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Community Q&A – May 11th, 2012 Blog Discussion

STAR WARS: The Old Republic > English > General Discussion
Community Q&A – May 11th, 2012 Blog Discussion
First BioWare Post First BioWare Post

hargrave's Avatar


hargrave
05.12.2012 , 05:09 AM | #61
I have yet to not be disapointed. It seems like all they do is look for the stupidest questions or most bland ones and do everything they can to avoid the questions the "majority" of people want answered.

Here answer this one
How is swtor going to compete with gw2 open world pvp rvrvr? repeating 4 warzones over and over isnt going to do it. This games pvp is going lose 95% or more if Gw2 were to launch tomorrow.
We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team.James Ohlen Ilum is bieng reworked as it wasnt a fun or exciting experience

gibmachine's Avatar


gibmachine
05.12.2012 , 05:13 AM | #62
I don't quite get how Daniel could mistake question about skill set (and therefore role) with one about personality.

Personalities are fine. What everyone is worked up over is the fact that majority of classes rely mostly on healer companion and many people find their healer companion not really likeable (or just plain hated as it is with Quinn in numerous cases).

Companion kits mentioned in the question are not about putting Quinn's personality into Jaesa's body. They are about putting Quinn's skillset on Jaesa's ability bar. Myself I'm very much into immersing myself as much as possible hence I like to stroll around with my apprentice (not to mention the eye candy) but seeing how I'm better off with healer when it comes to, say, heroic quests, the point is moot cause unless I manage to find a group (which tends to get time-consuming these days) I'm virtually forced to utilize "my lord" boy scout whom I loathe since the moment I met him on Balmorra.

So yeah, the post-Voss episode aside, Quinn's personality repulses me completely, yet because of him being a healer, there are instances where he is the only logical choice for active companion. By implementing what OP said (i.e. allowing to transfer ABILITIES between companions) that issue would be nonexistant.
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Dafroog's Avatar


Dafroog
05.12.2012 , 05:21 AM | #63
In regards to the companion rolls, I dont think anyone minds them being restricted in roles, its just some are too restricted

Each companion should have 2 roles that change their skill deck imo, they should all be dps and utility because utility is of far more value in most leveling situations, for instance if a companion is tech based ranged dps, they should have a healing mode too or if they are a melee dps they should be able to tank aswell.

ATM its very rare for people to use their dps companions and those that do are a dissadvantage to those that use a healer or tank, adding a utility role to the dps companions would make those companions usable rather than just the bench warmers that they currently are
opinions are like bacteria, everyone has them but no one wants to take anyone else's on board

Woetoo's Avatar


Woetoo
05.12.2012 , 05:41 AM | #64
Quote: Originally Posted by JovethGonzalez View Post
The reason (as stated in the blog) is so that we don't end up with a Q&A with the same questions asked over and over and the same responses from the devs about features coming soon.
Might I suggest a summary post of questions asked and answered "recently", with links to the full questions and answers. I'm sure there will still be a deluge of already answered questions, but it might stem the flood a little.

Also, some questions need to be asked again, maybe even answered again - BECAUSE time has passed and people's expectations need to addressed.

It's possible to summarise Blizzard's standard responses for the last few years with a derivative phases.

  • Yes, we know it's cr*p right now, but we're fixing / improving it and it'll be much better soon™. Please keep paying.

So if we seem less than happy to hear more of the same from Bioware, please understand we're jaded and both optimistic and pessimistic at the same time. High hopes and low expectations... a customer service nightmare.

This line intentionally left blank
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I actually laughed out loud.

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BJWyler's Avatar


BJWyler
05.12.2012 , 07:13 AM | #65
Quote: Originally Posted by Jandi View Post
You. once again, pick questions that have already been answered yet nothing on twi'leks and hoods and if you guys will ever enable twi'leks to wear hoods without the lekku clipping through the back by making the hood force the lekku to be pinned to the chest. It's been asked in every Q/A thread yet *nothing*.
Perhaps because it's not that pressing of an issue. There are far more game-breaking issues that should be addressed prior cosmetic ones. Just to name a few (somewhat in order of importance according to the various topics in the forums):

Server Transfers - which they already indicated were being worked on and will be available soon. We could probably through the LFG tool in with this as well since both end up being related to the population issue on Light servers.

PvP re-vamp and playability issues - again, currently being worked on, but since this is a large portion of an MMO mechanic and the playerbase, I think more information on this part of the game is in order.

Additional end game content/sandbox features - While I don't believe the hyperbole of the people who post that there is no end game (there is, and it is similar to that of many other MMOs, including the upcoming Almight GW2), this type of end game obviously does not appeal to everybody, so additional Level 50 content needs to be worked on in order to retain as many subs throughout the first year of the game as possible.

