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Snipers need an urget nerf

STAR WARS: The Old Republic > English > PvP
Snipers need an urget nerf

Altruismo's Avatar


Altruismo
05.14.2012 , 08:02 PM | #71
Quote: Originally Posted by Xerain View Post
Application of dots should break it, just like it should interrupt casting on objectives but the dots ticking should not.
Even so - Dart -> CG -> legshot -> run to 30m, time probe+ambush to hit ~ 8 second mark-> cull -> CG (snare) -> dart -> Gap closed on foot -> Cover pulse -> make 2 seconds of space -> ambush -> Leg shot -> 30m, etc.
Obviously this is oversimplified and presumes the target is slightly retarded, but you could get very close to this kind of mileage on any Melee depending on cooldowns, just apply DoTs before roots and you're golden (sniper DoTs are 18 - 30 seconds depending on Leth spec)
As it is, if I get to start a fight at 30+m it takes a very good melee player blowing a few cooldowns to stand a chance against me, I find this to be fair because if the fight starts at ~4m I'm the one that has to work really hard.
But if you give me an extra ~16 seconds of root/mezz in any given fight, it's a seriously busted system tipped heavily in my favour.

NoTomorrow's Avatar


NoTomorrow
05.14.2012 , 08:38 PM | #72
the OP is a DPS merc

DarthLightSide's Avatar


DarthLightSide
05.14.2012 , 08:38 PM | #73
Quote: Originally Posted by wessik View Post
did you notice how we are not immune to damage?
did you notice that we have no "good" defensive abilities?
did you notice we have no heals?

since marauders and snipers are the DPS classes with no heals, we will gladly also take the 6 sec 99% damage immunity and stealth ability to make us OP...

ah you're rolling a sniper now... excellent!
don't cry if you find you're not in god mode like you expected...
THIS

Anyone who hasn't truely played a sniper/gunslinger yet will something think they are, could, would be a sweet class to play. Until they play one...

GS was/is my first and still my main. I have one of everything else or it's mirror.
I can tell you this. My GS is still my hardest character to play...but I'm glad as H.E. Double Hockey Sticks! he was my first char! Everything...literally EVERYONE of my alts feels like I'm in godmode compared to my GS! And my Powertech...haha forget it. I just own on him after knowing the ins and out of survivability I learned from my Gunslinger!

Love the GS/Sniper class to death...but /gunslingerlove is needed

$.02
GAME of THRONES

queen: "I shall wear this like a badge of honor"
king: "Wear it in Silence..or I'll Honor you AGAIN!"

iiell's Avatar


iiell
05.14.2012 , 08:42 PM | #74
LOL! I step away for a few days and this is what I come back to? Amazing!
"Monsters are real and ghosts are too. They live inside us, and sometimes, they win." - Stephen King

Doxxs's Avatar


Doxxs
05.14.2012 , 09:37 PM | #75
Snipers are the worst class in the game.

Snipers need massive buffs.
I really enjoy being able to refer to individual players as "a Republic" or "an Empire" respectively

Altruismo's Avatar


Altruismo
05.14.2012 , 09:39 PM | #76
Quote: Originally Posted by iiell View Post
LOL! I step away for a few days and this is what I come back to? Amazing!
Heh, still, you know the world has not gone completely mad when someone posts a "Nerf snipers" thread, and the overwhelming community response is "LOLWHUT?"

The_Brick's Avatar


The_Brick
05.14.2012 , 09:42 PM | #77
Cereal ppl. L2P

Snipers/Gunslingers do have an ability that make them immune to CC, but they melt easy if you get a tank in their face and FF them after the heals are dead.

tynt's Avatar


tynt
05.14.2012 , 09:44 PM | #78
Quote: Originally Posted by Sybaris View Post
Marauders and Powertechs need a nerf instantly! Snipers need a nerf too! Assassin tanks are obviously OP! Nerf Sages now! Operatives are still OP as ever, especially the healers! Ravage is ridiculous, nerf juggs too! They're destroying Huttball!

Then buff Mercenaries. TY.
Best post ever. Also sums up about 70% of the posts here except last line needs to read buff - (insert class I play here)

aRtFuL's Avatar


aRtFuL
05.14.2012 , 09:49 PM | #79
Grampa Simpson: Have you ever read "The Boy Who Cried Wolf"?
Bart Simpson: I glanced at it. Boy cries wolf, has a few laughs I forget how it ends.

Xerain's Avatar


Xerain
05.14.2012 , 09:57 PM | #80
Quote: Originally Posted by Altruismo View Post
Even so - Dart -> CG -> legshot -> run to 30m, time probe+ambush to hit ~ 8 second mark-> cull -> CG (snare) -> dart -> Gap closed on foot -> Cover pulse -> make 2 seconds of space -> ambush -> Leg shot -> 30m, etc.
Obviously this is oversimplified and presumes the target is slightly retarded, but you could get very close to this kind of mileage on any Melee depending on cooldowns, just apply DoTs before roots and you're golden (sniper DoTs are 18 - 30 seconds depending on Leth spec)
As it is, if I get to start a fight at 30+m it takes a very good melee player blowing a few cooldowns to stand a chance against me, I find this to be fair because if the fight starts at ~4m I'm the one that has to work really hard.
But if you give me an extra ~16 seconds of root/mezz in any given fight, it's a seriously busted system tipped heavily in my favour.
Where are you getting this 8 seconds from? It lasts up to 5 and breaks on damage after 2...

http://www.torhead.com/ability/1KgmaGG/leg-shot