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Cover: The Compendium of Knowledgeses

STAR WARS: The Old Republic > English > Classes > Smuggler
Cover: The Compendium of Knowledgeses

M-a-r-a-s's Avatar


M-a-r-a-s
01.17.2012 , 04:06 AM | #51
Ah, that's why it takes so long to take cover. :-D

Thanks

Falkenherz's Avatar


Falkenherz
01.25.2012 , 06:39 AM | #52
I am playing both an Operative and a Scoundrel healer and I use cover on a regular basis.
As a Scoundrel at level 19 on Taris, in the h4 "Locust" mission the Guardian tank and a Commando DD went down due to LOS/range mistakes (los or force leap in the middle of a cast, jay!), I was then cover tanking the two remaining golds while the remaining Commando DD helped shooting them down. It was amazing, and the Trooper instantly wanted to have the cover mechanic for his class, too.

IMO it is perfectly viable to off-tank one or multiple adds via cover mechanics. If the tank is bad and also runs out of guardian shield range, you even get free aggro for doing so...

Gassygunslinger's Avatar


Gassygunslinger
01.25.2012 , 05:43 PM | #53
Quote: Originally Posted by Falkenherz View Post
I am playing both an Operative and a Scoundrel healer and I use cover on a regular basis.
As a Scoundrel at level 19 on Taris, in the h4 "Locust" mission the Guardian tank and a Commando DD went down due to LOS/range mistakes (los or force leap in the middle of a cast, jay!), I was then cover tanking the two remaining golds while the remaining Commando DD helped shooting them down. It was amazing, and the Trooper instantly wanted to have the cover mechanic for his class, too.

IMO it is perfectly viable to off-tank one or multiple adds via cover mechanics. If the tank is bad and also runs out of guardian shield range, you even get free aggro for doing so...
Yeah, I had the same experience with that mission! I was always the last one left standing, and could even tank for a little while after the rest bit the dust. Versus ranged mobs, cover is crazy effective. Once I took down a big Champion boss droid after my group was decimated, simply by tanking it and DPS'ing its (droid) brains out. Made me feel pretty slick :P
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.

Metalmac's Avatar


Metalmac
01.29.2012 , 12:13 PM | #54
Quote: Originally Posted by botdefaultswaps View Post
Just started playing yesterday and I am confused on the tactic to use when a strong melee opponent closes while I am in cover. Should I stay there and use melee abilities, ect. Or should I stun and run? I tried stun and run against an Elite and he whomped me.
If you are a Scrapper then use Tendon Blast to slow them or Flash Grenade to freeze them and move to cover. DO NOT SHOOT THEM AT THAT WILL REMOVE THE EFFECTS.

When the 6 seconds are up you should be in cover and you Tank should have them on him.

Metalmac's Avatar


Metalmac
01.29.2012 , 12:25 PM | #55
My opinion of Take Cover is the mechanic is broken.

When I Take Cover I get shot even when behind a large objects the NPC shoot through the object to hit me in the head. Or shoot me while behind a hill or wall. (Shot goes through them)

So not only am I out of LINE OF SIGHT but also using TAKE COVER and still getting hit.

In the original Video when Star Wars TOR from developers came out it showed the Smuggler behind a barrier and he shoots over it with his gun but keeps his head down except for a peek above sometimes.

This you will never see in the game as it what we would really do in real life.

Instead when my Smuggler fires he stands up and takes shots in the head.

Now I know this is a Knowledge base but fixes need to be applied to this talent.

Braxxiss's Avatar


Braxxiss
02.01.2012 , 07:24 AM | #56
Thanks for this...I was just about to ask about my gunslinger's portable cover...I noticed it didn't give me a shield next to targets name or "cover" as a message when getting shot at, nice to know it does block some damage though, but I'll be looking for natural cover alot more often now.
Sword in a Box. Never forget.

Gassygunslinger's Avatar


Gassygunslinger
04.12.2012 , 03:21 PM | #57
Added some new 1.2 Patch stuff. Not a ton, but things like being able to crouch while immobilized, and getting a 60% AOE damage reduction with Hunker Down put a big 'ole grin on my face.

If there's something that I missed in the patch notes (I'm updating this guide as I download 1.2), please let me know! I'd hate to be the last person to know something like, "Cover now transforms all nearby Sith Inquisitors into Ewoks with hats".


(note that I -did- know that cover integrity that can be worn down is no longer in-game. I didn't add that to the guide, seeing as it's, well, no longer a thing, and because I never actually noticed it in-game and never was part of the original guide. One might say that I had missed something substantial in my original guide, but I like to think that I was just epically prescient!)
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.

Gassygunslinger's Avatar


Gassygunslinger
05.06.2012 , 05:54 PM | #58
It seems that there has been some bugginess with cover as of late. While I haven't really experienced it myself (I tend to be hit or miss with bugs... Only seem to get the uncommon ones!) it seems that rolling into cover can make things difficult. I suggest using crouch instead of rolling into cover.
Longtime SWG Vet: "Guillemette of Bria" Respect the Smuggler History
Elder Smuggler, Winner of the 5th Anniversary Rebel Painting Contest

Etten of Vrook Lamar.

Haggardbr's Avatar


Haggardbr
05.08.2012 , 05:18 PM | #59
Just a quick question since I don't know for sure where to ask.

Republican classes that use blaster pistols as main guns can use Imperial pistols and vice-versa?

In other words... If I make an imperial bounty hunter, will it be able to use my scoundrel pistols and vice-versa?
Sarah'kerrígan Jhom Kérrigan Jhota
Suarel

Triquetrum's Avatar


Triquetrum
05.15.2012 , 05:28 PM | #60
Hi Gassygunslinger and all Smugglers in here!!

I need some help, I'm fully PvP battlemaster Enforcer gear and now I'm having a hard time understanding which War Hero I should go with? The Enforcer kit only has one gun, and I'm a gunslinger so do I have to select the Tech gear?? I gun wield 2x blasters, the only other gun in the Enforcer kit is the Shotgun and I don't have that skill

What's the difference in between Tech and Enforcer?

And What's the difference between Rated and non-rated?

Can anyone help me figure this out? I would hate buying the wrong gear
Go weapons hot and god have mercy on their souls