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what operation is easiest?


Jakobpoop's Avatar


Jakobpoop
05.13.2012 , 06:39 AM | #11
wait, aint there a operation called Denova? where would u put that one?

ccoolmint's Avatar


ccoolmint
05.13.2012 , 07:35 AM | #12
Quote: Originally Posted by Jakobpoop View Post
wait, aint there a operation called Denova? where would u put that one?
Denova is the same thing as EC (explosive conflict).

Jakobpoop's Avatar


Jakobpoop
05.13.2012 , 10:25 AM | #13
Quote: Originally Posted by ccoolmint View Post
Denova is the same thing as EC (explosive conflict).
oh okay, thanks

tkinnunzero's Avatar


tkinnunzero
05.14.2012 , 05:23 PM | #14
Quote: Originally Posted by Flain View Post
Easiest to hardest:

EV Storymode
KP Storymode

EV Hardmode
KP Hardmode
EV Nightmare
KP Nightmare
EC Storymode
EC Hardmode
Putting aside that this list is more an opinion, anybody else see a slight problem here?

MidichIorian's Avatar


MidichIorian
05.14.2012 , 05:49 PM | #15
EV HM requires much less of the DPS'es than KP HM. I have on several occassions pugged KP HM and wiped because we couldnt take down the bosses in time. Thank God for battlelog parsers because they made it clear that I wasnt the problem., I fulfilled my part of the DPS'ing and then some.

KeyboardNinja's Avatar


KeyboardNinja
05.14.2012 , 08:17 PM | #16
EV HM used to be substantially harder than KP HM. This was fixed in 1.2 with the changes to Soa (specifically: fixing the lightning balls and tweaking the throw ability so that it CCs rather than does damage). EV HM is now easier than KP HM.

As for whether or not the nightmare modes are easier than EC story mode, I'm not really sure. My group has cleared both, and while we found the mechanics of EC to be much tighter, the sheer *numbers* on nightmare EV were problematic (e.g. 10k hit on the sage healer at *maximum* range during Gharj's pounce ability). Our execution on EV NiM was essentially flawless, and it was about as challenging as EC story mode. I feel that if we had a little more practice on EC, it would probably feel easier than EV NiM overall. So, I would say:

EV SM
KP SM (ironically, puzzle droid is much harder on SM than on HM)
EV HM (fairly well tuned)
KP HM (Bonethrasher is the DPS check, Jarg Sorno healer check, all else faceroll)
EC SM (make sure you have two well-coordinated tanks and strong healers)
EV NiM (same as hard mode, just with more damage)
KP NiM (Bonethrasher's cleave is *insane*; Fabricator is annoying once again)
EC HM (good luck with Kephess…)
Computer Programmer. Theory Crafter. Dragonslayer on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (combat sentinel) Nimri (df scoundrel)
Averith (hybrid sniper) Alish (lightning sorcerer) Aresham (jugg tank) Effek (ap powertech)

tkinnunzero's Avatar


tkinnunzero
05.15.2012 , 06:18 PM | #17
Quote: Originally Posted by KeyboardNinja View Post
EV SM
KP SM (ironically, puzzle droid is much harder on SM than on HM)

EV HM (fairly well tuned)
KP HM (Bonethrasher is the DPS check, Jarg Sorno healer check, all else faceroll)

EC SM (make sure you have two well-coordinated tanks and strong healers)
EV NiM (same as hard mode, just with more damage)
KP NiM (Bonethrasher's cleave is *insane*; Fabricator is annoying once again)
EC HM (good luck with Kephess…)
Anyone else still see the same slight problem in the above?

Shouldn't the progression look like this:
EV Story Mode
KP Story Mode
EC Story Mode (after retuning)
EV Hard Mode
KP Hard Mode
EC Hard Mode (after retuning)
EV Nightmare Mode
KP Nightmare Mode
EC Nightmare Mode (why is this missing?)

Or maybe EC difficulties are named incorrectly:
EV Story Mode
KP Story Mode
EC Real Story Mode (currently missing)
EV Hard Mode
KP Hard Mode
EC Hard Mode (currently called Story Mode)
EV Nightmare Mode
KP Nightmare Mode
EC Nightmare Mode (currently called Hard Mode)

I mean, they all drop same tier 1 loot, just with different palettes and item levels, so what's going on here?

