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Been thru Voss 3 times - IT. NEEDS. REBALANCING.

STAR WARS: The Old Republic > English > General Discussion
Been thru Voss 3 times - IT. NEEDS. REBALANCING.

Mallorik's Avatar


Mallorik
05.17.2012 , 01:06 PM | #121
Ive been through voss about 5 times, never really had a problem with it or noticed a jump in dificulty, but i was always a cybertech or had a cybertech keepng my mods up to date, are you sure you people that are having problems are keeping your gear up?

jgelling's Avatar


jgelling
05.17.2012 , 01:11 PM | #122
Quote: Originally Posted by Arlbo_Nabbins View Post
That is the only one that caused me problems on my BH, going to go back and take him down after I finish Corellia
Yep, that was it, the Avatar. I remember having to gain another level and go back after dying twice. I might have been +2 levels at that point - no way would I have been able to take that thing at the recommended level. The Avatar is definitely not balanced right vs the recommended level or other bosses in the game.

I mean, it's fun to have a challenge but the Avatar - at that stage of the game - was second only to the final boss, and not by much. And I'd agree that many of the Gormak power techs are frustratingly strong. Voss is really probably the most difficult planet in the game at the recommended levels.

Aalexi's Avatar


Aalexi
05.17.2012 , 05:55 PM | #123
I have to agree with both sides here.
Personally, I enjoy when the game decides to make one boss or area 3 times as hard as the last one. As a Bounty Hunter, the first one I encountered like this was Tyresius Lokai. If I remember rightly, he matches your level. It's possible others had a lot less trouble, but as a healing spec merc, with nothing but a healing companion, a burst dps boss with his own companion put up quite a fight (why can't my droid be that cool? )
I had to learn to CC Tyresius while I took out the droid, and without an interrupt my stun and knockback had to be well timed.
After it became clear I wasn't going to beat him ranging I thought 'What the hell' and charged at him, hiting him with rocket punch and flamethrower. It took me another death to learn to keep close so I could use jet boost as an interrupt, but in the end, I got there. As someone who had spent the game a few levels ahead, it was suprising to be suddenly challenged, and it made me a better player.

The first combat Mako companion quest felt like another brick wall, and after a few deaths I realised once I was in the phase that needed Mako, I could switch to Torian/Gault for the fight.

The 'brick walls' can be frustrating, but they're very rewarding to beat, and you usually learn something doing it.

However, as I understand it, this game is meant to compete with WoW. While personally, I won't miss the players that claim it's impossible, everyone's stupid and then quit, Bioware will. They can't keep everyone happy, but if they don't keep enough people happy then the game is going to fail, which ruins things for all of us. They may keep a server or two running, but there goes the new content/patches budget, or our subscription quadruples.

So, perhaps there's a happy middle ground. Instead of 'brick walls', why not slowly make things harder? And while we're at it, whenever a new ability (A CC or interrupt) is needed to keep your combat running smoothly, put in a tutor at the start of the planet. It could easily be some local or another simply saying 'You can't fight all of them, stun one' or 'if you're really struggling, maybe call someone different to help?'
I have to admit, as nice as the challenge is, the brick walls are a bit sudden and without warning. Progressive difficulty increase, requiring new strategy and hinting to what strategy would work would stop that and allow people to prepare, while still getting better at the game.

jgelling's Avatar


jgelling
05.18.2012 , 12:40 PM | #124
You know, just ran through again and whoever came up with the Area Mission Gormak Sabotage where step 3 of the 5 part odyssey has two elite power techs swoop down and start railing away with chain guns - and then has all 5 steps award 1 comm - should be fired too.

If Voss were a real planet the Voss would have been overrun by the Gormak about 15 minutes after they ran into each other, the Gormak are so OP

furiousferret's Avatar


furiousferret
05.18.2012 , 12:53 PM | #125
The only problem I had was with the Avatar of Sel Makor, needed help on both my Operative and Juggernaut, solo'ed it at 45 on my Marauder....

