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Healers - James Ohlen speaks out?!

STAR WARS: The Old Republic > English > PvP
Healers - James Ohlen speaks out?!

Skolops's Avatar


Skolops
05.17.2012 , 09:37 AM | #171
Quote: Originally Posted by wolfmith View Post
Yeah, you're in what? a PvE server ? xD there's no Sorc healer I've ever seen who can resist harassment after 1.2. I've experienced it as a Healer and I know it as a DPS. Op and BH healers are a lot harder to kill. Sorcs ? just need 1 silence, 1 stun and they're down. May take a few seconds if they can LOS me, uhhh... Still they don't do nothing if they don't have anyone else healing them.
Veela before, now Fatman.

Derian's Avatar


Derian
05.17.2012 , 09:46 AM | #172
Quote: Originally Posted by wolfmith View Post
Yeah, you're in what? a PvE server ? xD there's no Sorc healer I've ever seen who can resist harassment after 1.2. I've experienced it as a Healer and I know it as a DPS. Op and BH healers are a lot harder to kill. Sorcs ? just need 1 silence, 1 stun and they're down. May take a few seconds if they can LOS me, uhhh... Still they don't do nothing if they don't have anyone else healing them.
I'm on a PVP server as well. Sorc/Sage healers that know what they are doing are fine. Being a healer shouldn't mean you can easily play your roll.
Synion
Shards of Alderaan/Republic Justice

Jedi Sentinel-Watchman
Jedi Conqueror

wolfmith's Avatar


wolfmith
05.17.2012 , 09:49 AM | #173
Quote: Originally Posted by Skolops View Post
Veela before, now Fatman.
Don't know it, but from what I listen in forums seems to be a busy PvP server, so the players lvl should be good. What I see in my server is them always dying when my premade faces one of them. Mara jumps on them, I give aoe, dot lightning and usually that's enough to get them killed.

Quote: Originally Posted by Derian View Post
I'm on a PVP server as well. Sorc/Sage healers that know what they are doing are fine. Being a healer shouldn't mean you can easily play your roll.
Agree completely, I took a while to adapt to all the different positioning, fake casting, trying to stay invisible to others, force management, pay attention to what's happening in the battle, giving other healers silence to help your team mates killing them, meanwhile looking to you team's frames to see who's in trouble and needs heals, using LOS and kitting when needed, shall I continue? It's already a lot harder to roll a healer than to roll a DPS, no need to be completely obliterated when a marauder/jugg focus you or one member in the other team knows how to use interrupts and silences. As an healer we should give a lot more trouble for them to kill us. You know what 2,3 seconds look like in the middle of a WZ ?? I can start the cast, see everything around me, see who I'll heal next, and look to my CDs. Takes ages to cast our good heals in WZs and every good player will counter them.
Slancerk | Wolfmith
Kyrar Kote Legions Of Lettow
Proud PvP Player -
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truchaos's Avatar


truchaos
05.17.2012 , 10:08 AM | #174
Quote: Originally Posted by Janyx-Nehalem View Post
I hate to keep reiterating this, but this is a TEAM game. I know you healers don't want to hear it, but if we give you all these tools and escape mechanics/increased heals you wont need tanks anymore. You'll be able to solo your way to victory and trivialize dps attempts to kill you. If healers aren't vulnerable there's no reason at all to have tanking as a PvP mechanic, and I for one love it.
I actually really like the interaction between a healer and a tank right now and, personally, I would like to think that I take good care of my tanks... to the point that there have been quite a few arguments over who gets to guard me in a warzone .

