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CORPG vs MMORPG


Arkerus's Avatar


Arkerus
05.18.2012 , 06:07 PM | #91
Quote: Originally Posted by Gungan View Post
and SWTOR has instances of bigger PVE. Otherwise it's a total draw.

I rest my case. Thanks.

You said it yourself.
If TOR didn't have a PvE base, then I would agree with you.

If you think Arenanet is going to support the PvE instances like they support the PvP, then I have a bridge I'd like to sell you.

PvE is the side crap you do in GW. You could say PvP is the side crap you do in TOR but its supported (even more so now).
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Gungan's Avatar


Gungan
05.18.2012 , 06:24 PM | #92
Quote: Originally Posted by Kubernetic View Post
This is it right here. The community is lacking because of a bunch of self-indulgent self-entitled players who think that because this game wasn't SWG2, there's no reason to be nice to anyone or to do much of anything other than gripe or whine.
What does being nice to people have anything to do with the game itself, or this discussion?

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Alderaan, Tatooine, Corellia, Ilum, Quesh, Belsavis, and any other planet where the two sides aren't segregated due to people arriving at different levels, such as Balmorra where Imperials get there around Level 20 and Republics get there around Level 36 or so.
All those planets have segregated levelling areas too. Pubs on one side of the river, Imps on the other side. Pubs in the northwest part of the planet, Imps on the southeast.

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It's happened before. I've heard of several guilds "marking" each other for takedown on my server.
And what exactly do they do about it on something other than a PVP server?

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In the one I got to participate in, Imperials took over the Republic spaceport on Alderaan before on my server. It took a team of Republics getting together to evict them from the premises.
So they griefed a low level spaceport because guards in high level zones can 1 shot you. That's acceptable?

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I think the biggest problem is players without imaginations who need developers to give EVERYTHING to them. Apparently there isn't enough horsepower existent to come up with their own events and their own actions. If it isn't offered in some GUI by a point-and-click choice, it doesn't exist.
This isn't 1999. The gaming industry has grown, and their products should reflect that. There is no reason at all for there to not be deeper game systems and some focus on meaningful large scale multiplayer.

It's nice that you like to RP and do little events that have no impact in the game, but that's not my thing. If they added user generated content creation, I would be all over that. I'd love to write some stories for players to try out, but I'm not going to sit and personally run each event.

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What a pitiful state of gaming. Sad commentary, really.
Not gaming, just SWTOR. There are no problems in Tera getting people to play together.

Gungan's Avatar


Gungan
05.18.2012 , 06:25 PM | #93
Quote: Originally Posted by Arkerus View Post
I rest my case. Thanks.

You said it yourself.
If TOR didn't have a PvE base, then I would agree with you.

If you think Arenanet is going to support the PvE instances like they support the PvP, then I have a bridge I'd like to sell you.

PvE is the side crap you do in GW. You could say PvP is the side crap you do in TOR but its supported (even more so now).
Firstly, that doesn't change the fact that they're both cooperative RPGs because of small scale, instancing, and hub mechanics. You don't have to have a focus on PVP to fall into the genre.

Secondarly, what the hell are you talking about? GW supports their flashpoints, and they have added dozens of them in every expansion. PVE is not a "side thing" in GW. You can focus entirely on PVE if you want. There are four whole continents of PVE content.

arkzehhh's Avatar


arkzehhh
05.18.2012 , 06:33 PM | #94
Quote: Originally Posted by FITorion View Post
I'm finding myself agreeing with the OP. I love this game and will continue playing it... but it's not an MMO in my eyes.

FFXI had servers capably of supporting 20,000 concurrent players... in 2002. The latest server population thread showed that SWTOR servers are reading as full at 3000 concurrent players... Not exactly massive.

This is a Co Op RPG. There isn't anything wrong with that in and of itself. But it's not an MMO.
Try about 300 player's... on a server like mine.
trololol

GnatB's Avatar


GnatB
05.18.2012 , 06:34 PM | #95
Quote: Originally Posted by Senth View Post
It means Competitive Online Role-playing Game. It is a subgenre of Massively Multiplayer Online Role-playing Games. And the fact that the game gives you a feeling of being so different than other MMOs so much that you love it because it doesn't seem like it is an MMO.. is exactly the point. CORPGs focus on solo-play or tiny groups and often provide companion characters with themepark-based worlds (open worlds can effectively provide themepark questing, but the fact is that all SWTOR worlds are created to house the themepark, the themepark isn't just built into the already existing world - a common feature in CORPGs) and no not require or provide incentive for community building at massive scales, however allow competitive match-made play between randomly encountered characters.
Sounds to me like CORPG is a genre somebody made up to describe their own game that combines two different elements that don't really make all THAT much sense together, only one of which (the sentance at the bottom) even comes close to fitting the acronym. SWTOR certainly doesn't. Nothing remotely competitive about SWTOR.

I'll stick with calling it a story based online RPG. SBORPG, if you want.

Itukaaj's Avatar


Itukaaj
05.18.2012 , 06:45 PM | #96
I think the problem is that of perception. People want to define what is missing.

