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PvP Food Chain


TiTaNsFaN's Avatar


TiTaNsFaN
05.10.2012 , 03:18 AM | #61
Quote: Originally Posted by Slashtwo View Post
Lemme just leave this hurr.
DPS/Tanks

Tank Sin
Marauder
Sniper
Pyrotech Powertech
Juggernaut
Sorc
Operative
Merc
I'd love to see the Snipers some of you claim to be so effective on your respective servers. None of those exist on my server. You won't convince me that Pyro Powertech is not in the Top 3 at the moment however, if not top 2.

BenitsubasaChiyo's Avatar


BenitsubasaChiyo
05.10.2012 , 03:25 AM | #62
Quote: Originally Posted by Spiderbubble View Post
Sniper is a ranged version of a Marauder. They have a single target tree that wrecks (Engineering), an AoE DoT tree that destroys everything (Lethality), and the best single-target burst in the game (Marksman).
This.
Blasting reds since early access
Darth Malgus

BenitsubasaChiyo's Avatar


BenitsubasaChiyo
05.10.2012 , 03:30 AM | #63
Quote: Originally Posted by Spiderbubble View Post
one of the best single target bursts in the game (Carnage)
Lol almost every single Carnage Mara is a free kill.
Blasting reds since early access
Darth Malgus

Wesgile's Avatar


Wesgile
05.10.2012 , 03:49 AM | #64
Quote: Originally Posted by Spiderbubble View Post
They have a single target tree that wrecks (Engineering)
what?
大丈夫だ、問題ない。

Fomortiis's Avatar


Fomortiis
05.10.2012 , 04:29 AM | #65
Its funny, because as a scrapper scoundrel (or concealment operative, if you will) I absolutely destroy everyone listed above me on the so-called food chain in the first post. People like to argue that we contribute nothing to the team besides initial burst, but there's a pretty simple counter-arguement here. You say that other classes "bring more to the team", I say that me sending 2 people back to their spawns in a matter of seconds benefits our team more than other classes so-called utility.
Steelsoul Legacy
Jedi Covenant - PvP Officer of Lethal Dose 50
Pedia the Backstabber - Infiltration / Tank Shadow
The Outlaw Vika - Healing Scoundrel

Fidopro's Avatar


Fidopro
05.10.2012 , 08:53 PM | #66
Quote: Originally Posted by TiTaNsFaN View Post
In order from highest to lowest:

1. Marauders - Best defensive cooldowns in the game make up for lack of immediate burst; back-end damage rivals or superior to any class in the game.

2. Powertechs (Pyro) - Highest Melee DPS output in the game, amazing burst, lacking the cooldowns of the Marauder though.

3. Assasins (Hybrid) - Almost like a marauder with less impressive cooldowns, the assasin can whip out a ton of damage toward the back-end of a fight while also (when specced correctly) being arguably the tankiest DPS in the game. Having a DoT only sorcs and Operative healers can dispell helps too.

4. Sorcerers (DPS) - Ah yes... the sorcerer. Not overpowered anymore (no more perma-cc Hybrid spec) yet still in possession of the best CC and knockback in the game. Infinitely versatile, in the hands of the right player the Sorcerer is one of the best PvP classes in the game. In the hands of the wrong player, he's cannon fodder for the above classes however.

5. Operative (Healer) - It's hard to rank a healer I suppose, and one could arguably put operative healers ahead of sorcerers and assasisns, but at the same time it isn't as if a healer is going to kill either of those classes anyway. Operative healers, with their instant no-cooldown heals, decent CC and vanish are one of the most durable healers in the game, perfect for PvP.

6. Operative (Concealment) - Poor concealment operatives... nobody liked them at launch, and now they find themselves in limbo. Still possesing tremendous burst, they lack the cooldowns or sustained damage potential to really contribute to a team in a unique way not done better by one of the above classes. They can initiate a tremendous gank, but not much else.

7. Juggernauts (Any) - Probably the best ballhandler in Huttball, but recent nerfs have limited the rage tree to a gimmick spec and rendered these guys as purely support runners (aoe cc is great, lots of slow) in objectives.

8. Sorcerer / Mercenary Healers - Tons of interrupts in this game, these guys don't have the instant heals an operative can toss out. Just lack the durability to succeeed consistently, NEED a guard to be effective.

