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Snipers need an urget nerf

STAR WARS: The Old Republic > English > PvP
Snipers need an urget nerf

wessik's Avatar


wessik
05.14.2012 , 06:39 PM | #61
Quote: Originally Posted by Xerain View Post
- evasion and shield probe are are 2 main damage reduction abilities, the rest are just cc's... as defensive abilities, they pretty much suck overall... if evasion blocked all damage including force and tech for 3 sec rather than just melee and ranged, it would be slightly better and not OP... but it isn't...

They are CC's that are given to be used defensively and no they don't suck overall.

.
meant to say that evasion and shield probe relatively suck as defensive abilities, the cc's are useful though...

like i mentioned before, tankassassins/sents rip me up because range means nothing to them when cloaked and i have no defense against their attacks...

mara's/sents i am starting to do better against cuz i'm learning what their cooldowns and limitations are... often though, there are so many in a wz, i can use my cooldowns to counter 1 but even if i win, i have nothing to counter the 2nd and 3rd... ah well...
Wessik Moonrunner, [Helm of Graush, AzM]
[Kauri Rebel - CRSF,KoK, RSF General]
[Bloodfin Imperial - AzM], [AoC - WDMKR]
Castigere Bartucchi, [Kauri Imperial - MYST]

Xerain's Avatar


Xerain
05.14.2012 , 06:41 PM | #62
Quote: Originally Posted by wessik View Post

mara's/sents i am starting to do better against cuz i'm learning what their cooldowns and limitations are... often though, there are so many in a wz, i can use my cooldowns to counter 1 but even if i win, i have nothing to counter the 2nd and 3rd... ah well...
You should probably do this for every class. Go check out how they work, what to interrupt, what to CC through, all that jazz, that's what i've done the whole time with my marauder.

And most marauders might get 4 seconds of you not damaging them but they're going to stand in that place you leg shot them.

wessik's Avatar


wessik
05.14.2012 , 06:43 PM | #63
Quote: Originally Posted by Altruismo View Post
Actually, it lasts up to 8 seconds. Leg shot is a really good root even with breaking on damage, but not that game-changing when we have 30m gap closers which all have roots, and offensive pulls. Leg shot is the Marks spec sniper's off-switch for Cloak of Pain.

Shield Probe is rubbish - you probably do not have 300 bonus healing, in full BM I had around 230, on a good day a sniper might have 250.
250 bonus healing means your probe will absorb about 1.5k, if you spend two (utterly utterly pointlessly wasted) talent points on it it will absorb just over 2k. On a 45 second cooldown. I have no idea where the rumours started that it absorbed 3k+ which is stil bad on a 45sec cooldown..
i'll check when i get home what bonus healing i have... but ya, i could be totally wrong with how much is absorbed... i just went to that link and tried using the formula with that random 300 number lol...

either way, i agree... shield probe is garbage... it's like taking a placebo pill... it just makes me feel slightly better when i have it on, when in reality it probably is doing jack #2...

BW please make it 99% damage mitigation, i want to run through the huttball fires too!
Wessik Moonrunner, [Helm of Graush, AzM]
[Kauri Rebel - CRSF,KoK, RSF General]
[Bloodfin Imperial - AzM], [AoC - WDMKR]
Castigere Bartucchi, [Kauri Imperial - MYST]

Altruismo's Avatar


Altruismo
05.14.2012 , 06:50 PM | #64
Quote: Originally Posted by Xerain View Post
5 seconds to run away, you can go lethality pop it and counter measure and get quite a distance, I believe lethality also increases speed by 15% for 4 seconds too if you use your stun, so you can stun run and keep doing damage.
Lethality can spec for a 6 seconds 30% snare, but otherwise it does not play nice with other Sniper CC.
Leth is built on a DoT foundation, and needs 2 DoTs for damage and often also DoTs on multiple targets for energy regen, meaning ticks once every ~1.5 seconds will break a root or mezz.

Quote: Originally Posted by wessik View Post
i'll check when i get home what bonus healing i have... but ya, i could be totally wrong with how much is absorbed... i just went to that link and tried using the formula with that random 300 number lol...

either way, i agree... shield probe is garbage... it's like taking a placebo pill... it just makes me feel slightly better when i have it on, when in reality it probably is doing jack #2...

BW please make it 99% damage mitigation, i want to run through the huttball fires too!
You may just be miscalculating.
It's 931 + 259% of your bonus healing, so for 300 bonus healing that is:
931 + 2.59*300 = 1677 (edit: LOL maths fail, I should add 931, not 900 - it's 1708)
Like I said, a PVP geared sniper in full WH with augs might end up around 250 (maybe 260) bonus healing.
The deceptive effect with shield probe is that the droid stays orbiting for the full 15 seconds, even long after the absorb has been spent.

tehrealdealz's Avatar


tehrealdealz
05.14.2012 , 06:55 PM | #65
Quote: Originally Posted by ZeusThunder View Post
Snipers while in cover are immune to interrupts, leaps, and pulls and they have an ability that makes them immune to all forms of CC on cooldown while their damage is equal or better to all other DPS classes. This in itself is overpowered.
Forget the nerf Marauder threads, let's get Snipers nerfed already this is ridiculous.
bahahahha! good one bro! oh wait..your serious?

REDLION's Avatar


REDLION
05.14.2012 , 07:11 PM | #66
To the OP....

Ever hear of a thing known as LOS (line of sight). You know when you are being targeted. All you have to do is get out of the way. Use a wall or a rock, ANYTHING! After that they are just stationary saber magnets or getting back stabbed by OPS and SMUGGS.
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Xerain's Avatar


Xerain
05.14.2012 , 07:13 PM | #67
Quote: Originally Posted by Altruismo View Post
Lethality can spec for a 6 seconds 30% snare, but otherwise it does not play nice with other Sniper CC.
Leth is built on a DoT foundation, and needs 2 DoTs for damage and often also DoTs on multiple targets for energy regen, meaning ticks once every ~1.5 seconds will break a root or mezz.
The roots should only break on direct damage IMO.

Altruismo's Avatar


Altruismo
05.14.2012 , 07:17 PM | #68
Quote: Originally Posted by Xerain View Post
The roots should only break on direct damage IMO.
I'd love to agree with you, but I know I'd be OP through the roof (as a Leth sniper) if that was the case.
I could land my whole set-up rotation before cover pulse root even wore off, and then still have 8 seconds of legshot up my sleeve to make distance.

arkzehhh's Avatar


arkzehhh
05.14.2012 , 07:32 PM | #69
Quote: Originally Posted by lijahrobinson View Post
I nerf snipers every game when i stroll up to them and insert my lighsaber in their face.
lol'd

Xerain's Avatar


Xerain
05.14.2012 , 07:41 PM | #70
Quote: Originally Posted by Altruismo View Post
I'd love to agree with you, but I know I'd be OP through the roof (as a Leth sniper) if that was the case.
I could land my whole set-up rotation before cover pulse root even wore off, and then still have 8 seconds of legshot up my sleeve to make distance.
Application of dots should break it, just like it should interrupt casting on objectives but the dots ticking should not.