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Brief guide to the basics of Group combat.

STAR WARS: The Old Republic > English > New Player Help
Brief guide to the basics of Group combat.

ChrisRedmond's Avatar

05.11.2012 , 10:16 AM | #1
Thought I would write this as even some seasoned MMO players don't know it or ignore it.

The first thing you have to understand is the type of Character you are. There are 3 types, Tank, Healer, DPS (Damage per second). These characters, in a team, and working together, can defeat far larger and more powerful groups than themselves. They all have a job to do, explained below.

1) TANK- the Tank is designed to take damage. With the same Health he wil last twice as long as a DPS. The trade off being he doesn't do as much damge.

2) HEALER- The Healer is designed to heal the group, primarily the Tank, as he will be taking most of the damage.

3) DPS- The damage dealers of the group, designed to do the most damage of the 3 types.

NOTE- AGGRO. Another thing to consider is 'aggro'. This is a mechanic that the mob uses to determine which one of your group to attack.

Your job-

1) TANK- Your job is to get the group to attack you. The easiest way to make the group attack you (see 'aggro' above), is to get in first. Be the first one in your group to attack, and the mob will attack you right back. Don't worry about this, as you should have a healer behind you, keeping you alive!

Secondary to this, at higher levels, will be 'Taunts'. these are special abilities you can use to make sure the mob attacks you and not anyone else. Pay particular attention to protecting your healer, as he is the guy keeping you alive.

2) HEALER- Your job is to heal the group. Pay particular attention to your Tank, as he is the guy soaking up the damage from the mob.

When you get attacked, DON'T PANIC! Wait for your Tank to come and protect you. This is more difficult for the Tank if you're running around trying to flee someone who will just continue to hit you anyway. Heal yourself if necessary.

3) DPS- Your job is to clear the mob, but don't get attacked yourself. You must wait for the Tank to attack first! If you attack first, the mob will attack you, and you won't likely last very long, as you're not designed to take damage. That's the Tank's job.

Once the Tank goes in, gang up and do 1 at a time. Start at the weakest, and work your way towards the tougher members of the mob, and they will die faster.

So that's it. A basic guide to basic group combat not including Hard modes, operations, World Bosses and the like. Master this basic mechanic, and your group mates will be adding you to your friends lists and will more readily group with you in future, enhancing your enjoyment of the game. We're all on here to have fun, and it's more fun when our enemies are dying, and not us. Happy gaming.
If you can't fix it, forget it.

Faytthegreat's Avatar

05.11.2012 , 10:26 AM | #2
Post = Generally covers the basics

Fayt = Approves

TheWiseRabbit's Avatar

05.11.2012 , 02:42 PM | #3
i mainly shy away from grouping up with others as i like to play solo most of the time

this is my first mmo and ive got to lev 39 mainly on my own.

recently ive been thinking about grouping up with others and your post has really helped me figure out the basics.

I'm out of it for a little while, everybody gets delusions of grandeur!

ChrisRedmond's Avatar

05.12.2012 , 01:04 PM | #4
Quote: Originally Posted by TheWiseRabbit View Post
i mainly shy away from grouping up with others as i like to play solo most of the time

this is my first mmo and ive got to lev 39 mainly on my own.

recently ive been thinking about grouping up with others and your post has really helped me figure out the basics.

I understand completely.This is also my first MMO, and you can get all the way to the level cap running solo missions, so why bother grouping up?

Because your missing out on the most fun part of the game!

Wether it's the social aspect of grouping, the challenge of taking down powerful mobs, the loot you get from them which is immense, the satisfaction of teamwork, being in groups is far and away more fun than soloing. Give it a try, if you let people know your 'newb' status (new boy), as I did 6 months ago, the vast majority are more than happy to get you through it and explain your role during the mission. And we all mess things up occasionally, don't sweat it if you make mistakes.

As with life in general, sometime you meet people that aren't nice, but don't let the tiny minority hold you back, just add them to your ignore list and don't group with them again. Give it a blast and above all, have fun!
If you can't fix it, forget it.

shama's Avatar

05.12.2012 , 02:37 PM | #5
Yep, good idea - nice and basic and so completely taken for granted by more experienced players.