The planet is a tad tough, but not so bad I really noticed.
Theronot - Conqueror Juggernaut
Theranot - Conqueror Operative
Therinot - War Hero Marauder
The Bastion (formerly Black Vulkars)

Barrgil's Avatar


Barrgil
05.18.2012 , 12:57 PM | #126
Yeah that Sel Makor guy... He's a tough one.

On ALL of my 50's (4), I wiped at least ONCE while fighting him. I knew the mechanics of that guy too and even went up against him at 46 with my Mercenary. It was brutal. My sorcerer wiped at least 5 times fighting that guy and it was just aggravating. My tank assassin (at the point) wiped twice even though my healer companion and I were 2 levels above and very well geared. I think he's a challenge and I hope more bosses are like this.

Though I hope I don't have to go through him again without wiping. On topic though, I love Voss but you're right. It's really a brick wall planet and things immediately got tougher when I got there.
Kîra - Deception Assassin
Bargil - Hybrid Sorcerer
DARKHOUND - Hyperspace Cannon | Dara Mactire - The Crucible Pits

Kalfear's Avatar


Kalfear
05.18.2012 , 12:59 PM | #127
Quote: Originally Posted by Ron_Moore View Post
I didn't experience this.
just finished Voss as my Sage and only issue I had was trying to solo the lvl 43 champion in the mob camp (heheh solo, shouldnt be able to solo them but I try anyways as half of them I can).

Voss was definately more difficult then Nar Shaddaa but were talking the curve went from

Insanely stupidly easy
to
moderately easy

Voss was fine and exerienced no issue for most part.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

jgelling's Avatar


jgelling
05.18.2012 , 01:07 PM | #128
Quote: Originally Posted by Kalfear View Post
just finished Voss as my Sage and only issue I had was trying to solo the lvl 43 champion in the mob camp (heheh solo, shouldnt be able to solo them but I try anyways as half of them I can).

Voss was definately more difficult then Nar Shaddaa but were talking the curve went from

Insanely stupidly easy
to
moderately easy

Voss was fine and exerienced no issue for most part.
Personally I thought Voss was a bit too much for pure DPS specs, overall, but the other planets (Correllia included) were generally silly easy, especially the boss fights, at the regular level. It'd be nice if they scaled the game so after Korriban things were about two-thirds of the way more towards Voss-level difficulty.

Except Gormak Sabotage and the Avatar of Sel-Makor need to be fixed - those two things on Voss are seriously messed up, along with too much crowd congestion in key areas.

Teenki's Avatar


Teenki
05.18.2012 , 01:37 PM | #129
The only real issue I had with Voss was those two powertech Gormaks at the end of an area quest chain. All other bosses I was able to beat at level or +1. It probably helped that I did Voss with a Shadow with Cedrax as companion, effectively giving me five interrupts.

Heezdedjim's Avatar


Heezdedjim
05.18.2012 , 02:04 PM | #130
Quote: Originally Posted by Teenki View Post
The only real issue I had with Voss was those two powertech Gormaks at the end of an area quest chain. All other bosses I was able to beat at level or +1. It probably helped that I did Voss with a Shadow with Cedrax as companion, effectively giving me five interrupts.
Like someone above, I will sort of agree with both sides. Voss is noticeably harder in a couple instances than anything that comes before it, or at least I found it that way as a shadow DPS spec. The main "step up" on Voss is that it's the first planet where tank and spank doesn't work on everything, and you will die in a couple places if you don't use some of your defensive CDs and get in some interrupts. If you're just tooling along facerolling everything up through Belsavis, which most people will, then it will feel like you hit a wall at a couple points on Voss, unless you change your tactics. I think a couple quests there can also be impossible or nearly so for certain specs until you have hit their level or +1. The Gormak area thing I believe I failed hard the first time through, then came back and did it when I was on level or over level, and got through it.

Darker than Dark though is stupidly misrated for a normal side quest. The Sith elite is level 48, and he comes out insta-spamming one-shot lightning on you, and has two strong adds that jump in instantly as well. There is no way that is a solo quest; it should have been rated [HEROIC 2] from the start (and should come with rewards to match). That's the one quest that I just dropped and never looked back at. I reckon at 48 or 50 you can probably beat it in most setups, but it still should be a minor league heroic, because apparently the rewards are trash for what it takes to beat the fight.