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Texture resolution.....


Ozena's Avatar


Ozena
12.17.2011 , 03:16 PM | #91
Quote: Originally Posted by Dameaus View Post
lol nooooooooo...

graphics have absolutely nothing to do with latency. they have absolutely no affect on "lag" or ping times. all of the art assets are on your machine, and are displayed by your machine. the only data that is being transferred to the servers is your location and any calculations for combat/UI/inventory.
Graphics can cause "graphics lag" where your system bogs down if it can't handle it. Graphics do not cause latency,or bad ping.

Quoted the wrong post,but yeah,what he said. ^^^

Resraely's Avatar


Resraely
12.17.2011 , 03:55 PM | #92
Quote: Originally Posted by LeeAntony View Post
Go into your ini file in your game folder (or just search ini and it should show), double click that and then add this into it:

[Renderer]
Height = 1200
Width = 1920
WindowX = 0
WindowY = 0
DynamicLightsLimit = 4
MeshLODQuality = 1
TextureAnisotropy = 16
FarClipScale = 3.9371195
PlantDensity = 200
D3DFullScreen = true
NativeHeight = 1200
NativeWidth = 1920
doShadows = true
doBlobShadows = true
UseMinSpecShaders = false
EnableBloom = true
VerticalSyncState = true
FullScreen = true
TextureQuality = 0
AllowDepthOfField = true
GammaRamp = 1.037854
SpeedTreeDistanceScale = 1.25
AntiAliasingLevel = 8
enableadvenvirolighting = true
DebugAdvEnviroLighting = true
[Game]

Only if you have a good rig, not for low or medium.

Then after you have, save it and then change the file setting to read only so it doesn't get wiped out when loading the game.

A lot of these options are not available ingame.
Hey bud thanks for these. Have you found a setting to increase grass rendering distance? Its so small that when i run it looks like the ground is a chea pet growing hair at 2000x the normal rate.

Damarak's Avatar


Damarak
12.17.2011 , 04:16 PM | #93
Quote: Originally Posted by LeeAntony View Post
Go into your ini file in your game folder (or just search ini and it should show), double click that and then add this into it:

[Renderer]
Height = 1200
Width = 1920
WindowX = 0
WindowY = 0
DynamicLightsLimit = 4
MeshLODQuality = 1
TextureAnisotropy = 16
FarClipScale = 3.9371195
PlantDensity = 200
D3DFullScreen = true
NativeHeight = 1200
NativeWidth = 1920
doShadows = true
doBlobShadows = true
UseMinSpecShaders = false
EnableBloom = true
VerticalSyncState = true
FullScreen = true
TextureQuality = 0
AllowDepthOfField = true
GammaRamp = 1.037854
SpeedTreeDistanceScale = 1.25
AntiAliasingLevel = 8
enableadvenvirolighting = true
DebugAdvEnviroLighting = true
[Game]

Only if you have a good rig, not for low or medium.

Then after you have, save it and then change the file setting to read only so it doesn't get wiped out when loading the game.

A lot of these options are not available ingame.
This is good info except for 1 thing. Most monitors these days max out at 1080p res, because they are cheaper to make that way. Using the setting listed above may work for people, but your monitor wouldn't be running native res.

I suggest people do this, but switch the res to 1080, not 1200x1920 and you should have good results.

Funny because monitor resoultions have actually come downward with the uprising of HDTVs. I run on a 27'' 1080p tv w/ GTX570 and it looks pretty darn good for an mmo.

wifeaggro's Avatar


wifeaggro
12.17.2011 , 04:25 PM | #94
Quote: Originally Posted by Qui-Zan View Post
Hi all

If you don’t care about graphics quality, but just love the game as is...don’t read this thread....just GAME ON !!

First of all...I got in last night, plus I was in the beta....I played and played and played.....great game....but I am one of the people that really has a problem with bad graphics...for me it can be game breaking.

And to make things clear....I like the art stile and the models, so it's not a question about that.

I forgot to take some screenshots of what I’m talking about, but it's old news to many of you.

Some of the textures are ok I guess, but when you get close to a rock or a ship or a building, textures look really fuzzy and washed out...and no..iI'm not looking at it with a magnifier..it's easy to see the low quality.

