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So really? WOW killer?


Nyoro's Avatar


Nyoro
05.23.2012 , 01:21 PM | #71
Quote: Originally Posted by Rezakh View Post
BW actually said back in 2006 that they would not a game meant to kill WoW, but they did say from then till about 09 or '10 that they were expecting to compete on the same level as WoW which means they set the expectation for their game extremely high.

As someone who's been following this game's development for 6 years now, BW sort of made their own mess with the unfair expectations of their fans. It's not really the fans' fault for thinking it would compete with WoW. I actually feel sorry for the masses that were expecting a solid title and got...well...this.

Still a fun game, despite the plethora of design flaws and failures in execution, but it could have been so much more. BW has smart people working for them, they're taking this failure of their own expectations seriously and I have no doubt they will be fixing all the major issues by the end of the year. Whether or not that's fast enough is something I would rather not speculate on.
Lets just wait to see what group finder does for the game, if the reaction is positive then maybe good things will be in the pipeline. However, If patch after patch just keeps getting a negative reaction then it's definitely not a good thing.

As far as I'm concerned the game has fun combat and plenty of content (17dungeons, 3raids, 4warzones) but just doesn't have the systems in place to let people enjoy them properly.
Triggerhappy - lvl50 Vanguard Tomb of Freedon Nadd R.I.P Trayus Academy
The Honkhonk Legacy
"I haven't enjoyed myself this much since the sacking of BioWare Austin!" -John Riccitiello

Celebrus's Avatar


Celebrus
05.23.2012 , 01:22 PM | #72
Quote: Originally Posted by Nyoro View Post
Lets just wait to see what group finder does for the game, if the reaction is positive then maybe good things will be in the pipeline. However, If patch after patch just keeps getting a negative reaction then it's definitely not a good thing.

As far as I'm concerned the game has fun combat and plenty of content (17dungeons, 3raids, 4warzones) but just doesn't have the systems in place to let people enjoy them properly.
It is amazing.

No longer are we touting this game as the next big thing, the wow killer, and so on.

We're simply hoping out of sheer desperation that the implementation of a basic mmo feature will save it.

Wow.

Rezakh's Avatar


Rezakh
05.23.2012 , 01:25 PM | #73
Quote: Originally Posted by theskurGe View Post
As for being a WoW killer, you won't dethrone the king of you make a game that plays exactly the same, while not implementing all of the features that have become the norm for most players.

Only a real next-gen MMO can kill WoW. It will need to deliver new gameplay experiences and mgame mechanics. People don't wan't another WoW-clone. They have already put in a LOT of time into WoW.

If there is a WoW-killer, it will likely be a next-gen MMO released by Blizzard..
I really do not understand why this leap in logic is continuing to thrive in the MMO community.

First of all, this game did not copy WoW in any of the major elements where it really counts. The UI is slow/clunky. There is little in the way of UI customization with no modding/macro support. No group finder utility. A general slower pace between levels which is a huge deal very few people are aware of (ask any I/O psychologist that consults for MMO's). Combat is a slower pace experience. Rewards in many of the games skinner box model dynamics like legacy/pvp take far more time than in WoW, in general (operations are an obvious exception). Artwork at times is uninspiring. This game is also very punishing on low end systems, which is a development staple point for all Blizzard games, including WoW...and the list can go on.

This is the same story for any other MMO that has failed where WoW has succeeded. Everyone that keeps saying that new MMO's are failing cause they copy WoW do not realize how much they ignore WoW's winning formula. The first developer that really learns this lesson and copies it correctly, wins.

The redeeming quality for me is the story telling, which is incredibly robust on empire side. When I am finishing in the leveling content, if there's nothing to do I may too end up taking off. We'll see what the LFG system brings.

Nyoro's Avatar


Nyoro
05.23.2012 , 01:26 PM | #74
Quote: Originally Posted by Celebrus View Post
It is amazing.

No longer are we touting this game as the next big thing, the wow killer, and so on.

We're simply hoping out of sheer desperation that the implementation of a basic mmo feature will save it.

Wow.
You might have expected it to be a "WoW killer" but I didn't, infact I thought he game was going to be a complete POS until I got a beta invite and had a good time. I just enjoy the game for what it is and hope it gets better, if it doesn't I'll play a different game.

I'm sorry that it failed to live up to your expectations. You should move on to some other MMO forums so you can repeat the process.
Triggerhappy - lvl50 Vanguard Tomb of Freedon Nadd R.I.P Trayus Academy
The Honkhonk Legacy
"I haven't enjoyed myself this much since the sacking of BioWare Austin!" -John Riccitiello

Bluerodian's Avatar


Bluerodian
05.23.2012 , 01:27 PM | #75
Quote: Originally Posted by Blistrich View Post
I will contend this point.

SWG killed SWG long before SWTOR came along. CU/NGE was a double shot in the crotch that never fully healed.
SWG lasted 8 years. I honestly don't see TOR going that long.

