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(From Taugrim.com)SWTOR Has Repeated RIFT’s Mistakes in Endgame PVP

STAR WARS: The Old Republic > English > PvP
(From Taugrim.com)SWTOR Has Repeated RIFT’s Mistakes in Endgame PVP

ehtom's Avatar


ehtom
05.21.2012 , 12:58 PM | #141
Quote: Originally Posted by Raggok View Post
And for those who want RPG and PVP they have World versus World which still emphasizes gear progression. Which is another aspect of PvP that I enjoy. With GW2 you actually get an OPTION as to which type of PvP you want to do.

SWTOR will be dead to PvPers when GW2 comes out.
If you want a PvP game with no progression, there are literally HUNDREDS of them e.g. Counter Strike, Starcraft, DotA, LoL, etc. Your character getting stronger the more you play is a KEY FEATURE of an RPG. GW2 will be a drop in the ocean compared to the games I just listed.

dalevan's Avatar


dalevan
05.21.2012 , 01:01 PM | #142
Quote: Originally Posted by Xerain View Post
It gives more reason to play... Just owning people over and over is getting boring and i'm not full war hero yet so i've slowed down so i can keep playing.
I agree. FPS online games should be "just get in there and start PvPing." MMO's are usually progression themed to keep the interest, compare/share gear ideas with friends, gear status showing off how far you've progressed in the game. I believe most of the people who complain about any kind of grind are people with short attention spans that go from game to game anyway no matter what a developer does. I also believe that gear should only give a slight edge. As it is now, the edge seems a little bit much. Of course that can vary class to class, spec to spec, and player to player.
Dalevan - Commando Misshap - Vanguard Vacci - Sage Healer
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Khoraji's Avatar


Khoraji
05.21.2012 , 01:06 PM | #143
Quote: Originally Posted by ehtom View Post
If you want a PvP game with no progression, there are literally HUNDREDS of them e.g. Counter Strike, Starcraft, DotA, LoL, etc. Your character getting stronger the more you play is a KEY FEATURE of an RPG. GW2 will be a drop in the ocean compared to the games I just listed.
Exactly.

I love FPS games. But when I go and play my RPG's, I want it to feel like an RPG.
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

Zocat's Avatar


Zocat
05.21.2012 , 01:10 PM | #144
"pre-1.2 Watchman Sentinel/Annihilation Marauders, Shadow/Assassin 31-pt tanks, and Assault Spec Vanguards/Pyrotech Powertechs were overpowered, and Scoundrel/Operative healers were underpowered."

"he same healer playing a Sage/Sorc versus Operative/Scoundrel will heal much more effectively with the latter."

So how does this make balance WORSE? It's the same.
Pre 1.2 one healing class was better - post 1.2 the other is better. Sure, it doesnt make the balance better, but it's also not making the balance worse.
Not even mentioning that pyroPT got a nice nerf.


PvP Gear:
pre 1.2 we could get 7 champion commendations (needed for 2nd best PvP set) for 800 warzone comms.
iirc you needed 67 comms for 1 piece (chest, helm, hands, ...) so that's 9 bags. So 5600 warzone comms for 1 piece of the 2nd best pvp set. The chance to find a finished token post 1.1.5 (?) is negligible (never found one after 1.1.5).
Now in 1.2 you need ~12.5k warzone comms for FULL bm - the 2nd best PvP set.

Sure - is it fair to match recruit geared players against full augmented WH guys? No.
But there are a lot of things which arent fair in the game (premade vs randoms, full bm vs 0 expertise pre 1.2, ...). Ranked warzones will (hopefully) change this. People with good gear will play in the higher regions and new players will be able to acquire gear during their ascend to those regions.

Raggok's Avatar


Raggok
05.21.2012 , 01:12 PM | #145
Quote: Originally Posted by ehtom View Post
If you want a PvP game with no progression, there are literally HUNDREDS of them e.g. Counter Strike, Starcraft, DotA, LoL, etc. Your character getting stronger the more you play is a KEY FEATURE of an RPG. GW2 will be a drop in the ocean compared to the games I just listed.
Again, with this tired argument?

What I mentioned is an OPTION. If you want to PvE, you can PvE in an enviroment that is far more challenging than SWTOR. If you want open PvP dependent on gear and level progression, then you can do World versus World PvP which is... oh, I don't know... about infinitely times better than the current state of PvP in Ilum.

