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As A Sorcerer, Every One Is OP

STAR WARS: The Old Republic > English > PvP
As A Sorcerer, Every One Is OP

GRINnBARRETT's Avatar


GRINnBARRETT
05.14.2012 , 08:25 PM | #51
Remember when the game was so cool at the beginning. Regardless of class, the only thing you had to worry about was a geared Op opening up on you. Some people whined about sorcs but they wouldn't drop you nearly as fast.
Then came the attempts at balance incrementally. Then came a whole pile of changes with 1.2 that will probably forever keep this game unbalanced with respect to classes.

hamerdin's Avatar


hamerdin
05.14.2012 , 08:42 PM | #52
Quote: Originally Posted by Tellahtron View Post
Im pretty sure you can win any of the 4 maps without actually killing a single person. So what if you die in 2 seconds, did you pass the ball? did you CC someone to allow a bomb planting/defuse? did you cap a turret?

TOR pvp is all about objectives, not dealing 8 bazillion damage or healing for Umpteen-thousands. You cap objectives, hold objectives, throw objectives.

Complaining is not yet an objective, but look forward to 1.5.. I hear its in the pipeline.
this is the most informative thread ive seen....EVER....I LIKE THIS GUY.

Valerii's Avatar


Valerii
05.14.2012 , 09:55 PM | #53
Quote: Originally Posted by aboynamedsue View Post
You forgot the part where Sidious (Sorc) wipes the floor with 3 JK's before going toe to toe with Mace. He killed them in less than 2 GCDs!!! So your perspective is off a bit.
They were fresh 50's in greens.

Sundragon's Avatar


Sundragon
05.14.2012 , 10:25 PM | #54
I think you guys probably just suck.

Every single warzone I'm usually the #1 DPS, #1 in kills and I die probably around 5-8 times a game.

My typical (average) DPS for the various WZs are as follows as pure DPS sorc:
for Huttball (holding middle): around 500,000
for Voidstar (stalemate): around 625,000
for Civil War: around 300,000
for Novar Coast: around 350,000

Furthermore, I usually put out about 45,000-65,000 in heals in each match.

The only class that gives me trouble 1v1 is a marauder given their high single-target damage and ability to close the distance quickly and the ability to ignore most damage for a decent amount of time. Assassins are also a bit of a pain, but the key is watching for their resist ability and stunning them afterwards to unload on them.

I don't know what you guys are complaining about as a sorc. We're the game-changers in dps in a game if played right. Sometimes the other team will ignore our healers and just concentrate on me, but that frees up a lot of other players to get objectives. Having 5 enemy players chase you so that your team can cap the door/turret/score is hilarious.
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JDotter's Avatar


JDotter
05.15.2012 , 01:03 AM | #55
Disagree with OP, I love playing my sorc. Granted I wish I could kill things easier before they run to a healer its case and point.

1) Our Aoe's are outrageous, I can hide in a corner on derpstar, and any other WZ and just watch the objective to light up and press a button, re hide until a group gets mad and runs at me.

2) Do you expect us not to die in 4-6 seconds to a quality player if we stand still? You can't expect someone who can heal/run away, have great mobility to stop a objective cap to have a ton of armor/not die quickly.

If you're playing a sorc/sage and running in like rambo or by a crowd in general stop, corners are your friends and the majority of people will leave you alone until 1) your team dies, 2) you're stopping a objective cap and they get annoyed.


The only true thing that annoys me as a sorc is that our get away abilities fill up resolve bars, and when a premade calls me out and 3 people come flying at me.

kenbenobi's Avatar


kenbenobi
05.15.2012 , 05:07 AM | #56
Quote: Originally Posted by Darth_Philar View Post
Sorcerers/Sages are utility/support classes now. You can kill bads on your own (depending on the class), but your role is to find friends and hide behind them. Once safe, you should be slowing melee or peeling for your healer with your stun. Just don't use any lighting abilities unless you absolutely have to. You don't want to draw any attention to your hiding spot.