I agree that it should be a 'Team Game'. Just, at the moment, the general feeling in warzones is that in order to do their job a healer is by far more heavily reliant on their teams makeup than a dps. Perhaps it is not the healers who are the keypoint in this regard- instead perhaps it would be better to find a way to also balance the need for teamwork on the side of the dps?
There are circumstances in which you can destroy an enemy, without loss to your own, and yet the victory may still be his. In all situations, you must first decide on the nature of victory, and then take steps to secure it. Avoid the instinct of fight first and think later.

xxprimalxx's Avatar


xxprimalxx
05.17.2012 , 10:39 AM | #175
Why dont we just suggest to remove all healing from the game along with all defensive cds and make it a true dps race. Almost ever example given by non sorcs is that "their" guilds sorcs do awesome. Ok screen shots. No premade and no guard. Lets see how long they last.
I never said their HEALING NUMBERS ARE BAD i stated their survivability needs re working. Other healers can heal while moving. Sorc are static healers. To effectively use our heals. We have to stand still.
Standing in the fire in ny MMO =bad. I believe those traps need to be seriously augmented so shield force cloaked or bubbled characters instantly die. No more game mechanic exploit.
When attacked a healer should have to decide betwwen self preservation OR healing a teammate. Total agreement.
however when one semi competient dps toon can throw so much burst and cc to drop A healer in 3 to 4a seconds without anytype of response is a moronic design at best.

You are dps you can actively use your skills unless your total stun locked. Ops and troopers can still cast heals or dps while on the run. Sages and sorcs really do not have this option. By your design tanks should be given all defensive and no offensive talents. Dps should have all dps and no defensive talents and heqlers should have only heal but no defensive or dps talents. Then you have a true required balanced team. No pvp unless you que as a group.

Khoraji's Avatar


Khoraji
05.17.2012 , 10:51 AM | #176
Quote: Originally Posted by xxprimalxx View Post

troopers can still cast heals while on the run. .
no...we cant
Khoraji - Jung Ma - <Dread>
Ven Zallow refugee

Skolops's Avatar


Skolops
05.17.2012 , 11:27 AM | #177
Quote: Originally Posted by wolfmith View Post
Don't know it, but from what I listen in forums seems to be a busy PvP server, so the players lvl should be good. What I see in my server is them always dying when my premade faces one of them. Mara jumps on them, I give aoe, dot lightning and usually that's enough to get them killed.
I think that sounds like more of a problem of premade versus pug than healer versus nerf. What you're doing should kill most ANY player - healer or even beefy tank - if nobody is interceding. On the other hand, a good premade versus that tactic should be either instantly pulling folks away from the healer, CCing, etc., or taking advantage of the fact that three players are on the healer by doing something else useful, like capping, though of course this is far more situational. In any case, as long as the healer's teammates are paying attention, it shouldn't be possible to just drop a healer for free.

Motoeric's Avatar


Motoeric
05.17.2012 , 11:37 AM | #178
OP needs to L2P. i play my freinds full BM sage and after briefly reading my talents i was nearly immortal. takes 2-3 skilled dps to take me down.
Trollmage <Don't Panic> The Bastion

Ballzz's Avatar


Ballzz
05.17.2012 , 11:49 AM | #179
Quote: Originally Posted by Motoeric View Post
OP needs to L2P. i play my freinds full BM sage and after briefly reading my talents i was nearly immortal. takes 2-3 skilled dps to take me down.
Sorry but you are full of it. 2-3 "skilled" dps? The current mechanics of the game allow 1 skilled dps to defeat a sage healer. You are either lying or haven't encountered skilled dps. Your admittedly "brief" anecdotal experience doesn't mean much. I have some matches that I'm "nearly immortal" because the team I'm up against is severely outmatched/outgeared but that is not a fair assessment. 1 skilled DPS can shut down a heal spec'd sage pretty easily 1v1.

p.s. Anyone using the "L2P" line is suspect. It's a cop out line meant to make you seem skilled but in reality puts your ability/knowledge into question.

xxprimalxx's Avatar


xxprimalxx
05.17.2012 , 11:52 AM | #180
There is a perfect example in another thread. Unfortunately i cannot not link from my current location.
look for title ...tanks tankt, healers heal, healers do not tank...( which i agree with btw) however a post by syntxerr sums up the sorc healing. Basically one (1) sentinel was able to drop a sage (which heal spec in full wh augmeented armor) while trying to keep the sentinal off him y using stuns, los, and knockbacks WHILE being healed by the poster who was trying to help hi.m out. One interrupt and sage was dead.

So is it balanced for the 1 dps to be able to not only survive 2v1 without help andthe be ablet to destroy a healer?