Legacy system limitations - a big feature touted before release that sets SWTOR apart from it's competitors. Right now the Legacy system is somewhat weak in the benefits (especially in the cost-reward ratio). Obviously we will be getting further updates to it with each content patch, but the cost of unlocks and the usability of unlocks is really an issue right now (equipment that is only usable for a short period of time, if at all; and race unlocks that can't be used with the character limit per server).

The numerous bugs and crash/performance issues - typical for any game, not the least of which for the MMO genre, but nevertheless, a big issue with many people. The PTS was supposed to have weekly patches, which I would have assumed to coincide with the weekly maintenance of the game. Perhaps making the PTS a more viable test bed (character copy and unique rewards - aside from titles - and events to encourage players to use it more regularly) will help root out other potential issues when applying patches to the live game.

With all due respect to the devs and in appreciation for their Q&A sessions, I don't think a Q&A for 1.3 at this point is really necessary - why not simply tell us what the game plan is for the content and have a Q&A to address the top 5 pressing issues that are causing people to cancel their subscriptions. I think that would go a long way towards cutting back on some of the rhetoric and venom we see on the forums at this point in time. But it is also
our responsibility as players to ask more poignant questions to address the larger issues in the game. Cosmetic issues and things like SGRA are not the pressing game-breaking issues. They may be important to a small portion of the playerbase, but certainly not enough to need addressing ahead of these many other issues. And just as a qualifier - I think the broken/mission codex entries should be fixed - however, that is not a game-breaking or overwhelming issue so should not be a priority, therefore I don't waste time asking for it.

BJ
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Skizzik's Avatar


Skizzik
05.12.2012 , 09:25 AM | #66
I lose more faith in BW every time I read one of these.
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Jandi's Avatar


Jandi
05.12.2012 , 09:39 AM | #67
Quote: Originally Posted by BJWyler View Post
Perhaps because it's not that pressing of an issue. There are far more game-breaking issues that should be addressed prior cosmetic ones. Just to name a few (somewhat in order of importance according to the various topics in the forums):
Way to miss the point, good job. My point was that they waste time answering questions that:

a) Been answered
b) Could be answered with 2 mins of google
c) Could be answered by applying common sense.

So why not answer something trivial that they have never addressed in any way.

BJWyler's Avatar


BJWyler
05.12.2012 , 11:15 AM | #68
Quote: Originally Posted by Jandi View Post
Way to miss the point, good job. My point was that they waste time answering questions that:

a) Been answered
b) Could be answered with 2 mins of google
c) Could be answered by applying common sense.

So why not answer something trivial that they have never addressed in any way.
Way to miss my point - just because they already answer other trivial stuff doesn't mean they should keep doing it - or that we should keep asking trivial questions. Perhaps by the community asking more important questions, we might actually get useful answers.

BJ
Better Judgement and Wrath of Judgement on Star Forge
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AlyxDinas's Avatar


AlyxDinas
05.12.2012 , 11:23 AM | #69
Quote: Originally Posted by BJWyler View Post
Way to miss my point - just because they already answer other trivial stuff doesn't mean they should keep doing it - or that we should keep asking trivial questions. Perhaps by the community asking more important questions, we might actually get useful answers.

BJ
Stop acting dense. People have been asking important questions. BioWare has not deigned to answer them in favor inconsequential ones.
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iRouven's Avatar


iRouven
05.12.2012 , 11:40 AM | #70
Quote:
Paladinnight: I am wondering why the decision was made to allow PvP crafters the ability to buy the schematics for the PvP orange gear, versus obtaining the schematics similar to PvE players which are forced to play the reverse engineering game in the hopes of obtaining a schematic. This decision has resulted in an economy that the only crafted orange boots and gloves require the buyer to PvP. Could we possibly get schematic boxes purchasable via credits (or Black Hole commendations) added to the vendors? If this is not possible, can we at least be allowed to reverse engineer the Black Hole gear instead of only Campaign gear?

David: In either PvE or PvP, you need to consume a certain amount of that content to gain the appearance associated with the highest level gear. PvE and PvP will never have identical distribution mechanisms because of their inherently different progression. The PvP boxes were necessary to ensure that PvE gear wasn’t the best PvP gear due to the augment slot gap. In Game Update 1.2, this means there’s the inequality you mentioned for obtaining orange boots and gloves. There are ~75 new orange PvE hand and feet schematics in Game Update 1.3 (each). We can’t make schematic boxes for Campaign items, because it would conflict with the reverse engineered versions of those items.

I’d like to allow any gear to reverse engineer for discoveries, but there’s a limit to how many recipes players can acquire. We’re looking at ways to improve that and apply systems more universally, but it’s not currently possible. Only Campaign can be reverse engineered because if we make both a Campaign and Black Hole a reverse engineering recipe, they will be the same result with different names but they will both count against the upper limits.
Maybe I'm the only one blissfully unaware of this - could we elaborate a bit more what kind of limit we are talking here? Should I not learn every available (low level) recipe to outfit my other characters so as to leave room for potential "good" or "rare" higher level ones?
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