The real bottom line is a lot of people left cause for whatever reason but essentially the game wasn't for them. There is a hard core group that love it and are having fun. Then there is a middle group that like it but are ambivalent about some features, who, because of group 1 leaving have no one to play with. I fall into this group my decision is not to reroll but to come back in 6 months to a year and enjoy a polished game that has sorted this out. My issues besides having people leave the game were more technical( ability delay lag fps etc) which should have been worked out. I would have been willing to suffer through it if there were enough to support more pvp which is all I was here to do.

But I advise people as a customer to make a fair decision one way or another. I think the game people have a nice list of improvements they could make and will. But it will take a year - so come back next year or roll fatman.

GnatB's Avatar


GnatB
05.18.2012 , 06:47 PM | #97
Quote: Originally Posted by Dyvid View Post
If you want to place blame, head over to Bliz because they changed the mindset of modern MMO playerbase. Case in point, I was messing around on Tera since I have 15 days left. Someone was asking to group up for normal questing. The very next reply was "Why, you can solo all the quests." That is the modern mindset that WoW created.
Quote: Originally Posted by Gungan View Post
It doesn't really matter whose fault it is. The fact of the matter is that devs aren't forced to copy other games at gun point. They should know better, and remember that MMOs are about bringing as many people together as possible for a common purpose as much as possible. That's what made MMOs great. I'm not suggesting they remove soloing, or even stop continuing to improve soloing, but grouping should be epic.

Right now we're down to small group content that really doesn't give any satisfaction upon completion; that your small army just saved the universe, and the war between factions just feels like small, insignificant skirmishes.
I have to disagree. Wow didn't shape the mindset. The mindset shaped WoW. Even back in everquest days the devs quickly learned that most players, in fact, wanted to be able to solo most content, most of the time. Most people didn't really want to have to group up to do content. In order to be profitable at high enough quality, you had to cater towards those who wanted to solo, not those who wanted to group. And said grouping isn't what made MMO's great... it *is* what made them niche.

Gungan's Avatar


Gungan
05.18.2012 , 06:50 PM | #98
Quote: Originally Posted by GnatB View Post
I have to disagree. Wow didn't shape the mindset. The mindset shaped WoW. Even back in everquest days the devs quickly learned that most players, in fact, wanted to be able to solo most content, most of the time. Most people didn't really want to have to group up to do content. In order to be profitable at high enough quality, you had to cater towards those who wanted to solo, not those who wanted to group. And said grouping isn't what made MMO's great... it *is* what made them niche.
No. Grouping for everything made them niche. Grouping for epic dragon slaying and huge battles was what made them great.

Itukaaj's Avatar


Itukaaj
05.18.2012 , 07:23 PM | #99
With regard to WoW that game has changed as well. And not necessarily for the better. In Vanilla you roamed a world running into friend or foe while exploring and generally acted cooperatively. With BC a new map was added as was flying mounts. This brought death from above where you explored while forming affiliations to protect yourself from max level gankers. The dungeon and raid content forced cooperation but the scale changed and also mechanics where people started to now do math. They said bring the player but not the class but why were mages Sunwelled? This concept of minmaxing would now drive everything from your class choice to you optimum rotation. Independent players were ostracized by a tyranny of the min-maxing.

WotLK tried to eliminate flying mounts but added rapid questing. By this time the journey was meaningless (which is the exact opposite of TOR where the journey is everything). You would hang out in a centralized city as you went to hub to hub using the city as a place to organize your group.

With Cata there were cut scenes added and trying to force people to travel in different directions but the rest of the world was abandoned. Now with grouping mechanics all that was left was sit in the 2 capittal cities and troll each other till your disposable group popped up. A group that in the min/max milue didn't meet the standard people were kicked or groups broke up. People who couldn't max play through optimm rotation were now the bane of every group-especially since no one knew anyone and every q pop was instant dolisposable relationship. Now the mechanics were merely to regulate loot drama. Wow is now the ultimate single player game with the best facade of being an mmo. But they do have the feeling of being massive which makes people feel = epic.

Blackardin's Avatar


Blackardin
05.18.2012 , 07:52 PM | #100
Quote: Originally Posted by hulkweazel View Post
...and therein lies your misunderstanding. Including a co-op mode does not make it a multiplayer game. ME3 is still pretty much a single player game despite having a multiplayer mode.

The fact is, SWTOR pretty much revolves around solo play. I'm not just talking about the heavy amount of dialogue and instanced zones, I'm talking about the fact that you get a companion which pretty much eliminates any need or benefit to ever get a group, and legacy, which was one of the main things BW has implemented that is pretty much only caters to soloing.

Consider that Legacy was implemented in 1.2. Group finder will be implemented in 1.3. In other words, a largely solo perk is higher on BW's priority list than one of the most important features to make finding a group easier in an MMO.
Let me know when you clear boarding party HM, or take down KP solo. ;p

Yanno, folks. Back when we played Everquest, the biggest complaint was that the game was too heavily reliant on grouping, that one could do nothing without a group. With Wow came the ability to solo level, but it was slow, tedious, disjointed. Here we have a game that solved all of those problems and still has a strong emphasis on grouping for the really important content.....and people are complaining that there is no reliance on grouping. ;p
May the Schwartz be with you....