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Open world PvP concept - collection of ideas!

STAR WARS: The Old Republic > English > PvP
Open world PvP concept - collection of ideas!

robotkar's Avatar


robotkar
05.10.2012 , 03:33 AM | #1
I think these ideas are reasonable, and considerably easy to implement, and thanks to the messages / ideas i get it is getting more and more balanced in context of rewards and VALOR.

Plaease help us to distribute the idea, maybe BW listens.

A /SIGN or /UP is appriciated.
thank you


*1st, let's make sure that the people will be there and playing.
  1. The fraction who owns the planet gets +50% VALOR / Commendation buffs for the server (Warzones included)

*2nd Let's make it fun

Players would be able to place fraction deeds that deal real damage (at the moment i have no idea why the walkers are on Illum..i guess they are there for the show
  1. different types of Turrets (it is not redeemable after it had been destroyed)
  2. different types of walkers (it is not redeemable after it had been destroyed)
  3. different types of fractioned NPC squads (they are not redeemable after they had been killed)
  4. different types of Bases (small, medium, Big, Giant) (players could donate commendations), but they are not redeemable after it had been destroyed, it is captureable, a base has turrets, walkers, npcs, etc)
  5. different types / size of minefields (can be placed near turrets / bases only)

* 3rd Let's make it worthwhile (not exploitable)
  1. one small group cannot go there to capture / destroy a base / turret / walker, because it would be a wipe-fest. At least 8 PvP will be needed. So this way it doesnt become a farming place what can be done alone or in a small group. The same is applicable for turrets and walkers.

[I]Kill / destroy rewards
  1. player kill gives you 100 Valor / 5 warzone commendation
  2. turret destroy 1000 Valor, 50 / 100 / 250 commendation (for all group members)
  3. Walker destroy 1000 Valor, 250 commendation (for all group members)
  4. capturing a base 5000 valor, 500 commendation (Starting to hit the first blast door would trigger an allarm to the enemy fraction) (the reward can be obtained only once / day)(a base can only be captureable 1 / day (reset next day 2pm)
  5. defending a base 7000 valor, 700 commendation, 200k credits (the reward can be obtained only once / day)(a base can only be captureable 1 / day (reset next day 2pm)
  6. destroying a base 10000 valor, 2000 commendation (Starting to hit the first blast door would trigger an allarm to the enemy fraction) , 100k credits
  7. NPC kill gives nothing

* Base Structure
  1. Small Base ( 2 small turrents, 4 NPC squads, 1 computer core in the basement sealed with two blast doors with 300K / 600K hp)
  2. Medium Base ( 2 small turrets, 2 medium turrets, 1 walker, 6 NPC squads, 1 computer core in the basement sealed with two blast doors with 300k / 700k hp)
  3. Large Base( 3 small turrets, 2 medium turrets,1 large turret, 2 walker, 8 NPC Tier 1 squads, 4 loadable mine slots around the base, 1 computer core in the basement sealed with two blast doors with 300k / 900k hp)
  4. Giant Base ( 5 medium turrets, 3 large turrets, 1 paralyzer turret, 3 walker, 10 Tier 1 NPC squads, 5 loadable mine slots around the base, 1 computer core in the basement sealed with two blast doors with 300k / 1500k hp)


