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BW could do transfers now but hasn't...why?

STAR WARS: The Old Republic > English > General Discussion
BW could do transfers now but hasn't...why?

ZaRree's Avatar


ZaRree
05.22.2012 , 04:28 PM | #61
Quote: Originally Posted by NDiggy View Post
Then start with the 3 lowest pop servers. You're telling me they couldn't handle that? Heck, as low as the pops on those servers are, they could probably do 6 or even 9 servers.
Because the cost would outweigh the reward.....
Someone has to do the manual transfers, better to work on an overall system......
Oh please I'm no hero, just rational.

Sarx's Avatar


Sarx
05.22.2012 , 04:52 PM | #62
Nerd moment incoming...

Have you actually done the math on manual transfers? To figure out how many man-hours it would take, you take the number of players who would take advantage of the service, multiply by the average characters per player, and multiply that by the time (in hours) each character transfer takes.

You can then use that number to figure out how much it would cost and how long it would take. For cost, simply take the man-hours and multiply by the hourly pay of a CSR. For how long it would take, divide the man-hours by the number of CSRs working on the project and divide that by the average length of time each day that a CSR spends working on it.

Now, using this formula we can plug in some numbers, let's say 200k players would want to use the service with an average of 3 characters each and each transfer takes 30 minutes. 200,000 * 3 * 0.5 = 300,000 man-hours

If the CSRs get paid $10 an hour, that's a cost of $3 million. If they have 500 CSRs working on it full time(8 hours/day), it would take 75 work days to get done. (300,000 / 500 / 8).

Now, if they started doing manual transfers the same day they started Aussie transfers (Apr 24) and had them working on it 7 days a week, they would have those 200k players all transferred on approximately July 3rd.

So, using those numbers, manual transfers would have cost millions and taken longer than the system they are developing now.

I am aware that these numbers are just speculation, but I think 200k players transferring and $10/hour pay for CSRs at Bioware are both conservative estimates if anything.
Oh, there will be a day of reckoning for you, non-believer! A totaling of sums and a snapping of necks, and you will count yourself among the damned!
-Sparks, Sealab 2021

Wesgile's Avatar


Wesgile
05.22.2012 , 05:13 PM | #63
most of the aussie transfers are done in just a week.
and the numbers are definitely much more than the lowest 50 or more servers combined together.

that said, as long as the flow had been established, automating it shouldn't be the hardest thing to do.
i'm sure they could've rolled the transfers weeks ago if they content on using a website interface and manage the transfers there. but no, they just had to integrate it to the game client with pretty graphics and ui...

it's like they really don't understand the severity and/or magnitude of the problem at hand.
大丈夫だ、問題ない。

NDiggy's Avatar


NDiggy
05.22.2012 , 05:25 PM | #64
Quote: Originally Posted by Kthx View Post
Presumably they looked at the cost and benefits of doing them manually vs. doing it in automated fashion and concluded the latter was the better option.
The costs are nothing if they can prevent the core group of players from leaving this game. Once they leave they don't come back. The good PR alone would do wonders for the reputation of BW, which is heavily tarnished at this point.
A countryman between two lawyers is like a fish between two cats. -
Benjamin Franklin

Kllashaa's Avatar


Kllashaa
05.22.2012 , 05:27 PM | #65
It would be great if a Bioware rep would respond to OP.

NDiggy's Avatar


NDiggy
05.22.2012 , 05:30 PM | #66
Quote: Originally Posted by Sarx View Post
Nerd moment incoming...

Have you actually done the math on manual transfers? To figure out how many man-hours it would take, you take the number of players who would take advantage of the service, multiply by the average characters per player, and multiply that by the time (in hours) each character transfer takes.

You can then use that number to figure out how much it would cost and how long it would take. For cost, simply take the man-hours and multiply by the hourly pay of a CSR. For how long it would take, divide the man-hours by the number of CSRs working on the project and divide that by the average length of time each day that a CSR spends working on it.

Now, using this formula we can plug in some numbers, let's say 200k players would want to use the service with an average of 3 characters each and each transfer takes 30 minutes. 200,000 * 3 * 0.5 = 300,000 man-hours

If the CSRs get paid $10 an hour, that's a cost of $3 million. If they have 500 CSRs working on it full time(8 hours/day), it would take 75 work days to get done. (300,000 / 500 / 8).

Now, if they started doing manual transfers the same day they started Aussie transfers (Apr 24) and had them working on it 7 days a week, they would have those 200k players all transferred on approximately July 3rd.

So, using those numbers, manual transfers would have cost millions and taken longer than the system they are developing now.

I am aware that these numbers are just speculation, but I think 200k players transferring and $10/hour pay for CSRs at Bioware are both conservative estimates if anything.
Thanks for doing all the math and failing to read the OP. I suggested taking 3 or 4 of the lowest pop servers per week and starting transfers. This would come nowhere near as close to the number of players they transferred to the Aussie servers, which took only a week. For a server where there are only between 5-15 players in fleet at peak times per faction, I doubt you'd need to transfer that many accounts. A generous estimate might put 500 active subscriptions on those servers. That would be 2000 accounts per week for 4 low pop servers. Hardly a drop in the bucket to relieve the worst servers and gain some good PR in the process.
A countryman between two lawyers is like a fish between two cats. -
Benjamin Franklin

NDiggy's Avatar


NDiggy
05.22.2012 , 05:32 PM | #67
Quote: Originally Posted by Kllashaa View Post
It would be great if a Bioware rep would respond to OP.
They just fired their lead Community guy so I doubt we'll see a response, not that we would have before. BW seems to prefer using Twitter to convey information instead of their own website.
A countryman between two lawyers is like a fish between two cats. -
Benjamin Franklin

Roalmo's Avatar


Roalmo
05.22.2012 , 05:33 PM | #68
Quote: Originally Posted by Sarx View Post
Nerd moment incoming...

...let's say 200k players would want to use the service....
Err.. you actually think there are 200k players on all the low servers COMBINED???

NDiggy's Avatar


NDiggy
05.22.2012 , 05:34 PM | #69
Quote: Originally Posted by Roalmo View Post
Err.. you actually think there are 200k players on all the low servers COMBINED???
Probably not even 200k active players period at this point.
A countryman between two lawyers is like a fish between two cats. -
Benjamin Franklin

Sarx's Avatar


Sarx
05.22.2012 , 05:39 PM | #70
Quote: Originally Posted by NDiggy View Post
Thanks for doing all the math and failing to read the OP. I suggested taking 3 or 4 of the lowest pop servers per week and starting transfers. This would come nowhere near as close to the number of players they transferred to the Aussie servers, which took only a week. For a server where there are only between 5-15 players in fleet at peak times per faction, I doubt you'd need to transfer that many accounts. A generous estimate might put 500 active subscriptions on those servers. That would be 2000 accounts per week for 4 low pop servers. Hardly a drop in the bucket to relieve the worst servers and gain some good PR in the process.
How many servers do you believe need to have free transfers? I've heard some people say that the bottom 100 should have transfers for free and/or merges.

Edit: my bad, the math in this post was off. But the number of players using would depend on how many servers need transfers. If you need to do transfers on 100 servers, 4 per week would take 25 weeks, nearly half a year.
Oh, there will be a day of reckoning for you, non-believer! A totaling of sums and a snapping of necks, and you will count yourself among the damned!
-Sparks, Sealab 2021