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most overpowered pvp class

STAR WARS: The Old Republic > English > PvP
most overpowered pvp class

iiell's Avatar


iiell
04.28.2012 , 06:27 PM | #251
Quote: Originally Posted by Bocherel View Post
Most overpowered PvP class?

Easy answer : The Forum Cryer, gets the opponent nerfed to death with Cry From Above and Zoeller Buff
Quoted for the Truth!
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Totaltrash's Avatar


Totaltrash
04.28.2012 , 07:59 PM | #252
Balancing PVP in a PVE game is exceedingly difficult.

Why? Because you need tanks, healers and dps to bring down a boss with 2M hitpoints in a 15 minute ops fight and at the same time you want these same classes to compete against each other in PvP fights that last maybe 10-20 secs.

It can't be done - at least not as long as NPC's are predictable dumb meatbags and cannot act more like players - this of course, would requires Artificial Intelligence, which is a whole lot harder to develop then, lets' say, expertise gear.

So, in games like SWTOR, you will always have classes who are OP and classes who are UP by various degrees.
No gear tampering and no nerfs/buffs will truly fix this.

It's very easy to know which class or classes are OP - those that are played the most, of course!

The class or classes that you consistently encounter in great numbers, warzone after warzone, those are the ones that are (currently) OP.

People can lie, but statistics doesn't.

MagicmanNC's Avatar


MagicmanNC
04.28.2012 , 08:51 PM | #253
There's lies, damn lies, and then statistics

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Krynaak
04.28.2012 , 09:02 PM | #254
This Thread made me LoL...
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Girltank's Avatar


Girltank
04.28.2012 , 09:05 PM | #255
1) tank assassins

They stand alone as the only class that appears to me in my experience as possibly being OP.

Their ability to avoid damage via tank spec, heal damage via lightning and deal damage via lightning just seems a bit much to me. Combine that with excellent utility *stealth/push/speed* and it stands out.

corvidcorax's Avatar


corvidcorax
05.15.2012 , 03:51 PM | #256
Quote: Originally Posted by Vicelord View Post
I play a jugg, immortal spec and I am insulted by the lack of respect we are receiving in this thread. Pvp is all about dps? Juggs do a lot of things that simply do not show up on the stat sheet. Absorbing tons of damage, staying alive and keeping the other team from capping. Taunt, Aoe taunt and guard are game changing and can turn the tide of battle. Juggs dominate in huttball as well. One on one, immortal juggs who are well played should have no problem beating dps classes while healers give me the most trouble, just because of the limited dps i put out. Per game medals, i average between 6 to 10 depending on the game, total damage around 75-125k and protection ranging from 50k to 100k on average. Juggs are the Rodney Dangerfields of pvp, no respect.
LOVE the "average between 6 to 10 medals per game". The 40% differential really makes sense for a base average.

S E X Panther! Works 50% of the time, every time!

Ghostuka's Avatar


Ghostuka
05.15.2012 , 04:06 PM | #257
That post was made before 1.2, where awards for medals were capped at 4 medal. So 6 to 10 medals in todays terms is more like 10-14 or so, which is good enough to show you did a decent contribution to the WZ.

Sybaris's Avatar


Sybaris
05.15.2012 , 04:12 PM | #258
Quote: Originally Posted by corvidcorax View Post
LOVE the "average between 6 to 10 medals per game". The 40% differential really makes sense for a base average.

S E X Panther! Works 50% of the time, every time!
*60% of the time, it works every time.

I'll play your game, but you should have called it PvP pecking order:

-Powertech: pyro and tank trees are boss in all situations
-Marauder: best def cooldowns in game dps rivaling PT's
-Assassins: tank, dps, hybrid, all boss, useful in all situations
-Operative: best heals, undying, though dps is forgettable
-Snipers: resilient as hell, anti-melee, crazy aoe and single target burst, hard to focus
-Sorcs: great utility, dps is still good, great for huttball
-Juggs: huttbal champs.... that's about it.
-Mercenaries: Good heals. Can do good dps if baby sat. Easiest to shut down.

I'm a little unsure if sniper's should be ranked higher, but this is my list of importance in a warzone at least. Of course pro players can be the top dog with any of these classes, but the handicaps still apply.

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rotatorkuf's Avatar


rotatorkuf
05.15.2012 , 04:39 PM | #259
i HATE the counter argument that "there isn't any OP classes, just great, average and bad players"

it's just as ignorant as saying there are OP classes

people need to understand these two go hand in hand

the fact of the matter of is...to avoid trolls and idiotic arguments like above, all you have to theororize is the following:

grab 10 GREAT players and let them play each class, this will throw the argument that there's "great, bad, average players" out the window

from there, you will realize that certain classes are lacking in comparison to other classes as far as group utility goes

i think i've played both ends of the spectrum, full BM assassin and full BM mercenary, and I can honestly say i easily feel like i can sway the outcome of a wz while playing my sin moreso than my merc, that's not to say that the merc is a bad class or i'm bad at merc, it's just to say that assassins can just do far much more (run ball in huttball, stealth cap/defend in voidstar, etc.) as opposed to merc (heal your allies, punt ppl off ledges)...and not to digress but once you start getting focused as a merc healer you're pretty much done if the enemy knows what its doing

frankly, when i'm on my assassin tank, i laugh and feel bad for mercenaries, they stand zero chance against me, snipers give me some trouble cause of the cover mechanic, punt/root, marauders give me trouble if they're really good/specced right, dps operatives are a joke (easy to beat), heal operatives are stupid OP (only class i'll say is OP right now, op heals), sorcs are 50/50, juggernauts are 50/50, powertechs are 50/50

marauders are also nasty, i don't care that they can bust out a ton of dps, but their utility is just too much, they get EVERYTHING, interrupt, stealth, 3 def cooldowns, hots in the form of dots, survivability on this class is through the roof...

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Jediaidertwo
05.15.2012 , 04:43 PM | #260
Quote: Originally Posted by Drasill View Post
You must be terrible.
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