* Deed attributes / costs
  1. NPC Squad Tier 1 (4 gold NPCs) 500 commendation, 500,000 creds
  2. NPC Squad Tier 2 (7 gold npcs) 1000 commendation, 1,000,000 creds
  3. NPC Squad Tier 3 (7 gold NPCs, 1 champion) 2000 commendation, 2,000,000 creds
  4. Walker type 1 (100k hp, deals 1500-2000 dmg / single target / sec) 1000 commendation, 1,000,000 creds, craftable
  5. Walker type 2 (100k hp, deals 700-1000 dmg in a 8m radius / sec) 1000 commendation, 1,000,000 creds, craftable
  6. Small Base 5000 commendations, 5,000,000 creds
  7. Medium Base 10000 commendations 10,000,000 creds
  8. Large Base 20000 commendations 20,000,000 creds
  9. Giant Base 40000 commendations 40,000,000 creds
  10. Small Turret (50k HP, deals AVG 700-1000dmg / sec / single target) 700 commendation, 700,000 creds, craftable
  11. Medium Turret (100k hp, deals 700-1000dmg / sec in a 8 m radius) 1500 commendation, 1,500,000 creds, craftable
  12. Large Turret (200k hp, deals 1000-1500 dmg / sec in a 8m radius 2500 commendation, 2,500,000 creds, craftable
  13. Paralyzer turret (works only if it is controlled, stuns, debuffs) 1000 commendation, 1,000,000 creds, craftable
  14. Small minefield (deals 2000-3000 dmg, stuns, 16m radius) 50 commendation, 200,000 creds, craftable
  15. Large minefield (deals 3000-4000 dmg, stuns, 30m radius) 100 commendation, 400,000 creds, craftable
  16. Auto-minefield (deals 3000-4000 dmg, stuns, 30m radius) 2000 commendation, 8,000,000 creds, craftable (The minefield loads it back in 10 minutes)


* Destroying a base (to access to computer core behind 2nd the blast door)
* Capturing a base (to turn it over in a same way as in novare coast at a terminal in the basement after the 1st blast door which would obviously take more time like 10 minutes for 1 ppl)

* Damage means before player damage reduction, so a tank shouldnt get more then 750 dmg / sec from a large turret)
* A Base is defended, when all enemy players attempting to capture the base, die
* Commendation is donateable to the guildbank
* Turrets shootrange 60m in a 270 degree angle
* Walkers shootrange 40m
Marsellus Wallace <HUN>
I want my rancors back
SWTOR Open PvP Concept - Faction Base System, Please /SIGN

skidrows's Avatar


skidrows
05.10.2012 , 03:42 AM | #2
Cod work even do am skeptic about the rewards

Totaltrash's Avatar


Totaltrash
05.10.2012 , 03:44 AM | #3
Quote: Originally Posted by robotkar View Post
Probably noone will read this, but who knows
These are just crazy ideas. Maybe the costs and stuff are totally inbalanced for the first look.

*1st, let's make sure that the people will be there and playing.

The fraction who owns the planet gets +50% VALOR / Commendation buffs for the server (Warzones included)

*2nd Let's make it fun

- One player kill gives you 100 Valor / 5 warzone commendation, turret 500 Valor, 25 commendation, Walker 500 Valor, 25 commendation, capturing a base 5000 valor, 500 commendation, NPC kills would give nothing.
- Players would be able to place fraction deeds that deal real damage (at the moment i have no idea why the walkers are on Illum..i guess they are there for the show
  1. Turrets ( It would cost like 300 Warzone Commendation, but it is not redeemable after it had been destroyed)
  2. walkers ( It would cost like 300 Warzone Commendation, but it is not redeemable after it had been destroyed, controllable)
  3. fractioned NPCs ( It would cost like 300 Warzone Commendation, but they are not redeemable after they had been killed, controllable)
  4. Bases maybe ( It would cost like 10000 Warzone Commendation, but they are not redeemable after it had been destroyed, it is captureable, a base has turrets, walkers, npcs, etc)

* Let's make it worthwhile

one small group cannot go there to capture a base, because it would be a wipe-fest. At least 8 PvP will be needed. So this way it doesnt become a farming place what can be done alone or in a small group. The same is applicable for turrets and walkers.

Any thoughts?
I love open-world pvp and I would love to see it return to SWTOR.

But since people can have both factions on the same server, the potential for exploits and abuse is simply too great.

