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John Riccitiello - "Realistically, TOR's a solid success."

STAR WARS: The Old Republic > English > General Discussion
John Riccitiello - "Realistically, TOR's a solid success."

Kthx's Avatar


Kthx
05.23.2012 , 06:20 PM | #201
Quote: Originally Posted by Wayshuba View Post
Set scale to go all the way from December to now. It is a LOT more than 25% - actually more like 40%-60%. Only AP is better because game is still only three months there and on only three servers.
Torstatus.net shows server loads using a non-linear, relative scale (1 = light, 2 = standard, 3= heavy, 4 = very heavy, 5 = full). You can use torstatus.net to show trends over time and you can use it to compare servers. You cannot use the numbers on torstatus.net to estimate the drop in population. For example, if the average score changes from 2 to 1 (a numerical drop of 50%), you have no idea if this represent a population loss of 10%, 25%, 50%, or some other number.

Kthx's Avatar


Kthx
05.23.2012 , 06:21 PM | #202
Quote: Originally Posted by unseenmaji View Post
Try doubling 400k and your closer to the real loses, there been deceptions happening and it good that people noticing the spins now, wait till free months run out and active 6month subs, you will then see the real number is below 400k.
Can you show us your math please, because try as I might, I cannot reproduce your calculations.

banecolton's Avatar


banecolton
05.23.2012 , 06:33 PM | #203
Quote: Originally Posted by Kthx View Post
Torstatus.net shows server loads using a non-linear, relative scale (1 = light, 2 = standard, 3= heavy, 4 = very heavy, 5 = full). You can use torstatus.net to show trends over time and you can use it to compare servers. You cannot use the numbers on torstatus.net to estimate the drop in population. For example, if the average score changes from 2 to 1 (a numerical drop of 50%), you have no idea if this represent a population loss of 10%, 25%, 50%, or some other number.
Actually you can. Use the information about how much of the time a given server spends at a given population. Next take the value and apply the difference according to the trend. The difference positive or negative can then be measured over time. I agree whole hardly that this will not produce actual hard numbers (X number of subs), but you can extrapolate a percentage.

So I disagree with your statement that “You cannot use the numbers on torstatus.net to estimate the drop in population”. But I would also point out that I don’t think it is possible to assign any “hard” numbers, given that the loads measured (1 = light, 2 = standard, 3= heavy, 4 = very heavy, 5 = full) represent a range of numbers each…so you can only get “ballpark” figures.
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unseenmaji's Avatar


unseenmaji
05.23.2012 , 06:36 PM | #204
Quote: Originally Posted by Kthx View Post
Can you show us your math please, because try as I might, I cannot reproduce your calculations.
I prefer you keep denying then get shock of your life soon enough that it much less than you thought, now dont think big companys wont lie if can get away with it.

Drakkip's Avatar


Drakkip
05.23.2012 , 07:21 PM | #205
Quote: Originally Posted by Astarica View Post
The common quoted figures (from various news sources) for SWTOR is $100 million to develop.

The numbrers said sub declined from 1.7 million to 1.4 million, so we'll assume there are 1.7 million box sales at $50, and each subscriber paid for one month at $15/month.

65 * 1.7 million = $110.5 millon. Yes not all box sale is pure profit (though digital sales are pure profit) and so on, but if someone asks you to invest $100 million and you'll *only* get an extra $10 million from your base investment back after one month I'd consider this a very good deal. It might not be an impressive ROI (the game took 6 years to develop) but then I'm calculating assuming the game is basically going to die after one month too.


Now of course in Wall Street a game is judged on expectations. The figures say EA lost like $600 million/year so maybe they thought SWTOR is going to be a cash cow kind of like how WoW's $1 billion/year revenue covers for other game's development costs + flops. Well SWTOR probably isn't going to be the cash cow and no SWTOR developer will be swimming in money anytime soon. So yes SWTOR might be far below expectations in this respect. But if you assume SWTOR eventually turns a revenue of $200 million by the end of the year, and the game took 6 years in development, that's a return of 12% per year which is a pretty darn good investment.

To use an analogy, SWTOR would be a guy in the family making a decent income, but his brother took all the money he made and waste it on gambling, and overall the family is in bad shape, and people are saying, 'well if the productive guy in the family made ten times more money they'd be able to afford to waste 90% of it on gambling and still have a money bin to swim in."
You need to be more encompassing on your ROI for your example. I'll accept the 100 million cost and your other premises, although some are debatable. The ROI needs to be considered over the 6 years it took to complete the project. Depending on the type of project, there can be a large cash infusion to get started then a sharp drop in capital that ramps up as the project approaches completion.

