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How to completely counter a Marauder

STAR WARS: The Old Republic > English > PvP
How to completely counter a Marauder

darkusnite's Avatar


darkusnite
05.16.2012 , 01:56 PM | #71
Nicely put. It sounds like I need to make friends, join a premade, and respec Carnage. If anyone has merit in countering classes its the people that actually play them.

SinnedWill's Avatar


SinnedWill
05.16.2012 , 01:57 PM | #72
Quote: Originally Posted by Varicite View Post
For the most part, every class is easy to play in this game, period.

Tankasin is pretty middle of the road, as far as "skill" goes for classes in this game.

My Marauder, Sniper, Powertech, and Sorc certainly aren't any harder to play.

PS) A good Sniper will tear a Tankasin apart w/ decent positioning, as will a Powertech if the Tankasin's Shroud is on cd. : )
True if deflection isn't on CD. Deflection + discharge + wither buys enough time to kill any sniper spec (marskman being most difficult, but you won't need deflection for the other 2 specs, usually - just force shroud). And wither + discharge + shroud is typically enough to take out powertechs due to the fact that very few actually have ANY accuracy stacked - shroud will keep them from getting (assuming we're talking about a pyro) PPA procs + flameburst damage (same time) - and assassin could always just escape beyond 10m to buy time against a pyro p-tech if necessary due to force slow + wither's slow effect. Also, if a pyro catches you off-guard with a rail shot crit, deflection (though you should save this for snipers and maras, p-tech certainly come next in the pecking order) will save you from the follow-up rail-shot you can expect to be coming immediately after they proc PPA - oh, sorry, didn't notice you mentioned "if shroud is on CD" - well, at 45s cooldown, that's relatively uncommon given the survivability a tankasin has - but yeah, shroud CD timer is when you're most vulnerable to everything - though you can run away, combat cloak, or just remain cloaked until it's ready or almost ready before u engage in every fight.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

ShadowOfVey's Avatar


ShadowOfVey
05.16.2012 , 01:59 PM | #73
What a strange thing to flame someone about.

OP isn't saying "Marauders are garbage, take my leet info and never lose to a marauder again."

The intent was just to inform. Yes the information is available elsewhere and can be researched. Do you think everyone knows the nuances of all 3 marauder specs and how to best fight against them? I feel comfortable with them, I'm sure others do too. It didn't happen from me just reading their abilities online. I had to fight them many times (with them in multiple specs) to really feel comfortable with all their nuances (and they have a lot of them).

Do you think everyone that read this knows everything they need to know, has experience and familiarity with the class other than "they leapt to me, hit me hard and went invincible then I died?" Of course they don't. They have a lot of different tools that need to be properly countered a certain way and the strategy varies greatly depending on what spec they are. Meanwhile, half the players I see in WZs are still keyboard turning. I think it's safe to say there's useful information here for many people.

It's one thing to go on torhead or something and read up on what each ability does. It's quite another thing for someone to explain how players of the class use them in practice. Let's not pretend that every way to counter everything a marauder does is immediately obvious just because ability tooltips are available to read online. That'll lead to your solutions being things like "oh just stun them" when they have like 5 different things you'd like to be able to stun them for.

Uchoo's Avatar


Uchoo
05.16.2012 , 01:59 PM | #74
I respec'd Carnage shortly after hitting 50. I believe it to be a better group spec and I like being able to have the same burst on tanks as well as clothies. I may have sound biased towards it, but it really is fantastic in 1.2.
<Recurring Nightmare> formerly known as <Munshara> or <Shadows> from Warhammer. Crucible Pits
Substrate - Marauder Roughin - Juggernaught
Chromate - Sniper Phosphate - Assassin Uchoo - Bounty Hunter

V-Serp's Avatar


V-Serp
05.16.2012 , 02:01 PM | #75
Quote: Originally Posted by Uchoo View Post
A nerf may be in line for Marauders. It won't be a very big one I'm sure, but we'll see how that plays out.
There was no need to nerf several classes in 1.2, but they did so anyway, so I'm sure the same will happen to Marauders. But considering those nerfs came after roughly 5.5 months or so, I am sure Marauders will be fine until at least around November themselves. Then Bioware might over-nerf and make the class boring by just taking away options.

AshlaBoga's Avatar


AshlaBoga
05.16.2012 , 02:04 PM | #76
Okay so to the OP (since you said you'd give help for any advanced class)

Sorcerer: Madness Spec - GO!

Uchoo's Avatar


Uchoo
05.16.2012 , 02:04 PM | #77
Some of the nerfs were definitely unecessary, but I do understand why they happened. They wanted to make combat play out a certain way, and it wasn't happening like that before 1.2. I don't play a healer, so I don't have the right to say much but I think it was a step towards forcing people to play a little more competitively. I did play a healer for 2 years in Warhammer though.

I think healing needs to be more interesting in SWTOR, but not more powerful as of right now. I would be incredibly bored on a healer.
<Recurring Nightmare> formerly known as <Munshara> or <Shadows> from Warhammer. Crucible Pits
Substrate - Marauder Roughin - Juggernaught
Chromate - Sniper Phosphate - Assassin Uchoo - Bounty Hunter

LiveandDieinLA's Avatar


LiveandDieinLA
05.16.2012 , 02:07 PM | #78
Quote: Originally Posted by AshlaBoga View Post
Okay so to the OP (since you said you'd give help for any advanced class)

Sorcerer: Madness Spec - GO!
seriously? You should never lose a 1v1 to mara as a madness specced sorc. You should kill him with like 95 % of your life.

When he charges us instant cast whirlwind, more to 30 m, nuke him, slow him, dots, knockback his charge. A sorc on my server and I have been frapsing our duels. Video guide to come soon.
Aeryon / Aerror
Bastion
West Coast PVP

V-Serp's Avatar


V-Serp
05.16.2012 , 02:09 PM | #79
Quote: Originally Posted by LiveandDieinLA View Post
seriously? You should never lose a 1v1 to mara as a madness specced sorc. You should kill him with like 9% % of your life.
Wow, if you play a Marauder and lose all the time to Sorc you are a really awful player. That's probably the Mara's best matchup in the game.

LiveandDieinLA's Avatar


LiveandDieinLA
05.16.2012 , 02:11 PM | #80
Quote: Originally Posted by V-Serp View Post
Wow, if you play a Marauder and lose all the time to Sorc you are a really awful player. That's probably the Mara's best matchup in the game.
Ignorance is ignorance. You need to play against some sorcs that can kite. I kill 99% of sorcs no problem, becase 99% of players a awrful. Im not concerned with bads, balance should be based on the top 1%
Aeryon / Aerror
Bastion
West Coast PVP