Unless someone can come up with an incentive that cannot be exploited, it will just be Ilum valor trading all over again.

robotkar's Avatar


robotkar
05.10.2012 , 03:49 AM | #4
That's why the costs should be the same or a little more than the reward provided for the destroy / capture
Marsellus Wallace <HUN>
I want my rancors back
SWTOR Open PvP Concept - Faction Base System, Please /SIGN

robotkar's Avatar


robotkar
05.10.2012 , 04:11 AM | #5
Quote: Originally Posted by skidrows View Post
Cod work even do am skeptic about the rewards
too mucho?
Marsellus Wallace <HUN>
I want my rancors back
SWTOR Open PvP Concept - Faction Base System, Please /SIGN

TrickyGeorge's Avatar


TrickyGeorge
05.10.2012 , 05:07 AM | #6
a bit big rewards , but not a bad concept ;]

IonsElad's Avatar


IonsElad
05.10.2012 , 05:10 AM | #7
Quote: Originally Posted by robotkar View Post
Probably noone will read this, but who knows
These are just crazy ideas. Maybe the costs and stuff are totally inbalanced for the first look.
I'm a sucker for any Open World PVP possibilities so no negativity is intended but why only commendations exchanged for turrets, walkers, etc.? Why not gathered and crafted materials and gear to provide a sink for crafting? I mean there are a dozen recipes at intermittent levels for no special reason I can see, so there is no point in making any / all of them currently.

robotkar's Avatar


robotkar
05.10.2012 , 05:14 AM | #8
Quote: Originally Posted by IonsElad View Post
I'm a sucker for any Open World PVP possibilities so no negativity is intended but why only commendations exchanged for turrets, walkers, etc.? Why not gathered and crafted materials and gear to provide a sink for crafting? I mean there are a dozen recipes at intermittent levels for no special reason I can see, so there is no point in making any / all of them currently.
Good idea, but what materials and how many of them?
If you give me reasonable specifics i would gladly include it.
Marsellus Wallace <HUN>
I want my rancors back
SWTOR Open PvP Concept - Faction Base System, Please /SIGN

anstalt's Avatar


anstalt
05.10.2012 , 05:39 AM | #9
Quote: Originally Posted by Totaltrash View Post
Unless someone can come up with an incentive that cannot be exploited, it will just be Ilum valor trading all over again.
Rewards should be proportional to the number of defenders with a base amount for undended.

e.g. taking an undefended base would only give like 50 valor and 10 comms or something really small.

Taking a defended base would give you base_anount + ( base_amount * ( num_defenders * (defenders/attackers) ) )

This sort of equation basically rewards you for being part of an epic fight (i.e. the more defenders, the more valor you'd get) but additionally rewards you for taking on greater numbers and penalises you for zerging.

Examples:

50 attackers, 50 defenders: valor won = 50 + 50 * (50 * 50/50) = 2550 valor for the attackers.
50 attackers, 1 defender: valor won = 50 + 50 * (1 * (1/50) = 51 valor for the attackers
25 attackers, 50 defenders = 50 + 50 * (50 * 50/25) = 5050 valor for the attackers.
50 attackers, 25 defenders = 50 + 50 * (25 * 25/50) = 675 valor for the attackers


Tweak scaling obviously, but this sort of system highly rewards people for taking defended bases and basically gives you nothing for taking something undefended. So, this mechanic not only encourages pvp but it eliminates the benefit of realm-switching.
Anstalt - lvl 50 valor 81 Shadow Consular

Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!

robotkar's Avatar


robotkar
05.10.2012 , 05:43 AM | #10
Quote: Originally Posted by anstalt View Post

Tweak scaling obviously, but this sort of system highly rewards people for taking defended bases and basically gives you nothing for taking something undefended. So, this mechanic not only encourages pvp but it eliminates the benefit of realm-switching.
Once a base is being captured, the alert is triggered, and since it is worth to defend a base, everybody will join the battle from all over the galaxy. That's the point. So there shouldnt be undefended base in concept. Plus the bases should be strong enough to hold agains 8 ppl, so it shouldnt happen that in the morning a 4 group of ppl go there, and take a base without player assistance.
Marsellus Wallace <HUN>
I want my rancors back
SWTOR Open PvP Concept - Faction Base System, Please /SIGN