It's about having the option to play endgame PvP right out of the box that is so attractive. That is not the only style of gameplay available. A more standard type of MMORPG gameplay is also available. SWTOR does not give you those options. Thus, it dies with respect to PvP for those who want those options.
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Pistols's Avatar


Pistols
05.21.2012 , 01:17 PM | #146
Quote: Originally Posted by dalevan View Post
I agree. FPS online games should be "just get in there and start PvPing." MMO's are usually progression themed to keep the interest, compare/share gear ideas with friends, gear status showing off how far you've progressed in the game. I believe most of the people who complain about any kind of grind are people with short attention spans that go from game to game anyway no matter what a developer does. I also believe that gear should only give a slight edge. As it is now, the edge seems a little bit much. Of course that can vary class to class, spec to spec, and player to player.
Players would be fine with a gear grind, provided the PvP gameplay was worth playing. The gear grind is prolly the least of the issues in the PvP debacles atm, but I wouldn't be opposed to end game gear being ready for fresh 50's either. In the end, I don't want to PvP against players who are at a disadvantage, and would rather PvP be about competitive PvP, than showing off how many times I've queue'd up and played (which tbh, is all WH gear shows).

There is a reason PvP players are leaving this game, and when it comes to attention spans, BW has shown it has little room to spare for the PvP aspect. Being bored isn't the players fault, it's those who create content, that are failing to keep us around. Sadly, we don't have a team that wants a thriving PvP gameplay option. /shrug

dalevan's Avatar


dalevan
05.21.2012 , 01:28 PM | #147
Quote: Originally Posted by Pistols View Post
Players would be fine with a gear grind, provided the PvP gameplay was worth playing. The gear grind is prolly the least of the issues in the PvP debacles atm, but I wouldn't be opposed to end game gear being ready for fresh 50's either. In the end, I don't want to PvP against players who are at a disadvantage, and would rather PvP be about competitive PvP, than showing off how many times I've queue'd up and played (which tbh, is all WH gear shows).

There is a reason PvP players are leaving this game, and when it comes to attention spans, BW has shown it has little room to spare for the PvP aspect. Being bored isn't the players fault, it's those who create content, that are failing to keep us around. Sadly, we don't have a team that wants a thriving PvP gameplay option. /shrug
No doubt Pistols. I just disagree with the ones who want to be competitive right out of the box, which 10-49 WZ's really kind of provide as you can level with PvP. Gear definitely is not the only thing that will keep people around obviously. Without an engaging, meaningful World PvP system, which I know you enjoy as do I and many of our friends, and the team competition of Ranked Warzones, as well as server specific forums, the PvP community will get smaller and smaller as they move on to other games that satisfy their needs.
Dalevan - Commando Misshap - Vanguard Vacci - Sage Healer
BKSN

Raggok's Avatar


Raggok
05.21.2012 , 01:36 PM | #148
Quote: Originally Posted by dalevan View Post
I just disagree with the ones who want to be competitive right out of the box, which 10-49 WZ's really kind of provide as you can level with PvP.
Competitive at endgame. Levels 10-49 are obviously not endgame.

Let's say you want to try out a different class, but you aren't sure you are going to like it at endgame. In SWTOR, you have to level to 50 and then gear up to see if it is going to be something you are happy with. In GW2, you roll a level 1 of that class and try out many different builds, weapons, and gear load outs to see if you want to play that class at endgame. Then, you level it if you like it.

MMORPG developers have been treating the playbase like crap for so long you can't even realize a good thing when you see it. ;P
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Raggok's Avatar


Raggok
05.21.2012 , 01:40 PM | #149
Quote:
The author of that blog has no clue what grindy is before 1.2.
The author of that blog had a full BM Vanguard before patch 1.2.
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Khoraji's Avatar


Khoraji
05.21.2012 , 01:45 PM | #150
Quote: Originally Posted by Raggok View Post
Again, with this tired argument?

What I mentioned is an OPTION. If you want to PvE, you can PvE in an enviroment that is far more challenging than SWTOR. If you want open PvP dependent on gear and level progression, then you can do World versus World PvP which is... oh, I don't know... about infinitely times better than the current state of PvP in Ilum.

It's about having the option to play endgame PvP right out of the box that is so attractive. That is not the only style of gameplay available. A more standard type of MMORPG gameplay is also available. SWTOR does not give you those options. Thus, it dies with respect to PvP for those who want those options.
World pvp is not an option for competitive pvpers. It is for casual fun only
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee