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SWTOR: Lacking in appeal for the casual gamer?

STAR WARS: The Old Republic > English > General Discussion
SWTOR: Lacking in appeal for the casual gamer?

Ironcleaver's Avatar


Ironcleaver
05.10.2012 , 06:05 PM | #111
Quote: Originally Posted by Yakito View Post
And here I thought that this was a game for casuals and the hardcore players were the ones to leave.
My whole guild full of hardcore players was gone, and then we got some more hardcore players, few weeks later - also gone.

All I see sticking to the game are casuals.
This is what I see as well. This game is for casuals more then anything. This is one of the easiest, fastest to level, mmos on the market.

Remove the multi-player aspect from the game and make it single player. Then create a randomized system for the GTN for gear and resources - Now you have the same game as far as PvE goes. For PvP just setup an arena server for people to connect too.. :-/
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Prenavo's Avatar


Prenavo
05.10.2012 , 06:26 PM | #112
I'm not a bioware fanboy by far, but I do love this game. I've loved it since beta. I've played so many other mmo's as to consider myself well versed enough to type what I'm about to type.

1. It's an mmo. It is what it is. If you like it cool. If you don't, cool.
2. It's still in it's infancy. ALL other mmo's I've played including Rift had issues. Yes, Rift had a very smooth launch, but it did lack in features. They are really starting to make rift a great product, but how long did it take? WoW was not perfect at launch. It's still not perfect depending on who you talk to. If someone who played EQ1 when it first came out and quit within the first month or so, do you think they would recognize much of anything if they picked it back up today? Probably not. The point is that it takes time and patience to see games like this mature into what they will be. I personally knew this going in as it has been that way with all mmo's I've played before.
3. Bioware is still new at this mmo thing. Expect them to make mistakes. If you didn't expect a company that is new to the mmo arena to make mistakes, then you have rose colored glasses. Personally, I think they deserve some serious praise. They got the game out, the game was for the most part smooth at launch and really, not much to be said in the way of game breaking bugs. There were a few bad ones, but I think over time all will be well. Like all other mmo's new patches and updates introduce new problems. Nature of the beast. I'm not just saying this to lift up Bioware. Hell, it could be any company, I'd say the same thing. In all reality, the game is pretty cool.
4. In the end, it is truly your decision as to whether or not you enjoy and continue to play this game or move on to what you consider greener pastures. I'm not saying not to complain about the game, or point out things you find wrong with it. Doing so will only help the devs figure out ways to improve it. Will it get improved the second someone complains? Probably not. Once again, the nature of the beast. That said, if you really don't like it, no one is keeping you here. Don't spend your time with a product that you don't like. Drop your sub, go play Guild wars or Diablo or whatever floats your boat. Do whatever, but don't stick around the forums pointing out how horrible the game is unconstructively. Notice, I didn't say you couldn't point out it's faults. Just don't be a friggin' Troll. I've seen far too many of those on these forums that it makes me wanna puke.

Just remember folks, time and patience. If you don't have the patience..play something else then come back when it's up to YOUR standards of game play. Myself, I like seeing stuff like this evolve into something better, so I'll just stick around.

Please note, that this is not really a rant, just my point of view and is directed at NO ONE in this thread.
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Urael's Avatar


Urael
05.11.2012 , 11:59 AM | #113
Quote: Originally Posted by SajmanPeetee View Post
This is correct.

Take the Legacy system which in its current form has plenty of casual perks and very few hardcore perks. The problem with it is the monetary costs, asking a casual player to dedicate his entire playing to doing dailies for 2 weeks just to unlock that race he wants is crazy.

Casual base loves flashpoints, WoW proved this. However, without an LFD tool casuals are forced to make their own groups which cuts into playing time and they are unable to finish the FP.

In a nutshell,

Designed for casuals, implemented for hardcores
QFT!

Well Said.

BucMan's Avatar


BucMan
05.11.2012 , 12:14 PM | #114
Quote: Originally Posted by amantheil View Post
In that article, EA is using "casual" to mean something different than most of you. They just meant people who tried the game for a bit then stopped.

It's not referring to the false "hardcore" vs. "casual" dichotomy you alll think it is, where anyone who doesn't raid is a "casual'. I log on for a couple hours a few nights a week, level up slowly, occasionally PvP. By forum standards I am a "casual". But the fact that I logon almost every night means I don't fit in the definition of "casual" that article is referring too.


Something like this. They meant players who casually purchased the game, tried it, and found it wasn't for them. Not the die hard SW fans who bought it day one(or early on). It's just regular type gamers who also picked it up and found they didn't like it. Has nothing to do with playstyle or even mindset. Just like an avid MMOer can casually pick up a title from the FPS or racing genre, play it a while, figure out they don't like it, and put it down. As soon as I saw the quote I knew folks wouldn't understand it and try to take it at face value.
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Urael's Avatar


Urael
05.11.2012 , 12:17 PM | #115
Quote: Originally Posted by BucMan View Post
Something like this. They meant players who casually purchased the game, tried it, and found it wasn't for them. Not the die hard SW fans who bought it day one(or early on). It's just regular type gamers who also picked it up and found they didn't like it. Has nothing to do with playstyle or even mindset. Just like an avid MMOer can casually pick up a title from the FPS or racing genre, play it a while, figure out they don't like it, and put it down. As soon as I saw the quote I knew folks wouldn't understand it and try to take it at face value.
It also goes to show that EA/BW doesn't understand the "language" of the players of the product that they produce.

They also don't understand:

- Testing
- QA
- Customer Relations
-Custermer Service.

Star-ranger's Avatar


Star-ranger
05.11.2012 , 02:22 PM | #116
Who knows what they mean by 'Casual'. You ask any number of gamers and you could get any number of answers.

Point is they are hemoraging players. Hard to tell if actual or potential subscriptions are falling.

I do know a lot of people unsubscribed after 1.2 due to changes in their favorite characters.

Rather than get into the Casual vs. Hardcore arguments, there are a number of things this game needs to fix.

Appeal: this game needs to appeal to more people than min-max players, and people who like to run around in WZ's and do Raid content at the end game. It needs to appeal to more than collectors who will grind and grind to get limited items.

This game has some features for Achiever and Killer types, but it's weak on features for Socializer and Explorer types. There's really very little to encourage people to play together other than the endgame raid content and PvP zones.

The strength of MMO's is community. People play together for a long time because they 1) make friends playing a game and 2) because there's fun things to do with their friends. This game has very little in the way of tools to build community. In that sense it was badly designed. A duo can master most of the story content. More than that and you're pretty much overpowering any of the spawns. You can only squeeze so much out of solo play and solo play doesn't encourage people to stay after the non-repeatable content is gone. This game may be too solo friendly (as in encouraging people to play alone too much).

The problem with the current spawns is that they're not dynamic. I.e. the spawns do not read the number and level of players in the vicinity and adjust themselves accordingly.

The problem with 4 man maximum groups for most conent is that it dosn't really encourage teaming; especially with companions. If it's just you and a friend why would you need anybody else.

I think the basic design of the game, while OK up through lvl 50, doesn't have enough going for it in the end game. Of course most current games don't either.

On the Mechanix of the game:

1. I'm not in love with the skill trees. They're geared to people who like to work out all the subtle tricks on how to optimize their characters. In that sense they're overly complicated for people who are not min-maxers. That's not friendly to nubie MMO players. A non-mmo player looks at those charts and is asked to make a decision about their character which they can't change--don't tell me that a nubie isn't intimidated by that.

2. Crafting is not particularly friendly as you get toward the upper levels. Missions that take 35+ minutes for your companion to complete slow things down a lot. That's not friendly to people who have limtied time to play or shorter attention spans.

3. Information about the game is not readily accessable to inexperienced players. There are many need to know aspects of the game the developers have been completely silent about on their site. Even WOW had skill trees on their main site for all the classes and archtypes. SWTOR doesn't , and it's not always easy to find the information you want or need, and I've played a number of MMO's.

4. I think the designers went too far in micro managing the classes to ensure they were 'different' enough. It actually stiffled customizing characters. Smugglers and Troopers should have been able to use any pistol, dual pistols, shotgun, carbine, rifle, or sniper rifle. Same for Imperial Agents & Bounty Hunters. All of them should have been able to use a melee weapon as well as a ranged one.

Lightsaber users should have been able to use any configuration of ligth saber they wished: single, dual, or double bladed. Each configuration should have been a 'form'. Let folks pick their form at level 10...and that gives them one of their trees. The other trees should have been defense, force, healing and let people pick from those. Jedi don't have enough common powers. Consulars and Knights should have had some common lightsaber moves and force powers; then added differentiation at advanced levels. The difference between a consular and a knight should be that the consular has more advanced force skills than the knight and the knight has more advanced fencing skills. Goes the same for Inqusitor and Sith Warior.

5. The ecconomy is broken, and superfuous from a crafting standpoint.

6. The arcade space game is very limited in entertainment value. There should have been 3D flyable ships with open space around planets in which there could be ship to ship combat off the rails.

7. Crafters should have had the option of changing the colors on clothing and armor... and there should have been somewhere to change appearance in game in case you got tired of looking at the same hair and /or mask.

8. There should have been more social activietes and locations in the game as has been mentioned.

9. There should have been sandbox areas in the game outside the class story arcs with random repeatable missions.

Oh well, there's a ton of stuff that should have been done that wasn't . We'll see what the future holds.

Urael's Avatar


Urael
05.11.2012 , 02:31 PM | #117
Quote: Originally Posted by Star-ranger View Post
Who knows what they mean by 'Casual'. You ask any number of gamers and you could get any number of answers.

Point is they are hemoraging players. Hard to tell if actual or potential subscriptions are falling.

I do know a lot of people unsubscribed after 1.2 due to changes in their favorite characters.

Rather than get into the Casual vs. Hardcore arguments, there are a number of things this game needs to fix.

Appeal: this game needs to appeal to more people than min-max players, and people who like to run around in WZ's and do Raid content at the end game. It needs to appeal to more than collectors who will grind and grind to get limited items.

This game has some features for Achiever and Killer types, but it's weak on features for Socializer and Explorer types. There's really very little to encourage people to play together other than the endgame raid content and PvP zones.

The strength of MMO's is community. People play together for a long time because they 1) make friends playing a game and 2) because there's fun things to do with their friends. This game has very little in the way of tools to build community. In that sense it was badly designed. A duo can master most of the story content. More than that and you're pretty much overpowering any of the spawns. You can only squeeze so much out of solo play and solo play doesn't encourage people to stay after the non-repeatable content is gone. This game may be too solo friendly (as in encouraging people to play alone too much).

The problem with the current spawns is that they're not dynamic. I.e. the spawns do not read the number and level of players in the vicinity and adjust themselves accordingly.

The problem with 4 man maximum groups for most conent is that it dosn't really encourage teaming; especially with companions. If it's just you and a friend why would you need anybody else.

I think the basic design of the game, while OK up through lvl 50, doesn't have enough going for it in the end game. Of course most current games don't either.

On the Mechanix of the game:

1. I'm not in love with the skill trees. They're geared to people who like to work out all the subtle tricks on how to optimize their characters. In that sense they're overly complicated for people who are not min-maxers. That's not friendly to nubie MMO players. A non-mmo player looks at those charts and is asked to make a decision about their character which they can't change--don't tell me that a nubie isn't intimidated by that.

2. Crafting is not particularly friendly as you get toward the upper levels. Missions that take 35+ minutes for your companion to complete slow things down a lot. That's not friendly to people who have limtied time to play or shorter attention spans.

3. Information about the game is not readily accessable to inexperienced players. There are many need to know aspects of the game the developers have been completely silent about on their site. Even WOW had skill trees on their main site for all the classes and archtypes. SWTOR doesn't , and it's not always easy to find the information you want or need, and I've played a number of MMO's.

4. I think the designers went too far in micro managing the classes to ensure they were 'different' enough. It actually stiffled customizing characters. Smugglers and Troopers should have been able to use any pistol, dual pistols, shotgun, carbine, rifle, or sniper rifle. Same for Imperial Agents & Bounty Hunters. All of them should have been able to use a melee weapon as well as a ranged one.

