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If 1.3 Does not Come With ...

STAR WARS: The Old Republic > English > General Discussion
If 1.3 Does not Come With ...

Urael's Avatar


Urael
05.18.2012 , 02:04 PM | #51
Quote: Originally Posted by Dylancholy View Post
Because having a cross server toggle will make the single server option obsolete, and rope people into using it.
Maybe you don't have a long history in mmorpgs. That's fine.
But cross server lfg is bad.
Lets assume you are right and I don't have a long history with MMORPGs. No one. NO ONE has explained a reasoned argument as to why Single Server Only.

The argument always end with "its just bad" and "if you really played MMOs you'd know". But, NOONE explains why "they feel" that way OR "why it is in FACT true".

Please explain clearly and concisely just HOW and WHY Cross server (as an OPTION) would ruin a server?

Mallorik's Avatar


Mallorik
05.18.2012 , 02:13 PM | #52
Quote: Originally Posted by Dylancholy View Post
Because having a cross server toggle will make the single server option obsolete, and rope people into using it.
Maybe you don't have a long history in mmorpgs. That's fine.
But cross server lfg is bad.
And in what alternate univers's history are you remembering same server lfg working in?

jgoldsack's Avatar


jgoldsack
05.18.2012 , 02:14 PM | #53
Quote: Originally Posted by Urael View Post
Lets assume you are right and I don't have a long history with MMORPGs. No one. NO ONE has explained a reasoned argument as to why Single Server Only.

The argument always end with "its just bad" and "if you really played MMOs you'd know". But, NOONE explains why "they feel" that way OR "why it is in FACT true".

Please explain clearly and concisely just HOW and WHY Cross server (as an OPTION) would ruin a server?
My reason for not wanting Cross Server is I remember what it was like on my server back in WoW before there was cross server stuff. Not talking about the time it took to get a group for an instance, but the fact that grouping only with my server really built up the server community. We got to know each other, how each other played, and the server really felt like a community, because people were interacting and building friendships on their own server.

You got to know who were the good players, who were the ninjas (and blacklist them) who were just the bad players (and avoid taking them in your groups), and who were the Ok players, but just needed guidance to become better.

After Cross Server was added, that server community feeling took a real nosedive, because more and more, you ended up grouping with fewer people from your server. I remember a number of times when I was actually surprised to run an instance with people from my server. People cared less about ninja tactics, and the runs became more of "what can I get out of it", instead of what was best for the group. That was where I first started seeing Warriors needing on Paladin gear... and so on. The community went downhill, as the primary way of building it (dungeons) became less and less frequent. Yes I could look for a same server group, but more often than not, the only way to get a group was to cross server, and hope you didn't get in a group of jerks.

TL;DR: It is my opinion that keeping things same server builds the server community, and makes the game more fun and enjoyable. Sure you still have your douche-bags and idiots, but at least you can keep track of them and ignore them.
On the Internet, you can be anything you want. It is strange so many people choose to be stupid.

http://www.swtor.com/r/ycmWN7 <-- link for some free stuff!

Mallorik's Avatar


Mallorik
05.18.2012 , 02:15 PM | #54
Quote: Originally Posted by Urael View Post
Lets assume you are right and I don't have a long history with MMORPGs. No one. NO ONE has explained a reasoned argument as to why Single Server Only.

The argument always end with "its just bad" and "if you really played MMOs you'd know". But, NOONE explains why "they feel" that way OR "why it is in FACT true".

Please explain clearly and concisely just HOW and WHY Cross server (as an OPTION) would ruin a server?
they do have reasons, they just dont mention them because people just point out that they either arent true or never actualy existed in the first place. Its just some kind of weird hysteria that effects a very small population of mmo players.

GnatB's Avatar


GnatB
05.18.2012 , 02:18 PM | #55
Quote: Originally Posted by chaosdefined View Post
Yes it's so easy to spot a player who wants to play the game they pay for.

Do you have anything new to say ever?
You're (sort of) missing the point. SWTOR as-is is a fairly good story based game. Just not a great game if all you want is dungeon running. But hey, as far as I know it was ADVERTISED as a story based MMO, not a dungeon runner like Diablo. So you're arguably getting what you paid for, you just don't WANT what you paid for.

Kilikaa's Avatar


Kilikaa
05.18.2012 , 02:19 PM | #56
With the transfers coming a cross server anything would be a mess. First we have the free limited transfers coming. Players n the bottom, say, 40 servers will be allowed to transfer to, say, the middle 40 popuated servers with the top 10 being off limits. Then the paid transfers come in and anyone goes where they want.

Now consider this. As people move off the low pop servers to higher ones over the course of, lets say, 3 months BW will see which servers are being abandoned. they can then pprepare to shut those down. Anyone remaining will be given the chance to go to another server for free OR the devs move them somewhere and they can later move to a server of their choice. During this process a cross server tool would be trying to locate people on the soon to shutdown servers which could potentially pose problems.

Now once servers are shutdown and the population more consolidated and settled THEN cross server tools would be much more effective. Putting them in 1.3 before transfers happen could be a big problem. That's my take onn it. Anyone else agree?

Mallorik's Avatar


Mallorik
05.18.2012 , 02:21 PM | #57
Quote: Originally Posted by jgoldsack View Post
TL;DR: It is my opinion that keeping things same server builds the server community, and makes the game more fun and enjoyable. Sure you still have your douche-bags and idiots, but at least you can keep track of them and ignore them.
In what game with cross server lfg can you not put people on /ignore and never group with them again?

