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For the old schoolers


kitsinni's Avatar


kitsinni
05.17.2012 , 06:18 AM | #41
Remember when groups had a dedicated "puller" as you sat back and farmed the same spot for hours upon hours, and for the new guys it was for XP not loot dare I say it?

Nothing like the early days of DAOC PvP when you would have hundreds of people seiging a castle!

How about a dedicated player to help restore mana?

Sitting for ten minutes to get your health back up .. don't miss that one so much!

What do I miss the most? I miss that people were dedicated to their class and the game and small changes didn't matter because it was more about the people you played with. You actually felt like you accomplished something in those games.

chimex's Avatar


chimex
05.17.2012 , 06:27 AM | #42
I remember the days when it took you a weekend to reach level 10. Your first quest was for level 10 and you often needed a friend. The days gone, when if you died, you lost exp (and possibly drop a level).

Days when if you wanted to explore anything beyond level 15, you'd have to go in groups just to safely travel the road of that area.

You and your group played all night to defeat a single villain, travelling the world together and going into......<insert horrid place here>

I'm painting a horrid picture, but it was great fun!!

For those who don't recognise it, it's FFXI. Personally, it was my first MMO love, Where storys and communities counted more than addons and go faster features

x
The Progenitor (RP): Shazmi:<Crimson Moon>

Darkrite's Avatar


Darkrite
05.17.2012 , 06:32 AM | #43
Quote: Originally Posted by Bloodstealer View Post
Ouch.. Guessing wildly here.. but did you solo much
No, rarely. If I did, it was in a safe place and the calculation of risk was taken beforehand.
(EDIT: If you count this game? Not much before it. Now...all the time unfortunately.)

Quote: Originally Posted by Bloodstealer View Post
Every half decent game (SP or MMO) that I ever played always utilised that old chestnut.. Risk & Reward.. if you wanna go farm stuff, loot stuff all b y yourself you gotta way up the risks.. that's not a game fault thats a choice...
I'm guessing you didn't play UO, the reference is apt. Crafters, most anyhow, didn't have any kind of combat ability. If you were dedicated to the craft and a player killer ganked you, you were SoL. Just the way it was. The reward was mining, the risk was obviously getting ganked. Again, why do you assume I was alone all the time? Maybe I'm not as "charming" as you to have friends? *eye roll*

Quote: Originally Posted by Bloodstealer View Post
If your dieing to the extent that its frustrating you having to run all the way back for your corpse.. you maybe needed to think why.. poor build, poor gear, poor choice to run solo (or poor group make-up), poor playstlyle or maybe the content is just not meant to be done at that level yet... key.. try not to die much
I played a bard, one of the best on Bertoxx, extremely well geared, highly skilled, and very well known. That had nothing to do with it. Talk to any old EQ player and ask them if corpse runs were upsetting or not. I guarantee you there's not a single one, unless they enjoyed the digital scenery and danger of dying again trying to get that corpse in lava, ad infinitum, that enjoyed it.

Quote: Originally Posted by Bloodstealer View Post
XP / Level penalty - best tool ever for promoting the need to learn about tyour toon builds, gear, quest tactics... and community/grping as well - I guess you never tried permadeath that's where the real challenge was (some often referred to it as a head****)
Perma-death was too hardcore for me apparently. Just not enjoyable. There's nothing worse than losing hours of game play to someone else that had days if not months of time to level gain ahead of me. Just no interest in that rat race. Let alone the prospect of losing days if not months of game play to a horde of lowbies that just started. No thanks. More power to you if that's your thing. Dealt with it in EVE one time, got podded, done. Not worth going back to that.

Quote: Originally Posted by Bloodstealer View Post
Never played SWG.. whats black barred? or is that like being booted or put on an ignore list - cos thats an attitude trait.. yours or theirs I guess we will never know.
No, but thanks for looking it up first before commenting on it...this whole post you've put on so far seems to be a personal attack. If you'd read my post in full I was explaining why MMOs today lack in community, etc. Go look this one up before you assume. You know what they say about the word assume, right?

(EDIT: To save you time, though I don't know why I'm giving you the convenience of this. "Black barring" was when someone would take your attributes to 1. Basically destroying your health (through over damage), and putting it into an almost negative state. This would cause you to have 1 health, 1 action at times. Making you completely useless in a fight. It happened often. To restore this 'black bar' back to show red health and green action, you had to sit in a cantina and have a performer either dance for you or play music for you while you went afk for 30-45 minutes. Was it fun? Not at all. Did it give me time to do something else. Yes. Was the game amazing pre-cu/nge? Absolutely. Not everything about every game is fun though, and that was a horrible system often times tipping the battle completely by one combat medic, very overpowered, that would black bar every single person by throwing multiple DoTs on them and wrecking a whole pvp team, upwards to 30 people.)

Quote: Originally Posted by Bloodstealer View Post
Not sure what other tool would aid you to find others, especially when your already inside the quest and obviosuly struggling.... lots of reason though why certain quests/raids become unpopular or maybe like SWTOR there just isnt anyone to group with
A simple LFG tool works wonders. You'd be surprised. Did you even play EQ? Do you have any objective reference to quote anything I said? I'm curious.

Quote: Originally Posted by Bloodstealer View Post
Think that would be a PITA for many players.. though I cud see the Hardcore (unwilling to wait for action brigade being really motivatede by it .. not for me either though - I agree

Ahh the grind... more a modern day concept of hooking in players .. kind of a time syn imo to give the developers time to bring the next bit of content in to satisfy our insatiable appetite for more ... for me the grind is about mindset.. soling stuff for the grind of gear etc I would and do find mind numbingly boring... maybe thats why SWTOR fails to motivate me like other games
Again, games today are lacking in many regards. The final verdict is that games today lack community. For all the gaming flaws they possess, to include UO, EQ, AO, DAoC, CoH/CoV, SWG, Tabula Rasa, WoW, Horizons, Shadowbane, EQ2, LoTRO, Vanguard, Lineage 1&2, PoTCO, EVE, DCUO, Fallen Earth, and now SW:TOR. All of them had some feature or another that I enjoyed thoroughly. Most of them lack in one way or another.

When you speak of "hardcore", I would list the games out of there that you have actually played. There's a static definition of "hardcore". Some define it as PvP with no limits, death with penalties, etc. Others would define it as a permanent death, loss of level and a stiff penalty for 'losing'. Still others would define it as raiding on constant, beating the end game content with as much prowess as your raid group can muster as fast as possible.

I define "hardcore" as being dedicated to the game, opposing the odds presented and continuing through the mass of game objectives thrown at you to make you fail, thus overcoming them. This applies to any of those above aspects. So yes, I'd say I'm a pretty 'hardcore' gamer. Your post against mine makes me feel that you looked little into the point of it, and instead are trying to pick apart things I found flaw with in games. It doesn't matter, I still find flaws with those games. I've been good at many of them, and great at some. Few of them have I been utterly bad at. Well, apparently with the lack of community here, the consistent trolling, i.e. what I feel is being presented to me now in a form of passive aggressive statements made against my own personal game-play style, not knowing me at all...just assuming, I am apt to stick with the statement that made you smile.

Quote: Originally Posted by Bloodstealer View Post
Great anology of modern times at the end there.. I will give you a cookie just cos you made me smile there
Keep the cookie. Now you're just being condescending. Thanks for proving my point though.
Some say this is World of Warcraft in space. I say it's more like Everquest in space. Long load times, repetitive combat and what good is a hybrid build for most classes? Thanks for the nostalgia of gaming 15 years ago.

JeramieCrowe's Avatar


JeramieCrowe
05.17.2012 , 06:34 AM | #44
Quote: Originally Posted by DirtyDiggler View Post
I remember when you could attack anyone in the open world at any time and should they die you could also loot their corpse. I remember when you died you had to run back to your body and hopes the other guys left some gear.

AHHHHHH

the good old days........before the carebears...... before the wow


ALL I WANT TO DO IS GANK YOU AND TAKE YOUR LOOTZ
Riiiiight... awesome...

Quote: Originally Posted by GeorgZoeller View Post
The launch of Ultima Online taught the entire industry why completely unrestricted player versus player content will cost you most of your customers. Sure, there's people who think this is the best thing ever - but they are a vocal, tiny minority.
There are actually some UO devs on the BioWare team running things.
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Sammm's Avatar


Sammm
05.17.2012 , 07:06 AM | #45
Quote: Originally Posted by Nyteblades View Post
LOL sorry you feel that way. I was grown up then and responsabilities has nothing to do with it as my family my kids my company will always come first , But i figure theres a hell of alot worse things i can do with my free time than sit at home playing a game lol.
Ok, I think we have a misunderstanding here. I wasn't trying to judge you or implying things about your lifestyle or gaming habits. All I was trying to say is that I don't have that much free time anymore and the effect of new responsibilities.

When I was in high school and college, I could game for 6-12 hours non stop. Was it healthy? Of course not but I didn't care at all. The "bright side" about that was it made things way easier to know the other mmo players, my guildmates and the mmo ingame possibilities/features. I could raid 3-4 times every week, I could farm mats or loots for hours upon hours, I could chat until dawn about silly things. In a sense, it was great and I miss it.

Back to present. I'm done with the monster camping and the extreme grinding. Waiting for hours for the "Giant Pink Flying Pig Kingslayer" to spawn or completing the same instances countless times, I just can't "afford" it anymore. Also, I just feel it doesn't worth it anymore because my priorities changed so much. It's one of the reasons why I love SWTOR: it takes much less time to reach the same goals (endgame gear, raid completion, titles, bonuses, etc.).

amnie's Avatar


amnie
05.17.2012 , 10:41 AM | #46
Quote: Originally Posted by chimex View Post
I remember the days when it took you a weekend to reach level 10. Your first quest was for level 10 and you often needed a friend. The days gone, when if you died, you lost exp (and possibly drop a level).

Days when if you wanted to explore anything beyond level 15, you'd have to go in groups just to safely travel the road of that area.

You and your group played all night to defeat a single villain, travelling the world together and going into......<insert horrid place here>

I'm painting a horrid picture, but it was great fun!!

For those who don't recognise it, it's FFXI. Personally, it was my first MMO love, Where storys and communities counted more than addons and go faster features

x
it was the absolutely EPIC stories, the best crafting system ever seen (absolutely ridiculous at times, too) and yes, the community. the grind you 'took' because it was the way it was and it was the same in every other game (not forgetting to mention final fantasy games have always been mindless grinds half of the total playtime)
I most certainly wouldn't have minded if the quests actually gave you exp aswell but that wasn't the case.

Monave's Avatar


Monave
05.17.2012 , 05:29 PM | #47
Quote: Originally Posted by Nyteblades View Post
Yea have to say to me the bounty hunters seem alittle waterd down. Not saying they are a bad class or anyhting just saying they dont feel like the epic galctic bad azzes they should be. More like a trooper with a bad attitude .

I have only had one to lvl 23 so i could be wrong about them in end game. But they still dont offer the awe inspire or sometimes dread i got from seeing one in swg lol. You load in run out of the space port and there stand a Bh.

I remember thinking crap i hope he isnt after me lol. even when i knew they probably wasnt you was still always alittle weary of them. And it paid to be lol.
I guess I gave the wrong impression. It's just that in this game, like you say they are just troopers with an attitude and not the bad azz Jedi hunters we all have to come expect from.

I play(ed) a Shield Tech and absolutely loved the class as it pertains to this game.

It's just that I felt more like a mercenary that works for the Empire as a trooper equivalent more than a free roaming relentless hunter of Jedis.

EJedi's Avatar


EJedi
05.17.2012 , 05:39 PM | #48
OP,

I enjoyed EverQuest too. It has gone F2P, so feel free to go play it again. Just don't forget your rose-colored glasses.

I do miss the slower pace of things and the more epic feel of the uncertainty of exploration. I liked how dark meant DARK where you couldn't see in front of you.

The problem is that people don't seem to want that type of game anymore. Publishers don't want to release a game where the maximum subscriber base is going to be around 400k. Even though you can make a healthy profit with that, publishers don't want to waste their time on anything that they can't hope for WoW-level profits.

Companies like EA and Activision do not make games. They make investment decisions that they think will pump up their stock values. They couldn't care less what the actual product does as long as it brings in the $$$$. A game that only brings in $$$ is a failure.
If you pick up a novel, and see pages 2-899 only as obstacles between pages 1 and 900, then it may just be that you don't like reading.

Monave's Avatar


Monave
05.17.2012 , 05:44 PM | #49
Quote: Originally Posted by EJedi View Post
OP,

I liked how dark meant DARK where you couldn't see in front of you.
I'm all for things being more difficult, NOT ridiculous.

I could play PnP AD&D with some sadist DM for that lol!

Gerandar's Avatar


Gerandar
05.17.2012 , 05:47 PM | #50
Quote: Originally Posted by Nyteblades View Post
LOL yep save your best gear in the bank and wear crap gear for grinding lol . Bes gear was reserved for raiding and looking oh so sweet in safe zones lol. Your right the good old days.
if those days were so "good" then more games would be like them. to bad those days sucked real nuts