Lightsaber users should have been able to use any configuration of ligth saber they wished: single, dual, or double bladed. Each configuration should have been a 'form'. Let folks pick their form at level 10...and that gives them one of their trees. The other trees should have been defense, force, healing and let people pick from those. Jedi don't have enough common powers. Consulars and Knights should have had some common lightsaber moves and force powers; then added differentiation at advanced levels. The difference between a consular and a knight should be that the consular has more advanced force skills than the knight and the knight has more advanced fencing skills. Goes the same for Inqusitor and Sith Warior.

5. The ecconomy is broken, and superfuous from a crafting standpoint.

6. The arcade space game is very limited in entertainment value. There should have been 3D flyable ships with open space around planets in which there could be ship to ship combat off the rails.

7. Crafters should have had the option of changing the colors on clothing and armor... and there should have been somewhere to change appearance in game in case you got tired of looking at the same hair and /or mask.

8. There should have been more social activietes and locations in the game as has been mentioned.

9. There should have been sandbox areas in the game outside the class story arcs with random repeatable missions.

Oh well, there's a ton of stuff that should have been done that wasn't . We'll see what the future holds.
QFT!

Well said!

Talon_strikes's Avatar


Talon_strikes
05.11.2012 , 04:12 PM | #118
Quote: Originally Posted by Fionah View Post
This article seems to be just another round of rubbish spouted by EA Executives to minimize their gross mismanagement of TOR in an attempt to save their jobs. Unfortunately, it does not help those 1000+ EA employees who lost their jobs do to their executives incompetence
I heard that statement about EA laying off a lot of workers was not true. I think they denied the accusations.
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Gavin_Kelvar's Avatar


Gavin_Kelvar
05.11.2012 , 04:17 PM | #119
Quote: Originally Posted by Star-ranger View Post
4. I think the designers went too far in micro managing the classes to ensure they were 'different' enough. It actually stiffled customizing characters. Smugglers and Troopers should have been able to use any pistol, dual pistols, shotgun, carbine, rifle, or sniper rifle. Same for Imperial Agents & Bounty Hunters. All of them should have been able to use a melee weapon as well as a ranged one.

Lightsaber users should have been able to use any configuration of ligth saber they wished: single, dual, or double bladed. Each configuration should have been a 'form'. Let folks pick their form at level 10...and that gives them one of their trees. The other trees should have been defense, force, healing and let people pick from those. Jedi don't have enough common powers. Consulars and Knights should have had some common lightsaber moves and force powers; then added differentiation at advanced levels. The difference between a consular and a knight should be that the consular has more advanced force skills than the knight and the knight has more advanced fencing skills. Goes the same for Inqusitor and Sith Warior.
While I agree with your other points this one sticks out the most for me. I was highly disappointed that my Jedi Shadow MUST use a double bladed saber. I'd much rather duel wield or use a single saber. I just don't like the Double bladed saber look but if I'm going to use many of my Shadow's abilities I NEED to use the double bladed saber. So if I used anything other than the double bladed saber I'd be gimping myself compared to a Shadow that does use a double bladed saber. I'm still hoping that they fix this so Jedi/Sith classes don't have lightsaber style restrictions and that advanced class choice doesn't limit your ability to use the starting weapon type of the basic class.

I understand that it would be difficult coding/designing new moves for a whole slew of new weapons but perhaps they could just port existing combat moves to be used on abilities. For example if a Shadow dual wielding used Double Strike it would activate whatever the Double Strike equivalent is on the Jedi Sentinel. Basically as you suggested make them stances so the attack moves would be the same even if the name of the move varied depending on the class. Doing something like this might be a really awesome Legacy perk (provided the stances unlocked when you choose the advanced class, it would be less fun/useful if you had to first get the advanced class all the way to level 50).

Kharnis's Avatar


Kharnis
05.11.2012 , 04:32 PM | #120
Quote: Originally Posted by Urael View Post
It also goes to show that EA/BW doesn't understand the "language" of the players of the product that they produce.

They also don't understand:

- Testing
- QA
- Customer Relations
-Custermer Service.

You do realise that the conference call was done by people who aren't gamers, for people who aren't gamers, right? They don't need to "understand" what the word "casual" means to a gamer, because that definition is irelevant.
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