Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

PvP Food Chain


damican's Avatar


damican
05.09.2012 , 10:23 PM | #41
Nerf gravity round thing ffs jesus christ my eyes bleed when the giant numbers pop over my head!

KBSIP's Avatar


KBSIP
05.09.2012 , 10:41 PM | #42
OP needs to do some serious studying, he's missing a lot of specs and grouping up specs as all being OP for some classes when only one is truly epic (I won't say OP because I feel a skilled class with excellent return on investment of the time to learn it is how EVERY class should be).

okwathne's Avatar


okwathne
05.09.2012 , 10:41 PM | #43
Not sure i agree with the mercenary :P
And it is a difrence if the mercenary is arsenal or pyrotech....
I love the pyrotech build i have.
It is a bit difrent from the powertechs build, but there is lots of the same stuff in their pyrotech tree.

GRINnBARRETT's Avatar


GRINnBARRETT
05.09.2012 , 11:54 PM | #44
Quote: Originally Posted by Zekeiele View Post
1. Remarkable players
2. Outstanding players
3. Great players
4. Good players
5. Average players
6. Below average players
7. Bad players
8. Scrubs
lol I posted something similar in this thread (gear & skill level) & not only was my post deleted, but also any post that quoted mine.

Wikar's Avatar


Wikar
05.10.2012 , 12:18 AM | #45
Putting Sorcs at 4th place means you are judging mostly by pug-matches, when all what people do is fighting with the closest in melee range opponent.

Since you just can't resist to put your biggest hit in match on that super-squishy almost nodefence and zero damage reduction Sorc (as soon, as he have spint on CD). And if he bubbled, well, bad for you - you need to press two big damaging skills instead of one .

I would put Sorcs in "competentive patch 1.2 PvP" a little over Mercs, just because Mercs even did't have some kind of sprint.

Anyway, let's see hows ranked warzones will go, i think we will clearly see full PvP-food-chain within a month of rankeds.

TiTaNsFaN's Avatar


TiTaNsFaN
05.10.2012 , 01:10 AM | #46
Quote: Originally Posted by vermura View Post
You've gone about this all wrong.

Let's start over.
DPS:
Over Powered:
Marauder - Excellent damage and far too many cool downs to go with it = over powered. I don't think they are crazily over powered, they just need some tweaking. Btw, I can 1v1 these guys (not that easily, but can do it) but having so many fotm rerolls is spoiling the fun for other people I play with
Strong:
Pyrotech - Excellent burst damage, however, lack the defenses the marauder has.
Good:
Sniper - People always think of 1v1 - in a group situation, GOOD snipers are very effective and you get good value out of supporting them with heals/guard etc.
Average:
Sorceror - still has good utility and damage, but they are vulnerable to marauders who are far too powerful at the moment.
Bad:
Concealment operatives - Cludgy mechanics and too many nerfs make this guy non-threatening these days.
Terrible:
Tracer missile mercs are kinda like a sniper, with less damage, easier to interrupt, less resistance to CC, no burst, no interrupts and no actual purpose except as cannon fodder.

Healers:
Over powered:
Operative - not vulernable to interrupts or running out of resources, can heal while moving, has lots of useful cool downs and CC = over powered. There is even a hybrid heals/dps spec that permits them to have decent damage output and still heal quite effectively.
Good:
Merc healers - still ok, but unlike the operative are still some what vulernable to interrupts (not too bad), lack mobility while healing and lack the arsenal of CC available to the operative.
Bad:
Sorc healers - you focus them, they die - the end. They have good utility and healing output, but are so squishy and easy to shutdown as be clearly inferior to the other two healers, except in Huttball where that utility shines.

Tanks:
Strong:
Assassin - I am an assassin, I know this class very well. 1v1, darkness assassin in dps gear is a very tough opponent. They are very useful in a group situation also, however, I don't think they are over powered as Marauders. Why? Assassin heavy groups fail preety badly - however, I've absolutely dominated matches where we have 6 marauders on our team lol.
Average:
"Iron Fist" hybrid powertechs - preety decent mitigation and preety decent damage, decent utility. The assassin trumps the powertech tank-wise for pvp due to simply having more ways to survive longer.
Bad:
Juggernauts spec'd as tanks are inferior to the other two advanced classes - at least, I haven't SEEN an effective one for a long time now. Why? They just hit like a wet noodle, more of a nuisance than a threat.
I approve of this list; less lazy version of my own.

I would however still say that Sorcerers are better (more useful perhaps?) than Snipers when specced correctly. Best knockback and CC in the game imo, the only ranged class with a real ability to kite (not marauder but they are broken anyway) although it may also be a case of having no good snipers on my server specifically.

Larry_Dallas's Avatar


Larry_Dallas
05.10.2012 , 01:16 AM | #47
About right.

I'd split sorcs into lightning and madness. Lightning considerably lower and madness arguably swapped with pyros.

And one thing the concealment ops DO do well is gank those unkillable op healers. Still situational use, but in that situation they are invaluable.

Shadyvoid's Avatar


Shadyvoid
05.10.2012 , 01:20 AM | #48
Quote: Originally Posted by Zekeiele View Post
1. Remarkable players
2. Outstanding players
3. Great players
4. Good players
5. Average players
6. Below average players
7. Bad players
8. Scrubs
This.

Stop trying to categorize classes.

TiTaNsFaN's Avatar


TiTaNsFaN
05.10.2012 , 01:23 AM | #49
Quote: Originally Posted by Zekeiele View Post
1. Remarkable players
2. Outstanding players
3. Great players
4. Good players
5. Average players
6. Below average players
7. Bad players
8. Scrubs
Everyone keeps quoting this and I find it hysterial. If you think the classes in this game are remotely balanced to where skill > class limitation you are delusional (or play a maurader more likely.)

Yes, if you are playing bads it doesn't matter what class you are, you will beat them. If however, you are a competitive player against an equally competitive player, you will lose to class mechanics. There is no reason, for example, why a Marauder should EVER lose to a Mercenary for example. This is not a balanced mmo, probably one of the worst balanced since early WoW.

Ironically I think this game was more balanced pre-1.2 than post 1.2.

thegreebler's Avatar


thegreebler
05.10.2012 , 01:25 AM | #50
Alls I know is;

Scoundrel is greebly 79 valor (dont play as much cuz imp needed more players i felt)
PT tank is greebly 65ish Valor - dont play much but when i do, he does very good and wonder why I didnt stay with
Operative is greebly 55ish Valor (working it up there with a greebly guild but got alt-itis)
Sorc madness is VERY greebly 41 valor 41 levels
Guardian is greebly too; 17 valor 17 level

800ish hours pvp logged since dec 15th. I do not think a mmo has ever got me this interested this long in 14+ years.

Then there is all those trade skill - thats where ive been messing lately. Yay for Legacy sending between faction.

One thing I HATE is the weekly downtimes LOL.
For everything we do, we are greebling.
For everything that is, that is the grobble.
Everything not at peace, is ungreebly.
When there is no greebling, that is the true grobble.