And its just my opinion too but ive never seen a wow server with a real community, maybe its because i have seen old games before wow that had communities and i actualy know what they are. If community to you is endless chuck norris spam and putting (anal) in front of random pieces of linked gear, then you can keep it.

Like the majority of people in mmos since large guiilds destroyed the server communties in eq1 my guild is my community.

Mallorik's Avatar


Mallorik
05.18.2012 , 02:25 PM | #58
Quote: Originally Posted by Kilikaa View Post
Now once servers are shutdown and the population more consolidated and settled THEN cross server tools would be much more effective. Putting them in 1.3 before transfers happen could be a big problem. That's my take onn it. Anyone else agree?
Most people believe (including me) that transfers will be in before 1.3 if not at the same time.

Urael's Avatar


Urael
05.18.2012 , 02:27 PM | #59
Quote: Originally Posted by jgoldsack View Post
My reason for not wanting Cross Server is I remember what it was like on my server back in WoW before there was cross server stuff. Not talking about the time it took to get a group for an instance, but the fact that grouping only with my server really built up the server community. We got to know each other, how each other played, and the server really felt like a community, because people were interacting and building friendships on their own server.

You got to know who were the good players, who were the ninjas (and blacklist them) who were just the bad players (and avoid taking them in your groups), and who were the Ok players, but just needed guidance to become better.

After Cross Server was added, that server community feeling took a real nosedive, because more and more, you ended up grouping with fewer people from your server. I remember a number of times when I was actually surprised to run an instance with people from my server. People cared less about ninja tactics, and the runs became more of "what can I get out of it", instead of what was best for the group. That was where I first started seeing Warriors needing on Paladin gear... and so on. The community went downhill, as the primary way of building it (dungeons) became less and less frequent. Yes I could look for a same server group, but more often than not, the only way to get a group was to cross server, and hope you didn't get in a group of jerks.

TL;DR: It is my opinion that keeping things same server builds the server community, and makes the game more fun and enjoyable. Sure you still have your douche-bags and idiots, but at least you can keep track of them and ignore them.
Thank you for your response. I see your point. I am going to respond to what you said but this in no way directed at you. I am just curious.

If there was an "option" to be Single Server Search or Cross Server Search, wouldn't the people that want to form a community be more likely to just use the Single Server Search option and those that just want to group no matter who is in the group just natureally divide? Wouln't those that wanted a community to form just naturally gravitate together? If this isn't the case and those that claim to want a community would just use the cross server option to get a group regardless of who they are playing with, can they make the argument that it must be single server only because hey, the option to cross server was there and I was sooooo tempted ... Darn you BW you tempted me away from forming a community?

I still don't see why there couldn't be an option to use both. Lazy players are lazy, right? If those that claim to want community but are too lazy to use the single server option or are too weak willed to avoid the temptation of using the cross server option why should BW be the police to manage their predilictions? Kinda a nanny state mentality if you think about it. IMHO in MMORPGs options are better than no options.

Dylancholy's Avatar


Dylancholy
05.18.2012 , 02:27 PM | #60
Quote: Originally Posted by Urael View Post
Lets assume you are right and I don't have a long history with MMORPGs. No one. NO ONE has explained a reasoned argument as to why Single Server Only.

The argument always end with "its just bad" and "if you really played MMOs you'd know". But, NOONE explains why "they feel" that way OR "why it is in FACT true".

Please explain clearly and concisely just HOW and WHY Cross server (as an OPTION) would ruin a server?
This has been explained many times here. But I'm not going to suggest you should be expected to dig through the forum to find it.

I think the most concise way of saying how it's bad is by comparing it to the stereotype of Call of Duty, Halo, etc. on Xbox Live. You have to deal with griefers and ninjas and ******es because there is no longer any consequence in those actions. You're never going to run into those people again, what's to keep you behaving like a person? There's no incentive to behave. If people berate you on the same server, you're much less inclined to just need on all the items and exit before they can say anything- because there are consequences. If you're in a random cross server group and you feel like everyone is being a dick to you, what's to stop you from stealing everything and leaving? Or pulling the whole instance? Or worse, in a game as glitchy as this, breaking the instance so nobody can continue? Because that can be done in a few places. Worst of all EV. Cross server also greatly demotes the frequency that people get reported for these things, statistically.
That's what it always comes down to.
And that's why people so vehemently oppose it.

Now the whole thing about it being an option isn't really a great alternative because the existence of such a thing encourages people to use it. Or, more specifically, discourages people from not using it. There would be a much higher volume of people in the cross server queue including those who are on the same server, which would make it much shorter than a same server queue. So it would make things harder for those who wanted to do same server lfg because more people would be influenced to use a consequence free system.
With server merges/transfers, a lot of the trouble of queues will go away- pending Bioware's responsibility with it.

But this brings us to the other issue with cross server lfg- community.
Many people argue that if you don't like cross server lfg, run with your guild. Well that's the problem. A consequence free system absolves you of responsibility to help out your friends. You can have everything you want. Guild runs, or just lfg in general chat, don't make sense anymore when you have what is basically an instant reward-no consequence system. Why the heck should you do a guild run with another sentinel and halve your chances?
And the trouble with SWTOR is that because of companions, most classes have an adequate use for most items, which means there will be MORE ninja-ing, or at least more incentive to do so.

EDIT: and community was explained in much better detail higher up on the page by someone else so i'll stop here.

Only allowing same server lfg does away with all these problems.