or attributed statements to them that weren't there), made multiple assumptions without proof, and made contradictory statements for different arguments.

And we're not talking about specific investor behavior here, we're talking about EA's behavior. The only reasoning you've given involves making assumptions concerning their actions that would apparently ONLY apply to this game, as they don't hold up when applied to other MMOs. That's an error in logic, and I think I've adequately demonstrated the other problems with your statements here.

Leggomy's Avatar


Leggomy
05.24.2012 , 06:48 AM | #178
Quote: Originally Posted by Alkiii View Post
The point in this entire thread is this ... layoffs have been made, subs are declining at a rapid rate, consumers are not happy, stock value is down, investors aren't happy and EA is doing nothing more than posturing in their attempt to recover by saying they're "restructuring."
If thats the point of the thread than it should be locked. 99% of EA holdings are held by long term investors (like the rest of the stock market) or owners/principles in the business. SWTOR has absolutely 0 effect on the price of EA stock. Zero zip nada. EA stock has lost half its value over the past two years because of the #1 overall softness of the market and #2 by losing ground in console sales. If you ask any major investor in the stock market they will tell you they do not buy and sell on whims. They also do not care about SWTOR its not even in the top 5 as far as profitability over at EA.

So to sum up SWTOR has absolutely nothing to do with EA stock tanking. It has been down since before SWTOR even came out.

Grevlin's Avatar


Grevlin
05.24.2012 , 06:49 AM | #179
Quote: Originally Posted by Alkiii View Post
More assumptions, more false accusations and more self-proclaimed expertise. Again, your little school book has taught you little and now you're just being naive.

I'm not offended, I just have better things to do than be called a troll (which I think you misunderstand the definition of what a troll actually is), and/or be lectured by a young man who's portfolio more than likely has no actual real money associated with it. (See, I can make assumptions too!)

The point in this entire thread is this ... layoffs have been made, subs are declining at a rapid rate, consumers are not happy, stock value is down, investors aren't happy and EA is doing nothing more than posturing in their attempt to recover by saying they're "restructuring."
And, as has already been pointed out to you, the layoffs were an expected element of the "restructuring" to increase the ratio of software engineers to other employees and was announced in the beginning of May.

I never said you were a troll. I said I doubted your credentials when you claim to be an investor but were apparently clueless of larger market trends until I pointed them out to you and you continue to insist that their latest actions have only been "posturing" when the only way to reach that conclusion is to make presuppositions about other information that is either unavailable or untrue.

Frankly, I don't care who or what you are. I care about what you said and whether or not it holds water, and it frankly doesn't.

Leggomy's Avatar


Leggomy
05.24.2012 , 06:54 AM | #180
Quote: Originally Posted by Grevlin View Post
And, as has already been pointed out to you, the layoffs were an expected element of the "restructuring" to increase the ratio of software engineers to other employees and was announced in the beginning of May.

I never said you were a troll. I said I doubted your credentials when you claim to be an investor but were apparently clueless of larger market trends until I pointed them out to you and you continue to insist that their latest actions have only been "posturing" when the only way to reach that conclusion is to make presuppositions about other information that is either unavailable or untrue.

Frankly, I don't care who or what you are. I care about what you said and whether or not it holds water, and it frankly doesn't.
Sorry man these layoffs were not normal. They also were not expected. You dont normally lay off QA people on salary (not contract) and you def do not lay off your head CM. While I agree with you on the stock market these layoffs are because EA has thrown 300 million at this and it STILL lacks basic MMO functions. I said in another thread I would be laying off a ton of people including the head guys if I was able to.