So if you broke it out evenly between the 6 years that's 18 million a year. Let's say it was 20 million to get started, and then 5 in the second, 10 in the third, 15 in the fourth, 20 in the fifth and 30 in the sixth. You also have to consider your opportunity loss on that money (What the money could be doing if you had it available).

Over 6 years of not having various amounts of money available, when it finally pays off you make the same as if you had invested that same quantity of money at each interval at around 3.25%. Hardly something that is stellar given that there is a moderate risk involved.

I get that this is not a great comparison as this is not a fixed value sale when the project completes but rather an initial fixed value sale followed by a revenue stream, so it helps the overall profitability of the project. I am just following your example and the need to consider that it's not really as straight up as you make a 10% profit on your investment.
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DarkerMatter's Avatar


DarkerMatter
05.23.2012 , 08:03 PM | #206
He's the CEO of the worst company in the world. That said I don't believe a thing that comes out off this guys mouth, hell didn't believe anything he said before they got that well deserved title.
Pessimism is a better way of thinking if you don't expect the best of things, you wont be disappointed when they suck, and be happily surprised when things turn out for the best.

arcdaemon's Avatar


arcdaemon
05.23.2012 , 08:20 PM | #207
Quote: Originally Posted by Astarica View Post
Every serious MMORPG plans to take on WoW. The guys who go out and say, "We come in peace WoW, please don't hurt us" are pretty much already dead. WoW only has around 5 million guys paying $15/month (Asian guys pay way less), so if your game pulls 1 million+ subscribers at $15/month you're definitely going to get WoW"s attention whether you want it or not so you better get ready to fight WoW. Whether you'll be successful or not, who knows, but nobody should start a major MMORPG planning for failure.

And honestly WoW's hurting too if you look at their numbers. It seems like all the new MMORPGs do is mutually wipe each other out. People are leaving SWTOR but people are leaving WOW too.
Wownhas over 10 million subscribers try again and they currently aren't losing any this game has 1.3 million and is bleeding subs wow destroys swtor.

JeramieCrowe's Avatar


JeramieCrowe
05.23.2012 , 09:09 PM | #208
Quote: Originally Posted by banecolton View Post
Sorry MR Crow but again you are trying to change the subject. If you do not believe that continual drop in server load indicates that the active subscriptions are less than the quoted 1.3 million then please provide your argument as to why.

All else is an increasingly desperate attempted to distract from the discussion. What’s wrong, don’t you have any logical argument to back your opinion that Wayshuba’s observation that the dropping server load that is backed by the data he posted might bring the quoted sub numbers into doubt?

Again, please understand, I'm trying the hell to communicate here: The conversation I was having with the other guy was not about what the population is NOW. He was contesting that it was 1.3 million at the time of the report. I KNOW it's less than 1.3 millin NOW. But we're not talking about NOW. We were talking about at the time of the report, which is NOT NOW.

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DiabloDoom's Avatar


DiabloDoom
05.23.2012 , 09:36 PM | #209
Quote: Originally Posted by Quinlynn View Post
This game is not dying, it is dead.
It has the 3rd largest playerbase, how is it dead?

Let's not forget that there is 22m MMORPG players, and only 10% of them play Sci-Fi MMORPG's. This is my first Sci-Fi one after 12 years of playing Fantasy.

WLpride's Avatar


WLpride
05.23.2012 , 10:09 PM | #210
I really hope it gets better. EA is at a very all time low value, they really have to make a comeback, even if it takes a full year to make significant progress. Although, pretty soon we'll have most of the general features we've asked for, later who knows.

Really though, we've know idea what will happen in the long term, it's a huge question mark, will EA/BW make a game that is good? Right now they don't really seem to think they know what will be good in the mainstream concept. PvP is lost for the moment, but we all knew that already. If you think Warzone will hold the game together your looking at <500,000 subscribers in months.

The fact that there was no transfers is completely staggering, it's really killing the breadth of audience I think. Pay or Quit, that is what the average gamer has to choose after finish levelling a character in this game, plus the fact that most of the game is pretty small in MMO standards.

It still stands that there is lots of potential to turn it around, but I don't really think it's a success at this present time, 6 months in, with these huge errors occuring and 100,000 leaving because of the exact population and lack of open PvP issues. Perhaps there is some stable servers though, but you can't deny the amount of desolate servers around.

If they think they can win over a large audience by creating these live events, they are greatly mistaken, and small-minded. It's pretty obvious that, after the bread and butter features are finsihing and live, players need massive content update and enhancement. Endgame et al.