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SWTOR: Lacking in appeal for the casual gamer?

STAR WARS: The Old Republic > English > General Discussion
SWTOR: Lacking in appeal for the casual gamer?

CosmicKat's Avatar


CosmicKat
05.10.2012 , 04:17 PM | #101
Quote: Originally Posted by Darth_Vampirius View Post
http://www.eurogamer.net/articles/20...s-leaving-game

Upon reading this, I became a little disenfranchised with the way management is treating SWTOR. As a company, any business that involves customers should take the stance not to blame customers, ever. When you blame the consumer, you end up with a dead product.

Moreover, I do believe that SWTOR needs more features to appeal to casual MMO players. An MMO is a hard thing to make. You need to appeal to a wide audience, from most casual to most hardcore. The wider the appeal, the more popular the game will be. What do you guys think of this?
This is the most casual MMO I've ever played.

If it gets any more casual, I will be able to train my cat to craft for me while I'm at work.

zerosaint's Avatar


zerosaint
05.10.2012 , 04:22 PM | #102
Casual players do not enjoy repetitive content. This game is nothing but repetitive at endgame.

Thannate's Avatar


Thannate
05.10.2012 , 04:23 PM | #103
Quote: Originally Posted by mattgyver View Post
Yeah, I'm having trouble understanding this one as well.
it's showing the disconnect (or denial) between a single player story driven minded developer and the "give me moar pvp and interaction with other players" community. ... makes perfect sense to me...

Arlbo_Nabbins's Avatar


Arlbo_Nabbins
05.10.2012 , 05:00 PM | #104
Quote: Originally Posted by Staavis_SC View Post
My feelings are that some casual gamers probably get a very "non-casual" feeling from the game, due to some of the design choices that have been made.

For example:

1. Costs: This is a big one. There is massive cost attached to EVERYTHING, which gives the game the feeling of being a grinder. Think about the costs associated with:
  • Training
  • Speeders / Speeder Training
  • Crafting Training
  • Repairs
  • Mod Removal on Orange Armor
  • Inventory / Bank Slot Increase
  • Legacy Unlocks

You start adding up those costs for someone who isn't out farming crafting materials for the GTN, or farming credits and trash loot to sell, and pretty quickly, it becomes more of a chore to enjoy this game than it needs to be. In several of these instances, other games give these sorts of perks and transactions to players for free. For a casual player that only plays 1-2 hours a day, or maybe 5-8 hours in a week, the costs associated with basic gameplay function can severely damper character progress, or at the least, the fun you have while trying to progress.
As a casual gamer to the core I have to say that you are incorrect here. I have a Lvl 44 Guardian, a Lvl 43 Mercenary and a Level 25 Tooper (so I can make best use of rested xp). All of these have had no credit problems at all with any of the above bar legacy unlocks (which I haven't really looked at when it comes to paid ones). Every time I wanted to do any of the other things in that list I had enough credits solely from soloing the missions. The only thing I haven't been able to do as soon as I got the requisite level is buy the 2nd speeder skill for the BH, but that is only because I have been hitting the companion gift missions continuously to raise affection on all my companions (Mako is almost done on 9.8K, Gault and Torian are now both on about 4.5k without ever using them and Blizz and the droid are rising fast as well). Even so I have never had less than 125k credits available since I hit level 40. And I have never put anything on the GTN for sale.

I have almost maxed armstech on my BH and Artifice on my Guardian exceeds my level needs (i.e. new blue hilts etc ready when I hit the odd numbered levels) and that is just by picking up all the materials that pop up on my map while doing missions. Crafting in SWTOR is really very, very easy compared to other games.

Quote: Originally Posted by Staavis_SC View Post
2. Solo-Leveling: While Levels 1-25 can be solo'd pretty easily, as you get past Chapter 1, the difficulty of leveling increases substantially. Silver mobs start hitting like Mack trucks, and Golds start hitting like the Incredible Hulk. For a casual player, that may not have a complete grasp on their character's optimal operation, this can make leveling a frustrating task in short order, that even gear can't overcome. I play a Jedi Guardian (DPS Spec) as my main, and in general I am about 1-3 levels over the mobs I am fighting currently. Yet, if I don't have my pocket healer out, those mobs will rip me apart. How is it any fun to get torn apart as a Level 41, by mobs that are Level 38?
Sorry but soloing is easy, the only time I ever lose a fight is if I pull a Silver with adds and a 2nd Silver/Gold joins in. Both characters are ripping through Belsavis with ease and almost never die. Golds go down without being challenging when I'm about 2 levels above the quests. Almost all my deaths have been due to my PC sometimes lagging badly when I exit a cutscene directly into a fight, those times my companion usually dies before I can do anything to pull the aggro and then I start already damaged.

Quote: Originally Posted by Staavis_SC View Post
3. Flashpoint / Group content access: As of right now, this is very "casual unfriendly" because of the lack of an LFG tool, and thereby necessitates that a person be in a guild in order to do this content, especially on low-pop servers. I am fully aware that Bioware has plans for the LFG tool, but that isn't the point. Right now, in the current Live client, there is no LFG tool, and this is a major hinderance to casual players.
I would partially agree with this, I have done very little solo content. But this is due more to low populations when I play an my unwillingness to stand around doing an lfg in general chat.

Quote: Originally Posted by Staavis_SC View Post
Considering these 3 topics, I can totally believe that casuals would not hesitate to leave this game.
I am 100% a casual player, I do not raid and I don't PvP. I like to explore content. The reason I may leave the game is if there is not enough new content added during the time it takes me to get 4+ level 50s.