9. Mercenary (DPS) / Sniper - These poor non-force using ranged dps classes... at least the sniper has an interrupt. Could use a complete revamp for PvP viability.

I'd say the balance is somewhere in the middle with sorcerer and operative healers... if we can buff/nerf everything to that level the game would be significantly better. Feel free to share thoughts/opinions.
wow, great post. Doubt any good PvP players would disagree with this.

xxdragonragexx's Avatar


xxdragonragexx
05.10.2012 , 09:52 PM | #67
Marauders and snipers are actually very different.

Marauder actually has bloodthirst and predation.
So marauders are still better in huttball and novare coast.

Snipers have shield and orbital strike.
So they are still better in voidstar.

I'll take a marauder over a sniper in a premade game or death match though.

Fidopro's Avatar


Fidopro
05.11.2012 , 12:31 PM | #68
Quote: Originally Posted by xxdragonragexx View Post
Marauders and snipers are actually very different.

Marauder actually has bloodthirst and predation.
So marauders are still better in huttball and novare coast.

Snipers have shield and orbital strike.
So they are still better in voidstar.

I'll take a marauder over a sniper in a premade game or death match though.
obviously lol

Lugh's Avatar


Lugh
05.11.2012 , 12:37 PM | #69
Quote: Originally Posted by Ahhmyface View Post
I knew the OP was clueless when he listed assassins as "hybrids". lulz
He also placed them at #3 when the tank assassin is the #1 Alpha class in the game. Just ask Mr Godmode on Ajunta Pal, awesome Tank assassin, mediocre Marauder.
Only two things are infinite The Universe and Human stupidity and I am not so sure about the former. -- Albert Einstein
Aka --Alia Ajunta Pall

otherworlder's Avatar


otherworlder
05.11.2012 , 01:47 PM | #70
Quote: Originally Posted by TiTaNsFaN View Post
In order from highest to lowest:

1. Marauders - Best defensive cooldowns in the game make up for lack of immediate burst; back-end damage rivals or superior to any class in the game.

2. Powertechs (Pyro) - Highest Melee DPS output in the game, amazing burst, lacking the cooldowns of the Marauder though.

3. Assasins (Hybrid) - Almost like a marauder with less impressive cooldowns, the assasin can whip out a ton of damage toward the back-end of a fight while also (when specced correctly) being arguably the tankiest DPS in the game. Having a DoT only sorcs and Operative healers can dispell helps too.

4. Sorcerers (DPS) - Ah yes... the sorcerer. Not overpowered anymore (no more perma-cc Hybrid spec) yet still in possession of the best CC and knockback in the game. Infinitely versatile, in the hands of the right player the Sorcerer is one of the best PvP classes in the game. In the hands of the wrong player, he's cannon fodder for the above classes however.

5. Operative (Healer) - It's hard to rank a healer I suppose, and one could arguably put operative healers ahead of sorcerers and assasisns, but at the same time it isn't as if a healer is going to kill either of those classes anyway. Operative healers, with their instant no-cooldown heals, decent CC and vanish are one of the most durable healers in the game, perfect for PvP.

6. Operative (Concealment) - Poor concealment operatives... nobody liked them at launch, and now they find themselves in limbo. Still possesing tremendous burst, they lack the cooldowns or sustained damage potential to really contribute to a team in a unique way not done better by one of the above classes. They can initiate a tremendous gank, but not much else.

7. Juggernauts (Any) - Probably the best ballhandler in Huttball, but recent nerfs have limited the rage tree to a gimmick spec and rendered these guys as purely support runners (aoe cc is great, lots of slow) in objectives.

8. Sorcerer / Mercenary Healers - Tons of interrupts in this game, these guys don't have the instant heals an operative can toss out. Just lack the durability to succeeed consistently, NEED a guard to be effective.

9. Mercenary (DPS) / Sniper - These poor non-force using ranged dps classes... at least the sniper has an interrupt. Could use a complete revamp for PvP viability.

I'd say the balance is somewhere in the middle with sorcerer and operative healers... if we can buff/nerf everything to that level the game would be significantly better. Feel free to share thoughts/opinions.
This is pretty darn close to the mark, though I think Tankassins share the same water with the current alpha predator (Marauders) when played correctly.

As others have said, Snipers should also be closer to #4.

Anyone who has played numerous ACs and PvPed extensively on them would be hard pressed to disagree with the top/bottom rungs I suspect. The middle area is considerably more reliant on player skill on a given server.