If you are the healer, pray for a tank and some intelligent DPS, otherwise you should stand just outside the spawn area and buff your respawning allies. Maybe throw some bubbles out there.
Support medics who die first. Yea thats sorcerers/sages. Yes we can slow melee and thats it and try to hide without hiding skill In healing speck we must pray to survive...yes sounds fun. And bubble the classes who have real bubbles so they would live even longer...
"Ganta Solo chone Wuki." (Bring me Solo and the Wookiee!)

Dajag's Avatar


Dajag
05.15.2012 , 05:23 AM | #57
Try playing a 31 tank spec and getting your face melted off by sorcs because you can not mitigate any of their damage. If Sorcs are under powered now Tanks are Under Under Under Powered. No DPS, No Mitagation, Not enough health to make up for it. I need a healer you better find a tank.
Rapid Assassination Team Zulu, Jung Ma Server
Jyi'eoth Dajag
_Dajag Legacy_
“Hold your ground cowards, if it bleeds or leaks oil we can kill it.”

Cempa's Avatar


Cempa
05.15.2012 , 06:16 AM | #58
Quote: Originally Posted by Dajag View Post
Try playing a 31 tank spec and getting your face melted off by sorcs because you can not mitigate any of their damage. If Sorcs are under powered now Tanks are Under Under Under Powered. No DPS, No Mitagation, Not enough health to make up for it. I need a healer you better find a tank.
You realize MOST of a Sorcerer's damage is mitigated by armor, don't you?

Reading some of the replies here it seems people all assume every CD is up for a Sorcerer all the time, if one of our CD's is not up an Assassin will wipe our HP within Force Shroud...As in immune to all our control mechanics.

Toons I play:

BM Assassin
WH Sorcerer
Juggernaut
Powertech Pyro

On every toon listed above the fastest kill for me would be Sages/Sorcerers. Stop imagining duels or random PuG play in which a Sorcerer pulls 1 melee away and proceeds to kite him to death! I don't do scrub play!

PuG play I do 500k, 500 DPS and +17 Medals while tanking Marauders, Poweretchs and Snipers....You can't do that against half decent players.

Its not just on my Assassin or Powertech its even as a Sorcerer far too easy to kill Sage/Sorcerer, I feel like a Sadist! Honestly its pleasurable because its just not fair how easily I rip a Sorcerer apart ESPECIALLY as a Pyro Powertech.

Look, Pyro are DPS and they die like every DPS and I am not talking about other classes -other than Sorcerer- but the balance system is off. Sorcerer Survivability Vs Mobility Vs Control Vs Burst needs tweaking.
“When I left you, I was but the learner, now I am the master.”

Ewgal's Avatar


Ewgal
05.15.2012 , 06:20 AM | #59
Bioware killed the most popular spec at 1.2 and made us more squishy. sage/sorc could really do with a little more back as a lot have simply quit the class and play assassin or jugganaught as easy two button rotation melee classes. The Sage/sorc is now indeed a rarer bird in PvP and takes a lot of skill to work out in war zones. Bioware wiped out the less skilled sages/sorc...but does that really help anyone.

What Sorc/sage need now from Bioware is a little love. Why not boost our top tier talents a bit and give us something back.
May the farce be with you

Cempa's Avatar


Cempa
05.15.2012 , 07:47 AM | #60
Quote: Originally Posted by Ewgal View Post
Bioware killed the most popular spec at 1.2 and made us more squishy. sage/sorc could really do with a little more back as a lot have simply quit the class and play assassin or jugganaught as easy two button rotation melee classes. The Sage/sorc is now indeed a rarer bird in PvP and takes a lot of skill to work out in war zones. Bioware wiped out the less skilled sages/sorc...but does that really help anyone.

What Sorc/sage need now from Bioware is a little love. Why not boost our top tier talents a bit and give us something back.
As a 82 Valor Sorcerer all I ask for right now is that Electric Binding be accessible to 31 Madness -Effusion also.

What that means is the 31 Madness skill needs to be reworked as you can't have a 5 sec AE root and a 2 sec root that is OP, so I hope for a 31 Madness TRUE DoT that actually hurts like hell.

OR a 31 Madness ability that spreads my DoTs!
“When I left you, I was but the learner, now I am the master.”