Quote: Originally Posted by ConradLionhart View Post
Casual gamers were never the majority to begin with. If they were, 1.3 million gamers would have left, and the 400k would be the ones still in this game.

Casual gamers are casual. They don't play the game for long. They are not the long-term gamers that will keep this going. They are not loyal. It is not good business sense to cater to them. It has nothing to do with lacking in appeal.
I've been playing 1 MMORPG game for 5 years, they keep adding new content.

Bluetickone's Avatar


Bluetickone
05.10.2012 , 05:25 PM | #105
Pft...everyone and their brother knows this is one of one million BW/EA misrepresentations for the purpose of calming investors. Core MMO gamers a fleeing this game like they were on the Titanic in its final hour.

Skidrowbro's Avatar


Skidrowbro
05.10.2012 , 05:29 PM | #106
Quote: Originally Posted by zerosaint View Post
Casual players do not enjoy repetitive content. This game is nothing but repetitive at endgame.
Casual players do not blast through content and then complain that there is nothing to do

GalacticKegger's Avatar


GalacticKegger
05.10.2012 , 05:29 PM | #107
Quote: Originally Posted by zerosaint View Post
Casual players do not enjoy repetitive content. This game is nothing but repetitive at endgame.
I think casuals are simply players who schedule their gaming around real life and not the other way around. I consider myself casual. I explore, farm, craft (and make serious coin on the GTN from it), play through all the quest dialogues, LOVE wipe nights in level appropriate H4s, FPs & HMs, and even have fun running lowbies through FPs for gear and to just blow stuff up.

Casuals just aren't in a rush to pwn a game. I left "GO GO GO!" behind with WoW. As a casual I don't mind repetitive content if there is a goal and stuff to do & explore along the way. With a new 50, farming 600 daily comms across 4 planets and FPs/HMS for 2 implants and an earpiece is a goal that will take me a while to achieve. And there are WAY more carrots besides those. I couldn't care less about getting there yesterday. That's what makes me a casual imho.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Jeffleigh's Avatar


Jeffleigh
05.10.2012 , 05:38 PM | #108
I think this game is really suited to casual players like me

I have several level 50s and a string of alts on both factions

I have fun with all the trades and gearing up my alts

Although I do some dailies on my 50s I am not going to bust myself getting into an ops group unless I can be with a nice relaxed group of people (been there, done that with end game gear grinding in other mmos)

I still see people pushing hard to get all the end game gear and do all the hard modes (I am in a large guild) - but I am more than happy to see them struggle away

Sure I would like to see things improved - but I have a lot of story lines to go yet and I want to see them all

Vellusix's Avatar


Vellusix
05.10.2012 , 05:50 PM | #109
Quote: Originally Posted by Staavis_SC View Post
My feelings are that some casual gamers probably get a very "non-casual" feeling from the game, due to some of the design choices that have been made.

For example:

1. Costs: This is a big one. There is massive cost attached to EVERYTHING, which gives the game the feeling of being a grinder. Think about the costs associated with:
  • Training
  • Speeders / Speeder Training
  • Crafting Training
  • Repairs
  • Mod Removal on Orange Armor
  • Inventory / Bank Slot Increase
  • Legacy Unlocks

You start adding up those costs for someone who isn't out farming crafting materials for the GTN, or farming credits and trash loot to sell, and pretty quickly, it becomes more of a chore to enjoy this game than it needs to be. In several of these instances, other games give these sorts of perks and transactions to players for free. For a casual player that only plays 1-2 hours a day, or maybe 5-8 hours in a week, the costs associated with basic gameplay function can severely damper character progress, or at the least, the fun you have while trying to progress.

2. Solo-Leveling: While Levels 1-25 can be solo'd pretty easily, as you get past Chapter 1, the difficulty of leveling increases substantially. Silver mobs start hitting like Mack trucks, and Golds start hitting like the Incredible Hulk. For a casual player, that may not have a complete grasp on their character's optimal operation, this can make leveling a frustrating task in short order, that even gear can't overcome. I play a Jedi Guardian (DPS Spec) as my main, and in general I am about 1-3 levels over the mobs I am fighting currently. Yet, if I don't have my pocket healer out, those mobs will rip me apart. How is it any fun to get torn apart as a Level 41, by mobs that are Level 38?

3. Flashpoint / Group content access: As of right now, this is very "casual unfriendly" because of the lack of an LFG tool, and thereby necessitates that a person be in a guild in order to do this content, especially on low-pop servers. I am fully aware that Bioware has plans for the LFG tool, but that isn't the point. Right now, in the current Live client, there is no LFG tool, and this is a major hinderance to casual players.

-----------------------

Considering these 3 topics, I can totally believe that casuals would not hesitate to leave this game.
I'm casual and I don't find any of these things to be a problem. It sounds like you're solo levelling wrong by the way... somehow.

amantheil's Avatar


amantheil
05.10.2012 , 06:01 PM | #110
In that article, EA is using "casual" to mean something different than most of you. They just meant people who tried the game for a bit then stopped.

It's not referring to the false "hardcore" vs. "casual" dichotomy you alll think it is, where anyone who doesn't raid is a "casual'. I log on for a couple hours a few nights a week, level up slowly, occasionally PvP. By forum standards I am a "casual". But the fact that I logon almost every night means I don't fit in the definition of "casual" that article is referring too.