All new players should work out their role within a group stick to the basics outlined above, and remember:
- If you're the tank and you die then it was the healers fault
- If you're the healer and you die then it was the tank's fault
- If you're DPS and you die then it was your fault
Quote: Originally Posted by Bertrand Russell
One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision

Rafaman's Avatar

05.12.2012 , 04:10 PM | #6
Just posted the very same thing as the previous post.

Ellvaan's Avatar

05.13.2012 , 12:08 AM | #7
Greetings ChrisRedmond!

We just wanted to say thank you for taking the time to create this overview of group combat!

We always love to see the community help each other!

Have a great day!

haliy's Avatar

05.13.2012 , 01:00 AM | #8
Hi Chris, thanks for the post. As you can see, there already have been a couple people which you have already helped. Coming from a MT (main tank) and healer, I just wanted to focus a bit more on the "Aggro" mechanic you were talking about in your post and to add a little something to help the dps not die.

Quote: Originally Posted by ChrisRedmond View Post
NOTE- AGGRO. Another thing to consider is 'aggro'. This is a mechanic that the mob uses to determine which one of your group to attack.
Aggro is not the mechanic that the mob uses to determine which one is to be attacked. What you are referring about is Threat. Aggro is just another name for being attacked, Not the mechanic itself (Eg... I took aggro! Help!!!). The more threat someone has, the higher chance that person will be taking the aggro. Think of this mechanic as how angry you are making the mob. The more angry you make them, the more likely they are to attack you. The tank should have the highest threat on everything that the group is attacking. This is something that the DPS Needs to keep an eye on. What i mean by this is if the DPS starts seeing that the mob turns away from the tank and starts attacking them, they have built up enough threat for that mob to start ignoring the tank and turn to them instead. When this happens, they need to start slowing down on the attacking to reduce the ammount of threat they have OR if they have a way to remove threat completly (sort of like the Sentinel's force camoflage), they should be using that.

The second thing i wanted to touch on (and i have seen it more times than I can remember) is primarily for the DPS players out there. Please Please Please, if you do get attacked... Please do not run around like a chicken with its head cut off if or when you start getting attacked. In order for your groups healer to be able to heal you, 2 things are required to be present.

1) You must be within range of the healer - If you start to get attacked and run away trying to get away from that mob which is attacking you, you have to consider that you might be running out of range of your healer. If you get out of range, their heals will not be able to reach you and you are as good as dead

2) LOS (Line of sight) - You may be within the range of the healer but if you find yourself with a big pillar in the way blocking the line of sight of the healer, they will not be able to see you and then they cannot see you, they will not be able to heal you. So how to do avoid this? Easy, if you can see the healer, they can see you.
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Yun-law's Avatar

05.13.2012 , 02:24 AM | #9
As an Avid Main tank player I do have this to add about the classic dynamics posted above.

In the Old Republic Tanks (at least a Guardian Tank) may have issues getting the aggro of every mob in a boss fight. Usually they have to focus to just hold the Boss and perhaps one of the other tougher Mobs. Taunts are limited and less powerful in this MMO than in many others.

So be aware when your DPSing. moving from weak to strong targets is very key, as well as focusing fire (everyone attacking the same target). By doing this you allow the tank to taunt and AoE and have an easier time building the Aggro.

Also best thing to do when in a group and things start to go badly in a fight, DON'T throw in the towel! Fight hard until the wipe is complete. You'd be surprised what you can accomplish when pushed. I was tanking a boss and our two DPS went down pretty quickly, but the healer kept working hard to heal me and while it took a long time for me to DPS down the boss, we eventually killed the boss. In a way it made it easier for us to manage the fight and me to keep aggro of the boss. Plus gave me an appreciation for the healer I grouped with.

TheWiseRabbit's Avatar

05.13.2012 , 12:18 PM | #10
im a bounty hunter merc going through the arsenal skill tree so in a group im guessing my slot in a group is dps.

when i finally pull my finger out and hunt for a group to play with the above comments will come in very handy
I'm out of it for a little while, everybody gets delusions of grandeur!