KeyboardNinja's Avatar


KeyboardNinja
05.15.2012 , 09:32 PM | #18
EC doesn't need to be retuned. It is tier 2 content. I would expect it to be out of reach for people who haven't yet cleared the tier 1 content on all difficulty modes.

Honestly, EC is an amazingly balanced operation. It's *very* tight and requires solid composition and coordination among your team. The only thing I don't like about it is the never-ending trash. I would be very depressed if they nerfed the boss fights in any way though. Keep the harder content…hard.
Computer Programmer. Theory Crafter. Dragonslayer on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (combat sentinel) Nimri (df scoundrel)
Averith (hybrid sniper) Alish (lightning sorcerer) Aresham (jugg tank) Effek (ap powertech)

Ganrax's Avatar


Ganrax
05.15.2012 , 10:13 PM | #19
Quote: Originally Posted by tkinnunzero View Post
Anyone else still see the same slight problem in the above?

Shouldn't the progression look like this:
EV Story Mode
KP Story Mode
EC Story Mode (after retuning)
EV Hard Mode
KP Hard Mode
EC Hard Mode (after retuning)
EV Nightmare Mode
KP Nightmare Mode
EC Nightmare Mode (why is this missing?)

Or maybe EC difficulties are named incorrectly:
EV Story Mode
KP Story Mode
EC Real Story Mode (currently missing)
EV Hard Mode
KP Hard Mode
EC Hard Mode (currently called Story Mode)
EV Nightmare Mode
KP Nightmare Mode
EC Nightmare Mode (currently called Hard Mode)

I mean, they all drop same tier 1 loot, just with different palettes and item levels, so what's going on here?
I don't think you get the concept of Tiered raid content. Eternity Vault and Karraga's Palace are Tier 1 Operations. Explosive Conflict is the first Tier 2 Operation. Storymode of EC is more difficult than EV and KP Storymodes, requires more gear, and drops better gear. It is intentionally not on the same Tier as EV and KP.

Just look at the drops:
Story Mode EV: Columi Tokens, Tionese Commendations.
Story Mode KP: Columi Tokens, Tionese Commendations.
Hard Mode EV: Rakata Tokens, Columi Commendations.
Hard Mode KP: Rakata Tokens, Columi Commendations.
Nightmare EV: Rakata Tokens, Columi Commendations.
Nightmare KP: Rakata Tokens, Black Hole Commendations.
Story Mode EC: Rakata Tokens, Black Hole Commendations.
Hard Mode EC: Campaign Tokens, Black Hole Commendations.

Now this is how I view how the progression is intentionally going(only the colors indicate the order):
Story Mode EV
Story Mode KP
Hard Mode EV
Hard Mode KP
Nightmare EV
Nightmare KP
Story Mode EC
Hard Mode EC

DyasAlue's Avatar


DyasAlue
05.16.2012 , 08:47 AM | #20
Quote: Originally Posted by Ganrax View Post
I don't think you get the concept of Tiered raid content. Eternity Vault and Karraga's Palace are Tier 1 Operations. Explosive Conflict is the first Tier 2 Operation. Storymode of EC is more difficult than EV and KP Storymodes, requires more gear, and drops better gear. It is intentionally not on the same Tier as EV and KP.

Just look at the drops:
Story Mode EV: Columi Tokens, Tionese Commendations.
Story Mode KP: Columi Tokens, Tionese Commendations.
Hard Mode EV: Rakata Tokens, Columi Commendations.
Hard Mode KP: Rakata Tokens, Columi Commendations.
Nightmare EV: Rakata Tokens, Columi Commendations.
Nightmare KP: Rakata Tokens, Black Hole Commendations.
Story Mode EC: Rakata Tokens, Black Hole Commendations.
Hard Mode EC: Campaign Tokens, Black Hole Commendations.

Now this is how I view how the progression is intentionally going(only the colors indicate the order):
Story Mode EV
Story Mode KP
Hard Mode EV
Hard Mode KP
Nightmare EV
Nightmare KP
Story Mode EC
Hard Mode EC
Whatever you feel I would say this is probably how they intend it. Due to what was said, look at the rewards. Nice observation.
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