Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Melee and Lost Island.


OlosBC's Avatar


OlosBC
05.10.2012 , 11:18 AM | #31
Quote: Originally Posted by BarbaricGoose View Post
Hi. I'm a Vanguard tank.

I completed Lost Island HM, but was only able to do so with RDPS. When I went with melee DPS, we consistently hit the enrage timer. It was not a failing on my end, or the healer's end (which should be clear since we hit the enrage so much.) I interrupted incinerate every time, usually even before it got to 1 stack, and I was always above 50% health (so it wasn't the healer's fault, either.) It wasn't the DPS' fault. They never died, and they had Rakata gear. We had both the DPS switch to their ranged alts (who had about the same gear) and beat the boss on our first attempt.

Lost Island is poorly balanced. You can pretend that it's not, but it is. You can say that you're better than everyone because your group did it with MDPS, but it's probably because you're just better than everyone. Congratulations, you have won an MMORPG. Go get a tan, or treat yourself to a cake. That does not mean the fight is properly balanced, it just means you were able to succeed in the face of adversity. Once again, congratulations, your majesty, king or queen of MMOs, and conqueror of lady or man parts. Maybe being great has gone to your head and made you stupid. Or maybe you just don't don't understand the concept of balance. Whatever the case, if you think Lost Island HM is balanced, you are wrong. Lost Island is a GREAT instance. It is tons of fun, but it also needs tons of work. Open your eyes.
Sounds like your dps are terrible at playing melee. Are they wasting time killing adds? With a melee group, moving the boss should cause no appreciable dps loss.
Olos - 55 Hybrid Powertech
Fonia - 55 Madness Sorceror
<Dark Fury> of Jedi Covenant
Previously Fonia and Daygoru of Tempest server in SWG.

namesaretough's Avatar


namesaretough
05.10.2012 , 12:59 PM | #32
Quote: Originally Posted by MorgonKara View Post
is there anything that doesn't favor ranged dps? seriously there is nothing melee dps can do that ranged cannot do better -reroll a Merc or Commando
Interrupt.
Smugglin

Traxv's Avatar


Traxv
05.10.2012 , 05:33 PM | #33
If you have a group that knows the encounter and can do it on there slt ranged dps but not their main melee toon then they would be wise to get some advise on playing their class. The fastest kills on this boss I've done is when we have 2 sentinel dps and don't even come close to the soft enrage timer. Learning the fight I'd easier on rdps but after that you dhould be able to do with any group as long as they know how to play. People saying don't say it's a l2p issue when it is. I honestly don't see the advantage to ranged dps being able to put more sustained dps on the boss. Either strat involves the dps to move while melee classes abilities are able to be cast whe moving, last time I checked grav round has a cast time. When the tank is moving him dps should be continuing to dps.

Amantino's Avatar


Amantino
05.10.2012 , 09:22 PM | #34
Read about the mechanics. Practice. It's not really that hard once you understand it.

HuggyTheBear's Avatar


HuggyTheBear
05.10.2012 , 09:29 PM | #35
Dont care what anybody says it is unfair for it to be easier with R-Dps.
Xap, Level 50 Guardian
FallenAngel, Level 50 Shadow

Ka-tel's Avatar


Ka-tel
05.10.2012 , 11:33 PM | #36
Quote: Originally Posted by KantaUO View Post
if you cannot kill this boss with 2 melee dps, i've learned through multiple failed attempts, its normally a tank l2p issues. get a good tank that knows how to simply drag the boss, does not get tunnel visioned, stays zoomed out, and hits interrupts on incinerate quickly = easy win.
Nonsense. It's not easy. For the tank to move the boss he needs to move outside of melee range. The interrupt ability is melee range.
I've tried the kiting method multiple times and it always ends up with incinerates missed especially when he stops to cast something and won't follow. And to top if off, this is usually when he has already cast a bubble right behind him where the rest of the group is stacked up so now the boss is in the middle of a huge bubble and won't move while casting the long channel spell. And the next thing he's going to do is cast Incinerate as soon as that's over.

ALXinstincts's Avatar


ALXinstincts
05.11.2012 , 04:39 AM | #37
On the first droid, whether you're melee or ranged DPS, your job is the same. Avoid fire, avoid lightning orbs, interrupt Plasma Arc, apply damage.

It's a matter of practice and finding the 'rhythm' of the fight. The sole change when bringing melee is the tank must be more aware of where his party is and not just of keeping his own arse outta the fire.

ALXinstincts's Avatar


ALXinstincts
05.11.2012 , 04:42 AM | #38
Quote: Originally Posted by Ka-tel View Post
Nonsense. It's not easy. For the tank to move the boss he needs to move outside of melee range. The interrupt ability is melee range.
I've tried the kiting method multiple times and it always ends up with incinerates missed especially when he stops to cast something and won't follow. And to top if off, this is usually when he has already cast a bubble right behind him where the rest of the group is stacked up so now the boss is in the middle of a huge bubble and won't move while casting the long channel spell. And the next thing he's going to do is cast Incinerate as soon as that's over.
If you're going to miss incinerate as a tank, shout for a DPS to grab the next one. However this usually happens after he turrets with his Experimental Cannon ability so it's easy to anticipate. Just wait it out, pop cooldowns if you need to, get the Incinerate then get moving again. EDIT: If you do have to eat the AOEs while waiting for it, make sure it's the lightning orbs. The spouting fire does far more damage.

Traxv's Avatar


Traxv
05.11.2012 , 08:39 AM | #39
If your having trouble getting the incinerates then you shouldn't be in this flashpoint practice getting your interrupts down in an easier one. With range the tank is solely responsible for incinerate but when you bring melee especially sentinels you should be able to lock down every cast not just the incinerates. The incinerates is on a regular timer and you should be able to anticipate it also anyone with a charge can charge back into the boss if he starts casting. Melee is easier once you know the fight.

MonsterrLuv's Avatar


MonsterrLuv
05.11.2012 , 09:54 AM | #40
I ran this with 1 Jugg tank and 2 geared marauders (me as sorc heals). We one-shotted everything.

All we needed to do on the first boss was make sure that everyone moved at the same time and interrupted. I never saw an incinerate stack on my tank once.

Then again, I also did this FP on HM with 1 sin tank, 2 sorc deeps and with me as sorc heals (INQUISITION!!!). It was easier, but going the melee route isn't impossible.
Canderous Ordo
Darth Manushya
Inquisitor Healer
Insurrected