Quote:
You might have expected it to be a "WoW killer" but I didn't, infact I thought he game was going to be a complete POS until I got a beta invite and had a good time. I just enjoy the game for what it is and hope it gets better, if it doesn't I'll play a different game.

I'm sorry that it failed to live up to your expectations. You should move on to some other MMO forums so you can repeat the process.
I think he was more referring to how the general mindset of the community here has suddenly shifted.
Long time player of SWG from cradle to grave. First Kettemoor, then Starsider.

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Blistrich's Avatar


Blistrich
05.23.2012 , 01:27 PM | #76
Quote: Originally Posted by Rezakh View Post
I really do not understand why this leap in logic is continuing to thrive in the MMO community.

First of all, this game did not copy WoW in any of the major elements where it really counts. The UI is slow/clunky. There is little in the way of UI customization with no modding/macro support. No group finder utility. A general slower pace between levels which is a huge deal very few people are aware of (ask any I/O psychologist that consults for MMO's). Combat is a slower pace experience. Rewards in many of the games skinner box model dynamics like legacy/pvp take far more time than in WoW, in general (operations are an obvious exception). Artwork at times is uninspiring...and the list can go on.

This is the same story for any other MMO that has failed where WoW has succeded. Everyone that keeps saying that new MMO's are failing cause they copy WoW do not realize how much they ignore WoW's winning formula. The first developer that really learns this lesson and copies it correctly, wins.
With this post, you have clearly highlighted the key to World of Warcraft's success...

"Keep it simple, stupid!"

WoW is an online arcade game with an autosave feature, hence it's vast popularity.

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Darka's Avatar


Darka
05.23.2012 , 01:29 PM | #77
MMO do not kill each other. They only kill themselves.
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AHChrist's Avatar


AHChrist
05.23.2012 , 01:30 PM | #78
This game could have easily been the next big thing. It had the perfect ingredients, Stars Wars plus a really good gaming company with a history of making good games.

They just didn't think to make a MMO for whatever reason. Almost every MMO to come out in the last 5-7 years has had super-hyped and had strong initial sales. Why? Because people are really sick of WoW. However, none of the games have delivered anything more than sub-WoW performance. They somehow claim they are better than WoW, but they aren't. They use the same class skills, raiding format, etc. They just do it worse. Companies just don't get it, you can't have a successful MMO if you make a WoW clone.

Kinda why GW2 is going to be huge. It actually took ideas from other game and made them better. The first Beta version was better than the current state of this game. It already has server transfers. It has open pvp. It has structured pvp across all servers. The world is huge and has tons to explore. The things that are killing this game won't ever happen because the system to deal with it is already in place.

Nyoro's Avatar


Nyoro
05.23.2012 , 01:54 PM | #79
Quote: Originally Posted by AHChrist View Post
This game could have easily been the next big thing. It had the perfect ingredients, Stars Wars plus a really good gaming company with a history of making good games.

They just didn't think to make a MMO for whatever reason. Almost every MMO to come out in the last 5-7 years has had super-hyped and had strong initial sales. Why? Because people are really sick of WoW. However, none of the games have delivered anything more than sub-WoW performance. They somehow claim they are better than WoW, but they aren't. They use the same class skills, raiding format, etc. They just do it worse. Companies just don't get it, you can't have a successful MMO if you make a WoW clone.

Kinda why GW2 is going to be huge. It actually took ideas from other game and made them better. The first Beta version was better than the current state of this game. It already has server transfers. It has open pvp. It has structured pvp across all servers. The world is huge and has tons to explore. The things that are killing this game won't ever happen because the system to deal with it is already in place.
GW2 will have its own problems, PvE related especially. If you're expecting it to be the "next big thing" then prepare to be disappointed, the beta weekend was a right letdown.
Triggerhappy - lvl50 Vanguard Tomb of Freedon Nadd R.I.P Trayus Academy
The Honkhonk Legacy
"I haven't enjoyed myself this much since the sacking of BioWare Austin!" -John Riccitiello

Itukaaj's Avatar


Itukaaj
05.23.2012 , 02:25 PM | #80
Quote: Originally Posted by asbalana View Post
I recently downloaded the free to play 20 level version and from time to time find myself logging off of swtor and onto WOW. WOW in some ways just feels so old and tired and I well know the end of the road and why I unsubbed. But geez, it is nice every so often to get on and feel an open world and see life (bunnies hopping around and cows mooing and birds flying overhead and so on). It is nice to walk once again through SW after spending time in the dark shopping mall like fleet. It is so so nice to actually feel responsive combat and know if I push a button, my cast will go off without my swtor SI having a few tick internal debate over whether or not to actually do what I told him to. Sometimes the debate does not go my way and the spell is never cast - I forgot what it felt like to fight and not mash buttons multiple times while yelling fire darn you fire.

Edit - I just remembered the stange feeling that I had the first time I logged onto WOW. Then I realized that my character actually had a shadow (beyond my 1 1/2 year old $ 4,500 rig in swtor).
I just got 7 free wow days 48 hours ago. Same exact experience. I never thought I would be back. SWToR killed themselves.