This is something you would expect from a game from 2000-2004 (Texture wise).

I just don’t get it. Yes they want everyone to be able to play the game, but what about the rest of us.

It's like saying... "Not all can buy a great looking sports car, so now people can only buy small cheep a** cars".....that’s fine...but what if someone wanted to buy that sports car..should he not have the option ?

If SWTOR had a ULTRA option in graphics settings....then we could use that, and people with problems could turn it down. At middle settings the game would look like it does now ??

I love the game, but graphics are just ..... OLD.

Hope this will change in a Patch...even AA and AF would be a big help (Yes you can turn it on in the .ini file...but still)

Sorry for the rant...just think it's crazy thinking from a company like BioWare

Am i really the only one... (Expecting a lot of short posts saying..."YES")

Any way....see you in game
I fully support this thread ive been saying this since august. I love the game but it needs to be scalable for a high end machine as well.the textures are horrible, AA AF and a version of dx 10 or 11 would be nice. Right now the game is on a 2005 level as far as graphics
I

Messier's Avatar


Messier
12.17.2011 , 04:42 PM | #95
didnt they say texture issue will solved on release date.....just wait a few more days..

PlayLoud's Avatar


PlayLoud
12.17.2011 , 05:36 PM | #96
Quote: Originally Posted by Messier View Post
didnt they say texture issue will solved on release date.....just wait a few more days..
James Ohlen said Anti Aliasing would be in by launch, or shortly after. I don't remember anything being said about textures, though if somebody has a link?
CPU: Intel i5 3570k @ 4.2GHz | Mobo: GA-Z77X-D3H | RAM: Corsair Vengeance 16 GB | SSD: Samsung EVO 1TB
Video: MSI GTX 970 GAMING 4G | PSU: Corsair AX850 | Case: Antec P182 | Cooler: Noctua NH-D14
Sound: Soundblaster X-Fi Titanium HD | Headset: Sennheiser PC 360 | OS: Win 10 64 | Monitor: Dell G2410 1080p

wifeaggro's Avatar


wifeaggro
12.17.2011 , 05:39 PM | #97
Quote: Originally Posted by PlayLoud View Post
James Ohlen said Anti Aliasing would be in by launch, or shortly after. I don't remember anything being said about textures, though if somebody has a link?
that is truth statement. they have said noting about textures which are god awful. The faces are subperb . everything else is bad. EQ 2 had better textures at launch . I dont know what the were thinking . its yuck.
I

PlayLoud's Avatar


PlayLoud
12.17.2011 , 05:52 PM | #98
One problem I see with higher resolution textures, is the 32-bit RAM limit. The game already takes up 1GB of system RAM, and just a hair under 1GB of Video RAM on my system (1920x1080, everything maxed, AA forced at 4x). 32-bit apps have a RAM limit of 2GB, unless the /largeaddressaware (or whatever it's called) is set. Maybe it's a memory thing.
CPU: Intel i5 3570k @ 4.2GHz | Mobo: GA-Z77X-D3H | RAM: Corsair Vengeance 16 GB | SSD: Samsung EVO 1TB
Video: MSI GTX 970 GAMING 4G | PSU: Corsair AX850 | Case: Antec P182 | Cooler: Noctua NH-D14
Sound: Soundblaster X-Fi Titanium HD | Headset: Sennheiser PC 360 | OS: Win 10 64 | Monitor: Dell G2410 1080p

wifeaggro's Avatar


wifeaggro
12.17.2011 , 06:37 PM | #99
Quote: Originally Posted by Damarak View Post
This is good info except for 1 thing. Most monitors these days max out at 1080p res, because they are cheaper to make that way. Using the setting listed above may work for people, but your monitor wouldn't be running native res.

I suggest people do this, but switch the res to 1080, not 1200x1920 and you should have good results.

Funny because monitor resoultions have actually come downward with the uprising of HDTVs. I run on a 27'' 1080p tv w/ GTX570 and it looks pretty darn good for an mmo.
where do you add this in the file below the standard stuff or above?
I

VicSkimmr's Avatar


VicSkimmr
12.17.2011 , 06:39 PM | #100
you can easily tell that hi-res textures aren't functioning as the game doesn't reload if you switch it from medium to high.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.